Nick Winter
8ec17265dc
Give China server all free levels but hide paid levels ( #3855 )
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* Give China server all free levels but hide paid levels
* Don't prompt to buy gmes on free-only server on insufficient gems for item/hero purchases
2016-08-17 10:00:56 -07:00
Nick Winter
69eb1dc07a
Preparing for master-wizard
2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00
Scott Erickson
ebc98f988f
Refactor CreateAccountModal out of AuthModal, add class code to signup
2016-03-10 10:52:11 -08:00
Nick Winter
31eb6e6045
Fix #3017
2015-12-16 16:39:45 -08:00
Imperadeiro98
60f40bb859
Add closing sound to InventoryModal
2015-11-30 20:53:52 +00:00
UltCombo
7d7d2d5f0e
updateLevelRequiredItems: special-case rings, fixes #2740
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Rings often have unique effects instead of progressively enhancing another ring's effect, hence let's make rings required even if there's already non-restricted rings equipped.
If, by any chance, there's ever a new ring which enhances the effect of a ring which is required for some level, then it should be easy enough to whitelist it in the given ring slot's allowed items array.
2015-06-29 21:25:43 -03:00
UltCombo
63299c4d80
Improved updateLevelRequiredItems
logic regarding rings, fixes #2740
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This fixes the main issue of #2740 , allowing the player to play the level if the required ring is equipped on either ring slot.
There's still a small problem: if the player already had a ring equipped in the `right-ring` slot, the Ring of flowers will not display as required due to this [line](0df6da7efa/app/views/play/menu/InventoryModal.coffee (L436)
). This seems to be a different issue though, probably related to the `unequipLevelRestrictedItems` logic.
2015-06-27 22:22:37 -03:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Nick Winter
213a66b2ab
Implemented Arryn.
2015-05-12 16:59:30 -07:00
Matt Lott
bf20d5f7be
Add level to Inventory Play analytics event
2015-05-05 15:05:18 -07:00
Matt Lott
5a0a4d1446
No auto-fullscreen for admins
2015-03-09 12:57:10 -07:00
Matt Lott
86d167394e
Remove Segment analytics dependency
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Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
77bca72002
Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white.
2015-02-26 14:24:00 -08:00
Nick Winter
63b24b9bf1
Properly showing the back of wizards' robes.
2015-02-22 21:50:56 -08:00
Nick Winter
178082d4e8
Fixed bug with dragging an item to unequip it not updating rest of state.
2015-02-18 09:57:03 -08:00
laituan245
0cf16e157c
Fix issue #1832
2015-02-18 16:12:19 +09:00
Nick Winter
85ad3f5960
Fixed #2293 .
2015-02-11 14:09:00 -08:00
Nick Winter
1e410e0b14
Worked around bug with item portraits disappearing after item purchase. Fixed #1980 .
2015-01-31 14:38:54 -08:00
Nick Winter
936ebf67a7
Fixed #2140 .
2015-01-31 13:18:32 -08:00
Nick Winter
c2d74a812d
Updates to require/restrict level logic.
2015-01-02 15:44:43 -08:00
Nick Winter
f66afa1dc0
Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
2015-01-02 12:40:17 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
1c1f2008a5
Now able to suggest required items for purchase before level start.
2014-12-24 11:01:50 -08:00
Nick Winter
da72991260
A few misc tweaks for the new desert level options.
2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8
Making item requiring smarter about which slots can be required for non-warriors.
2014-12-16 18:57:54 -08:00
Nick Winter
a9247c5018
Decreased amount of unintended menu-button-click sounds.
2014-12-09 14:01:03 -08:00
Nick Winter
5ccd5d6d24
Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header.
2014-12-08 11:09:04 -08:00
Nick Winter
795e58778c
Fixed some problems in InventoryModal with unequipped items not loading their images.
2014-12-07 15:14:43 -08:00
Nick Winter
08a5f70fb1
Fixed wrong item showing up selected after an item is bought from inventory.
2014-12-07 15:05:39 -08:00
Nick Winter
9054f70052
Implemented new victory modal design.
2014-12-07 14:03:11 -08:00
Scott Erickson
83e1fe8bfe
InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests.
2014-12-06 14:21:56 -08:00
Nick Winter
477ebb3c48
Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit.
2014-12-06 11:05:52 -08:00
Nick Winter
c7e2398f7c
Fixed some bugs with hero doll placement and dungeon unlocks.
2014-12-05 18:16:58 -08:00
Nick Winter
c0842959e8
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
2014-12-04 13:18:06 -08:00
Nick Winter
748fcf2a65
Fixed not showing locked items in inventory modal.
2014-11-30 19:45:40 -08:00
Nick Winter
50eed15eed
Can now equip a second ring slot.
2014-11-30 14:12:07 -08:00
Nick Winter
8cb6c09889
Properly show paper doll equipment when inventory modal first loads.
2014-11-30 13:00:45 -08:00
Nick Winter
af24857255
Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.)
2014-11-29 17:06:56 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00