Commit graph

2146 commits

Author SHA1 Message Date
Nick Winter
69623edefb WorldMapView no longer restricting access to adventurer and started levels. 2014-12-03 20:46:57 -08:00
Scott Erickson
41d78fd4c5 Payments view now sorts payments by date. 2014-12-03 19:44:04 -08:00
Nick Winter
4d72c1c84b Show an AuthModal instead of a SubscribeModal to anonymous players. 2014-12-03 19:34:00 -08:00
Scott Erickson
0f706bfdf6 Fixed GPlus login. 2014-12-03 16:40:28 -08:00
Nick Winter
8cff42a843 Show SubscribeModal for non-admins, too. 2014-12-03 16:28:56 -08:00
Nick Winter
a8ce1bbfb2 Added unsubscribe button and subscription status on payments screen. 2014-12-03 16:11:46 -08:00
Nick Winter
1f2408a99f Can actually edit requiresSubscription on levels. 2014-12-03 15:50:34 -08:00
Scott Erickson
eb98cf4952 Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one. 2014-12-03 13:32:28 -08:00
Nick Winter
4701ba22af Got rid of a bit of skipping, enabled some other arenas for testing. 2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
George Saines
371127a368 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24 more level rearranging 2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b Fixed bug with subscriptions not working. Added subscription status text to the world map. 2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e Update subscribe copy 2014-12-03 11:00:45 -08:00
George Saines
103d1035a2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541 changing the placement of the level dots 2014-12-03 10:53:45 -08:00
Nick Winter
f82ccfc4cb The sky darkened. 2014-12-03 10:04:50 -08:00
Nick Winter
65dde043c7 SubscribeModal is in. 2014-12-03 09:14:14 -08:00
Matt Lott
201547e388 Revert autocomplete to support Enter too 2014-12-02 22:14:01 -08:00
Nick Winter
32d3745b77 A tiny bit more progress on the SubscribeModal. 2014-12-02 21:27:12 -08:00
Nick Winter
15d7ac876a Starting SubscribeModal. 2014-12-02 20:01:53 -08:00
Matt Lott
1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
7f97a3b91e The PlayItemsModal now dynamically loads portrait images as they scroll into view. 2014-12-01 17:33:45 -08:00
Scott Erickson
cd5b57a658 Set up our resource retrying mechanism to stop after 20 tries. 2014-12-01 16:09:59 -08:00
Nick Winter
8ce192bf7c Got modularized Aether imports working for PlayLevelView and its workers. 2014-12-01 15:43:22 -08:00
Scott Erickson
a48fa41edd CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong. 2014-12-01 15:29:19 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Scott Erickson
1b12eee3ac Fixed signup in victory modals and ContributeClassView. 2014-12-01 10:49:38 -08:00
Matt Lott
23e60116d5 A/B test hiding locked levels in world map 2014-11-30 22:11:39 -08:00
Nick Winter
748fcf2a65 Fixed not showing locked items in inventory modal. 2014-11-30 19:45:40 -08:00
Nick Winter
35f1ed1e82 Implemented George's new level loading view design. 2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed Made sure we can see the whole world map background, even though it looks bad when we stretch it. 2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba Add virtual pageviews for level load and complete 2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed Can now equip a second ring slot. 2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9 A few fixes for PlayHeroesModal and InventoryModal. 2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5 Re-enabled top hero preloading on WorldMapView, but only when it makes sense. 2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e Removed log infos, iPad language selection 2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889 Properly show paper doll equipment when inventory modal first loads. 2014-11-30 13:00:45 -08:00
Nick Winter
77a4cea387 Improvements for mobile layouts and mobile and iPad browser detection. 2014-11-30 12:27:34 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
85f3972bfc Fixed #1821 2014-11-30 10:57:17 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Nick Winter
af24857255 Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.) 2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views. 2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075 Fixed a bit of repaining that was going on when it shouldn't. 2014-11-29 15:06:54 -08:00
Scott Erickson
02ddd7f698 Fixed #1816. Cleaned up logging in config.coffee. 2014-11-29 13:47:04 -08:00
Scott Erickson
129e07e231 Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView. 2014-11-29 13:36:48 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00