Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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7bc50ade30
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Fixes for spectate layout in new WebGL dual-stage mode.
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2014-10-17 08:47:53 -07:00 |
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Nick Winter
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a922c9c6ef
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First draft of new hero spell palette that groups abilities by item.
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2014-10-16 21:38:11 -07:00 |
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Nick Winter
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54de8482f1
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Spell palette now hugs the spell editor, which itself shrinks as needed.
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2014-10-16 12:08:21 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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Matt Lott
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ce14f92979
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Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
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2014-10-14 14:02:34 -07:00 |
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Nick Winter
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04ec8c5222
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Sped up maze levels. Fixed an unhinged world deserialization listener.
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2014-10-14 11:53:32 -07:00 |
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George Saines
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ee88c0870e
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pushing my fix
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2014-10-13 16:24:54 -07:00 |
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George Saines
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6350debf26
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-13 15:51:48 -07:00 |
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Nick Winter
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f80380784a
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Levels save right away on victory.
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2014-10-10 19:20:00 -07:00 |
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Nick Winter
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2db637866c
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Fix for non-Boolean includeFlow.
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2014-10-10 18:23:51 -07:00 |
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George Saines
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3927371427
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-10 16:55:12 -07:00 |
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George Saines
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95afb6c4d3
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playing with FPS
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2014-10-10 16:55:09 -07:00 |
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Nick Winter
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a0ad5efba2
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Some improvements for exhortation of tunic donning in The Raised Sword.
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2014-10-09 19:54:39 -07:00 |
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Nick Winter
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45471b8030
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Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
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2014-10-09 09:53:57 -07:00 |
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Nick Winter
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f9409488ff
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Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
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2014-10-08 12:38:23 -07:00 |
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Nick Winter
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589c3b090c
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Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
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2014-10-08 10:46:10 -07:00 |
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Nick Winter
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c6b398aae2
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Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
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2014-10-08 09:46:56 -07:00 |
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Nick Winter
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fcd174ed22
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Re-enabled line-by-line highlighting through brute force for hero levels.
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2014-10-07 22:28:53 -07:00 |
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Nick Winter
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ef3edfcc08
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Optimization for not rebuilding LevelSession defaults once a second to set playtime.
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2014-10-07 10:06:41 -07:00 |
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Nick Winter
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67ed73a01f
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Probably don't need this; it doesn't appear to be storing the NaNs.
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2014-10-06 22:29:54 -07:00 |
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Nick Winter
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e04a0f33a1
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Fixed bug recording level playtime.
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2014-10-06 18:55:10 -07:00 |
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Nick Winter
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8fdd2c0688
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Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test.
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2014-10-06 18:18:39 -07:00 |
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Nick Winter
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b286b24f27
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Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
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2014-10-06 15:04:42 -07:00 |
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Scott Erickson
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b78c91997c
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Tweaked associating lanks with layers.
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2014-10-03 12:06:04 -07:00 |
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Scott Erickson
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e504932e5e
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Added yet another fine tuning of camera movement in the level editor.
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2014-10-03 11:54:06 -07:00 |
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Scott Erickson
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cc04626a5a
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Fixed walls not updating when you edit them in the ThangsTabView.
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2014-10-03 11:21:05 -07:00 |
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Scott Erickson
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d65ade7a97
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Couple teardown fixes.
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2014-10-03 10:44:02 -07:00 |
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Scott Erickson
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ca9c387964
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Fixed singular sprite animations frame ordering.
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2014-10-03 09:51:07 -07:00 |
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Scott Erickson
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67bd01b397
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Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death).
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2014-10-03 09:36:47 -07:00 |
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Scott Erickson
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64acbe4580
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-03 09:11:12 -07:00 |
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Scott Erickson
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d02d58ed4e
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Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts.
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2014-10-02 17:38:50 -07:00 |
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Nick Winter
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3cdb8ff416
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Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
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2014-10-02 17:21:06 -07:00 |
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Scott Erickson
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5bb1275cea
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Tweaked how movie clips are animated and copied from, sidestepping how adding children from movie clips removes them from the movie clips, and making inheritence fully recursive.
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2014-10-02 16:55:03 -07:00 |
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Scott Erickson
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6bd6b2eea2
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Tweaked when and how we shift the bounds of imported sprites. For things like Anya, especially Anya's attack, it wasn't working correctly.
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2014-10-02 16:54:58 -07:00 |
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Nick Winter
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abf28c2c19
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Fixed bug with world deserialization missing state batches.
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2014-10-02 15:33:23 -07:00 |
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Scott Erickson
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b1f4dc996d
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Fixed a handful of bugs with the thang editor and sprite animation.
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2014-10-02 10:42:21 -07:00 |
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Scott Erickson
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e044a660eb
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-02 09:28:31 -07:00 |
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Nick Winter
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2491861d76
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A few tweaks for the iPad app.
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2014-10-01 22:02:52 -07:00 |
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Scott Erickson
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1b1bc4e95a
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Fixed adding thangs in the level editor, and moving them around.
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2014-10-01 15:02:14 -07:00 |
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Scott Erickson
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e9222f34bd
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-01 13:26:45 -07:00 |
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Scott Erickson
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3205821ee9
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Got the level editor mostly working again.
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2014-10-01 13:26:38 -07:00 |
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Nick Winter
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0290db9cd4
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Starting to try to get iPad to work during real-time playback.
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2014-10-01 12:08:14 -07:00 |
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Scott Erickson
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bab7598ce0
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Fixed an error wizard sprites were having.
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2014-09-30 14:01:29 -07:00 |
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Scott Erickson
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ffdb2ef6b4
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Fixed position updating for indie sprites.
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2014-09-30 14:01:20 -07:00 |
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Scott Erickson
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c05cc1c0ad
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Fixed text box pointers being cut off from caching.
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2014-09-30 14:00:47 -07:00 |
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Scott Erickson
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528383c0dc
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Undid the attempted optimization of having the normal stage update half as often.
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2014-09-30 13:45:15 -07:00 |
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Scott Erickson
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90e21c6085
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Did some more missed refactorings from sprite -> lank.
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2014-09-30 13:44:03 -07:00 |
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Scott Erickson
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34cf6240c1
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Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor.
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2014-09-30 13:41:42 -07:00 |
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