Nick Winter
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1455dc0550
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Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet.
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2015-01-07 12:25:43 -08:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Nick Winter
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dbc42fb7e1
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Added task system to Thang Editor.
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2015-01-01 14:07:11 -08:00 |
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Nick Winter
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1440584633
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Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
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2014-12-29 12:47:53 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Scott Erickson
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0bdec68cfc
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Set up a save button.
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2014-12-22 16:21:57 -05:00 |
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Scott Erickson
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0dd2d9efbd
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Handled merge conflict.
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2014-12-22 12:33:52 -05:00 |
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Scott Erickson
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efc83b88d0
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Hooked up the CampaignView to show adjacent campaigns based on the data.
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2014-12-22 10:29:29 -05:00 |
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Nick Winter
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e8d185a860
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Embedding level completion checklist inside the level editor.
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2014-12-20 20:01:07 -08:00 |
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Scott Erickson
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0cd85d7aba
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Got the CampaignView mostly off the hardcoded data.
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2014-12-19 16:46:01 -05:00 |
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Scott Erickson
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59318b2f78
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Merge branch 'master' into feature/campaign-editor
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2014-12-19 12:54:11 -05:00 |
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Scott Erickson
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b63b4d64da
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More work on the CampaignEditorView. Data gets saved to models now.
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2014-12-17 22:53:04 -08:00 |
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Scott Erickson
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1cc6a97e43
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Added basic campaign view, working on campaign handlers.
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2014-12-16 17:46:24 -08:00 |
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Matt Lott
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c76662c967
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Log analytics events internally
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2014-12-15 11:45:12 -08:00 |
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Scott Erickson
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0b81796333
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Created the Campaign foundation: schema, model, handler.
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2014-12-11 11:26:28 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Nick Winter
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708f0e543c
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Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
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2014-12-06 11:33:57 -08:00 |
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Nick Winter
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bba78970ea
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Deleted WizardSettingsView.
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2014-12-06 10:23:26 -08:00 |
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Scott Erickson
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d0ee8cb7c7
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Set up the server to allow admins to assign customers coupons. Fixed up how customers are created/updated by the server to allow setting new payment information rather than forever using the payment info first provided.
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2014-12-04 17:41:27 -08:00 |
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Nick Winter
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8318606457
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Added a slot for the wizard hand hero doll images.
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2014-12-04 14:35:25 -08:00 |
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Nick Winter
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a7eaac773d
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Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema.
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2014-12-04 13:30:20 -08:00 |
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Nick Winter
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c0842959e8
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Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
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2014-12-04 13:18:06 -08:00 |
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Matt Lott
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e3abb9ceb3
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Capture active user metrics
Watching for these events:
Level completed
User registered
Playtime of 30s in a level
Purchase
Payment
Subscribe
Earned an achievement
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2014-12-04 12:57:57 -08:00 |
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Scott Erickson
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7025f0a488
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Another hotfix for people having preferredLanguage set to null. It's preventing people from subscribing because they can't put a User object that does not validate. Still can't repro, but it's happened to a lot of people and continues to happen to new people signing up.
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2014-12-04 11:56:14 -08:00 |
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Nick Winter
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1f2408a99f
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Can actually edit requiresSubscription on levels.
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2014-12-03 15:50:34 -08:00 |
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Nick Winter
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50ec896fd8
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Added a requiresSubscription property to the levels.
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2014-12-03 11:46:03 -08:00 |
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Nick Winter
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0ac9b3758b
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Fixed bug with subscriptions not working. Added subscription status text to the world map.
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2014-12-03 11:19:10 -08:00 |
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Scott Erickson
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cd3bb690f4
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Created stripe subscription logic.
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2014-12-02 20:02:35 -08:00 |
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Scott Erickson
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5dcdabfd62
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Refactored stripeCustomerID to stripe object in the user object so we can put more stuff in there.
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2014-12-02 11:47:15 -08:00 |
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Nick Winter
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8c7e62b9bd
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Added back doll image buckets.
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2014-12-01 18:19:20 -08:00 |
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Michael Schmatz
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3cf80c895e
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Removed log infos, iPad language selection
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2014-11-30 16:19:01 -05:00 |
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Scott Erickson
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3a4eaa718f
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Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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4b45385571
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Working on paper dolls.
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2014-11-28 12:11:59 -08:00 |
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Nick Winter
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915a3243f5
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Added feature image hair and thumb slots to the ThangType.
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2014-11-26 16:29:48 -08:00 |
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Nick Winter
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53c6da5ef8
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Allowing upload of paper doll images for items.
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2014-11-26 14:18:17 -08:00 |
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Nick Winter
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5c77eea304
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You can now buy heroes.
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2014-11-25 10:15:10 -08:00 |
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Nick Winter
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98f1eec10c
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Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
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2014-11-25 09:28:50 -08:00 |
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Nick Winter
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ffaa42cb9b
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Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
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2014-11-23 12:18:42 -08:00 |
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Scott Erickson
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994584f13a
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Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this.
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2014-11-23 09:39:02 -08:00 |
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Nick Winter
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5d54332ed7
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Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
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2014-11-22 21:22:46 -08:00 |
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Nick Winter
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549fb8aa37
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Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
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2014-11-21 16:23:26 -08:00 |
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Michael Schmatz
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1d52562070
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Publish signed up message
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2014-11-21 17:18:02 -05:00 |
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Scott Erickson
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b86e3c30dc
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Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
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2014-11-20 22:09:54 -08:00 |
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Michael Schmatz
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f84e92595b
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Changed UDID to identifierForVendor
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2014-11-20 20:03:24 -05:00 |
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Scott Erickson
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a18537b065
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Added the ability to assign a user an iOS UDID, and login with it.
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2014-11-20 15:54:15 -08:00 |
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Nick Winter
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f310719cee
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Restarting level now doesn't clear anything except code unless you hold down shift.
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2014-11-19 15:24:50 -08:00 |
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Nick Winter
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c82d1d0f36
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Additional scriptable property on thang-died events.
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2014-11-19 15:13:45 -08:00 |
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Nick Winter
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0640f382ba
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Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
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2014-11-19 14:29:11 -08:00 |
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Nick Winter
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f5b5ee2206
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Fixes for updating paths during world streaming.
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2014-11-18 12:40:28 -08:00 |
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