Commit graph

96 commits

Author SHA1 Message Date
Phoenix Eliot
a4f48bbc17 Add tests for SuperModel load retrying
Clear timeouts after each test
2016-08-10 15:28:33 -07:00
Phoenix Eliot
d3db19dee3 Report timeout problems, and fix retries
Fix getting model URLs
2016-08-10 15:28:25 -07:00
Scott Erickson
f4c0e4144e Add some comments and a TODO for the supermodel retrying system 2016-08-05 13:23:44 -07:00
phoenixeliot
5dc3ebe9b1 Include other timeout error codes for good measure 2016-08-02 14:25:14 -07:00
phoenixeliot
36449bb6b6 Account for both types of timeouts in retry logic 2016-08-02 14:18:26 -07:00
phoenixeliot
eaaea6f08b Retry models when they time out 2016-08-02 13:42:56 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Scott Erickson
675e3290ac Lock course content to classrooms 2016-04-27 09:58:04 -07:00
phoenixeliot
a524256b5b Add sessionless play for Teachers 2016-04-12 19:34:05 -07:00
Nick Winter
a7114a2719 Implement headless verifier; fix headless client 2016-04-12 19:34:05 -07:00
phoenixeliot
beb53d9f2f Various fixes and changes to teacher-accounts and teacher-dashboard 2016-04-04 15:42:29 -07:00
phoenixeliot
939265a119 Fix supermodel.trackModel 2016-03-01 10:33:45 -08:00
Imperadeiro98
42f84de394 Merge master branch 2016-02-24 19:40:21 +00:00
Imperadeiro98
9c12f6c957 Revert changes to LevelLoader and SuperModel 2016-02-24 19:32:28 +00:00
Scott Erickson
becad06750 Refactor ArticleEditView and PatchesView to use model endpoint functions 2016-02-22 16:03:21 -08:00
Imperadeiro98
92dc72cce1 Remove name from loadModel 2016-02-18 16:44:40 +00:00
Scott Erickson
4ef5f40fa1 Network error handling fixes
* Make work there are multiple network requests and only one fails
* Test for i18n attributes instead of English translations so Travis works
* Various PR changes
2016-01-27 10:42:12 -08:00
Scott Erickson
29350bf1de Make network error handling more generic 2016-01-27 10:41:56 -08:00
Nick Winter
95c703a7df Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
08d9e39764 LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests. 2014-10-19 21:56:26 -07:00
Nick Winter
2872de71ce Fixed a bug with hero placeholder loading. Improved game menu modal close button usability. 2014-09-21 13:26:56 -07:00
Nick Winter
2f07c3e8d3 Adding communication with iPad app. 2014-09-06 19:50:31 -07:00
Nick Winter
681cc4656f Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging. 2014-09-02 18:28:02 -07:00
Nick Winter
051f1a77ae Fixed #1152. 2014-08-30 09:19:41 -07:00
Scott Erickson
607a2a133f Made the SuperModel a little bit more clever about handling duplicate loaded models, hopefully fixed #1108. 2014-08-26 16:46:23 -07:00
Scott Erickson
98752159ca Made the SuperModel a little bit more clever about handling duplicate loaded models. 2014-08-26 16:31:53 -07:00
Scott Erickson
ab669739a6 Fixed a bug with the thang component edit view: labels of new components not showing up. 2014-08-26 14:15:21 -07:00
Scott Erickson
3b6de071f7 Getting rid of a debug line. 2014-08-26 09:55:59 -07:00
Ruben Vereecken
3fd396974d Merge branch 'master' into achievements
Conflicts:
	app/views/DemoView.coffee
	app/views/docs/ComponentDocumentationView.coffee
	app/views/editor/level/LevelEditView.coffee
	server/users/User.coffee
2014-08-13 10:43:42 +02:00
Scott Erickson
cc025942f8 Extended the LevelLoader to load thang types and components dynamically for hero levels. 2014-08-07 18:27:47 -07:00
Scott Erickson
29770bd220 Added a function for denormalizing levels, extending level thang components and configs with ones from thang types. 2014-08-06 15:18:22 -07:00
Ruben Vereecken
871149b2bc Rechecked and added cool stuff for achievements 2014-07-30 22:23:43 +02:00
Ruben Vereecken
411bb87985 Added contributor categories to user profile page 2014-07-22 12:50:56 +02:00
Ruben Vereecken
ea3d1fee74 Starting on achievement overview style 2014-07-07 15:03:28 +02:00
Ruben Vereecken
9055612b24 Fixtures set up, demo start 2014-07-07 12:47:32 +02:00
Ruben Vereecken
ec78f95da1 Prepared things for Scott 2014-07-06 23:16:00 +02:00
Ruben Vereecken
1b9c8b0066 Got users and achievements to load in a neat way 2014-07-06 22:48:33 +02:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Scott Erickson
dde43d5df3 Fixed a case where the supermodel was overriding what a previous supermodel had set for saveBackups. 2014-06-23 16:57:54 -04:00
Nick Winter
a481af08d3 Fixed a couple typos with failed resource loading handling. 2014-05-26 20:51:05 -07:00
Scott Erickson
4b88296265 Set up the supermodel to clear out jqxhrs once they're done, since they take a lot of memory. 2014-05-22 11:47:38 -07:00
Nick Winter
4fc1341a64 Added a way to remove SuperModel resources to fix ladder tab refreshing. 2014-05-21 15:33:28 -07:00
Scott Erickson
037dbe97c6 Some remaining work to get the delayed show guide script set up. 2014-05-21 14:50:27 -07:00
Nick Winter
a04130f26a Fixed a bug with ladder tab not reloading. 2014-05-20 10:40:15 -07:00
Scott Erickson
09fbfdb360 Fixed a bug with the simulator due to the changes made to the supermodel. 2014-05-14 11:13:36 -07:00
Scott Erickson
54af58baee SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading. 2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124 Finished tuning the supermodel loading and progress. 2014-05-13 14:39:45 -07:00
Scott Erickson
1d88b6eefe Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00