Got rid of some CSS filters that were making the PlayItemsModal take way too much memory.

This commit is contained in:
Nick Winter 2014-11-29 17:34:59 -08:00
parent af24857255
commit 412955c6be
3 changed files with 9 additions and 10 deletions

View file

@ -270,17 +270,18 @@
.item-img
z-index: 1
.item-shadow
left: 5px
@include filter(contrast(0%) brightness(0%))
opacity: 0.2
// Not performant, takes too much memory with filter.
//.item-shadow
// left: 5px
// @include filter(contrast(0%) brightness(0%))
// opacity: 0.2
.item-silhouette
@include filter(contrast(0%) brightness(0%))
opacity: 0.3
opacity: 0.2
//@include filter(contrast(0%) brightness(0%))
.required-level
//position: absolute
position: absolute
left: 0
right: 5px
top: 70px

View file

@ -37,7 +37,6 @@
if item && !item.owned
if item.unequippable
// Temp, while we only have Warriors: prevent them from buying non-Warrior stuff
button.btn.big-font.disabled.unequippable #{item.get('heroClass')} Only
else
button#selected-item-unlock-button.btn.big-font.unlock-button(data-item-id=item.id)

View file

@ -39,7 +39,7 @@
else
strong.big-font= item.name
img.item-img(src=item.getPortraitURL(), draggable="false")
img.item-shadow(src=item.getPortraitURL(), draggable="false")
//img.item-shadow(src=item.getPortraitURL(), draggable="false") // Not performant, takes too much memory with filter
if item.owned
span.big-font.owned(data-i18n="play.owned")
@ -50,7 +50,6 @@
img(src="/images/common/gem.png", draggable="false")
span.big-font= item.get('gems')
if item.unequippable
// Temp, while we only have Warriors: prevent them from buying non-Warrior stuff
span.big-font.unequippable= item.get('heroClass')
else
button.btn.unlock-button.big-font(data-i18n="play.unlock", data-item-id=item.id)