Nick Winter
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2bafad2932
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-11-09 16:19:28 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Matt Lott
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377138f35f
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Hide problem alert on code change
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2014-11-09 11:36:17 -08:00 |
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Matt Lott
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5741968210
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Skip delimiters on Enter
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2014-11-09 11:28:03 -08:00 |
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Matt Lott
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1f11ad66ed
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Play problem alert sound on jiggle
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2014-11-08 22:17:14 -08:00 |
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Matt Lott
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0d2fe9b6e2
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Update error code line background
Add title to problem alert dialog
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2014-11-08 21:51:58 -08:00 |
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Nick Winter
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a628372b1b
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Enabled some levels for testing.
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2014-11-08 21:50:25 -08:00 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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Nick Winter
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b74ad24aa8
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A few sass tweaks to problem alerts and level loading.
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2014-11-08 11:59:39 -08:00 |
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Nick Winter
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f9370532af
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-11-08 11:51:38 -08:00 |
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Nick Winter
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8d81445b84
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More improvements to level loading view sizing and unveiling.
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2014-11-08 11:51:31 -08:00 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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4cb641689c
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Increased dimming behavior when parts of the DOM are locked.
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2014-11-08 08:58:36 -08:00 |
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Nick Winter
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a8700f5113
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Reload now shows confirmation modal again. Added some stuff missing from the last commit.
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2014-11-08 08:38:25 -08:00 |
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Matt Lott
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588fa0620e
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Jiggle user code problem alert
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2014-11-07 22:46:12 -08:00 |
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Matt Lott
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d43fd49d12
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Use testGroupNumber in cast button text A/B test
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2014-11-07 21:56:49 -08:00 |
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Nick Winter
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f3dfcdc81d
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Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
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2014-11-07 19:15:55 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Nick Winter
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5090a47afc
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Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
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2014-11-07 16:04:35 -08:00 |
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Scott Erickson
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636a46ff00
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Removed my testing code for the GameMenuModal.
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2014-11-07 13:05:31 -08:00 |
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Scott Erickson
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eecdbdbe17
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Minor fix for when changing hero from the world map.
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2014-11-07 13:02:48 -08:00 |
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Scott Erickson
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a087663458
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Implemented Heald's design of the GameMenuModal.
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2014-11-07 13:02:28 -08:00 |
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Nick Winter
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fbc2799211
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Startd to implement new code editor design. Fixed #1732.
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2014-11-07 09:09:13 -08:00 |
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Matt Lott
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b4dde5705b
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Place error message over Surface next to line
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2014-11-06 21:43:43 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Matt Lott
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1630f7e033
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Remove time from problem alert message
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2014-11-06 15:03:39 -08:00 |
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Matt Lott
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453960b3fb
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A/B Run and Submit button text
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2014-11-06 14:44:56 -08:00 |
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Nick Winter
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ce6526863d
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Support for hiding optional bonus goals until they are achieved instead of until they are failed.
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2014-11-06 08:57:13 -08:00 |
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Nick Winter
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fe7e96ab4e
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Started restricting common items with APIs that will make it impossible to win certain dungeon campaign levels.
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2014-11-05 20:56:17 -08:00 |
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Nick Winter
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851bf39c5c
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Using extendedName.
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2014-11-05 20:22:15 -08:00 |
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Nick Winter
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ce8b3bc83c
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Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal.
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2014-11-05 19:37:13 -08:00 |
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Nick Winter
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35f5fd1c84
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Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left.
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2014-11-05 19:23:55 -08:00 |
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Scott Erickson
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c660053dea
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Set up the PlayHeroesModal, and hooked it into the world map.
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2014-11-05 19:04:14 -08:00 |
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Nick Winter
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c48b155413
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Allow rerun of level without a code change.
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2014-11-05 18:06:21 -08:00 |
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Nick Winter
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36c753a828
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Returning executed statement highlighting to deemphasized state when playback has ended.
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2014-11-05 17:47:23 -08:00 |
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Nick Winter
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aa9c3b5eaa
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Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
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2014-11-05 17:34:56 -08:00 |
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Nick Winter
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f8679dfeca
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Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette.
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2014-11-05 15:43:08 -08:00 |
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Nick Winter
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46409ef10d
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Made goals styling more robust to different sizing scenarios.
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2014-11-05 15:06:26 -08:00 |
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Nick Winter
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189c3d202c
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Goals now show status: 'Running...' while the world is simulating.
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2014-11-05 14:42:55 -08:00 |
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Nick Winter
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184e4c124a
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Impossible to select another slot and hide the available item the arrow is requiring you to equip.
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2014-11-05 14:17:11 -08:00 |
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Nick Winter
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0e1afff318
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No fold widgets in ACE.
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2014-11-05 13:53:23 -08:00 |
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Nick Winter
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2afc7c830a
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Implemented getHeroStats.
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2014-11-05 13:28:54 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Nick Winter
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a2554570b0
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-11-05 07:50:13 -08:00 |
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Matt Lott
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40506d23a6
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Admin growth view
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2014-11-04 22:17:49 -08:00 |
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Nick Winter
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f461aeca95
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Implemented new playback scrubber textures.
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2014-11-04 19:03:35 -08:00 |
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Nick Winter
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49b8c745a0
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New GoalsView background. Be my guest with any text color improvements.
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2014-11-04 17:20:58 -08:00 |
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Nick Winter
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b776350e6a
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Made item shop fit on iPad and small screens.
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2014-11-04 08:39:36 -08:00 |
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Nick Winter
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ff1f9d488c
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Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
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2014-11-04 07:52:23 -08:00 |
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