Nick Winter
|
5d9d5c0ae6
|
Remove ProblemAlertView help button
|
2015-11-14 17:33:05 -08:00 |
|
Nick Winter
|
910dd8e6b6
|
Use course access control for shared course hero levels
|
2015-11-12 11:00:54 -08:00 |
|
Nick Winter
|
cb101c7905
|
Replace simple loops while while True in course level sample code
|
2015-11-12 11:00:51 -08:00 |
|
Scott Erickson
|
8b00c38350
|
Merge pull request #3168 from Imperadeiro98/use-view
Refactor to use view in template for issue #3138
|
2015-11-12 09:58:49 -08:00 |
|
Nick Winter
|
f6307ac04e
|
Made while True snippets work in course levels
|
2015-11-11 07:41:52 -08:00 |
|
Nick Winter
|
2259076800
|
LoadingScreen -> level intro behavior
|
2015-11-10 15:22:09 -08:00 |
|
Imperadeiro98
|
8e8a3103d5
|
Refactor to use view in template for issue #3138
This removes getRenderData from: CareersView, SaveCampaignModal,
InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView,
PlaySettingsModal and JobProfileCodeModal.
|
2015-11-09 21:29:27 +00:00 |
|
Rob
|
39a97135de
|
Explicitly check for selection when overriding return.
|
2015-11-05 10:14:53 -08:00 |
|
Nick Winter
|
34715befcc
|
Increment user's concept stats on level completion
|
2015-11-04 13:42:09 -08:00 |
|
Rob
|
e048848d6b
|
Add 50% more room for fingers in the autocomplete box.
|
2015-10-29 18:16:58 -04:00 |
|
Rob
|
75c63a0ace
|
When pressing enter with an active selection, just make a new line under it.
|
2015-10-29 18:16:23 -04:00 |
|
Rob
|
f0e1fc1f77
|
Let API properties declare their return values should be captured.
Auto complete will know when to add a variable asingment.
|
2015-10-29 15:07:19 -04:00 |
|
Rob
|
da92e15bfb
|
Give some API properties priority in autocomplete.
|
2015-10-27 23:23:43 -04:00 |
|
Nick Winter
|
4af6162c5c
|
Replace simple loop docs with while-true docs in course levels
|
2015-10-22 10:29:10 -07:00 |
|
Matt Lott
|
3ed755076b
|
Enable while True auto yielding for all level types
|
2015-10-20 06:42:46 -07:00 |
|
Matt Lott
|
cc642e7254
|
Auto yield while True loops for course levels
|
2015-10-19 16:46:53 -07:00 |
|
Nick Winter
|
d200ac4a32
|
Fix #2926: handle missing sub-code/spoken-languages in docs
|
2015-10-05 15:32:02 -07:00 |
|
Matt Lott
|
18d64e64fb
|
Merge pull request #3009 from Imperadeiro98/master
Use playSound across the code
|
2015-09-25 06:21:08 -07:00 |
|
Imperadeiro98
|
4f054fa31a
|
Fixed issue with string interpolation
|
2015-09-25 14:00:03 +01:00 |
|
Nick Winter
|
7a56ecfe4d
|
Disabled auto-submit for Ace of Coders ranking.
|
2015-09-17 14:42:13 -07:00 |
|
Imperadeiro98
|
bd4063ed3a
|
Use playSound across the code
|
2015-09-09 22:36:05 +01:00 |
|
Nick Winter
|
35ef48b108
|
Mirror ladder levels now copy source code to other side, too, not just transpiled code. Mirror sessions don't submit if there's a user code error.
|
2015-09-08 16:34:20 -07:00 |
|
Nick Winter
|
6d5ddb65ea
|
Not automatically showing melee ranges on action docs.
|
2015-09-08 06:31:19 -07:00 |
|
Nick Winter
|
3768783ceb
|
Don't be making LadderSubmissionViews in the CastButtonView unless it's a mirror match.
|
2015-09-04 18:11:19 -07:00 |
|
Nick Winter
|
73f3e7cdd9
|
League now preserved throughout ladder navigation flow. Mirror match support for submitting to both sides at once.
|
2015-09-04 16:21:45 -07:00 |
|
Nick Winter
|
a52e9a3189
|
Fixed #2939.
|
2015-08-13 05:58:46 -07:00 |
|
Nick Winter
|
8d09357a7a
|
Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages.
|
2015-08-02 14:12:15 -07:00 |
|
Nick Winter
|
15ecc92abc
|
Adding 'course' type levels. Removing 'campaign' type levels.
|
2015-07-24 17:37:42 -07:00 |
|
Nick Winter
|
107f94a08b
|
Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards.
|
2015-07-24 08:56:20 -07:00 |
|
Nick Winter
|
7173fd367f
|
Re-enabled gutter highlights for executing code.
|
2015-07-10 09:39:08 -07:00 |
|
Nick Winter
|
36d3b8e910
|
Highlighting entry points is working pretty well, at least in Python through the forest.
|
2015-07-09 15:05:35 -07:00 |
|
Nick Winter
|
4f443efd8b
|
First draft of logic to work out where the code entry points should be.
|
2015-07-09 12:47:07 -07:00 |
|
Nick Winter
|
dfa0de7521
|
Bad testing version of code entry point arrow numbering.
|
2015-07-09 11:45:11 -07:00 |
|
Arthur Neves
|
6cb673e228
|
i18N press enter on spell view
|
2015-06-14 23:20:49 +02:00 |
|
Nick Winter
|
a85d52ebe2
|
Made a tabbed interface for Programmaticon V's Vector and standard library documentation.
|
2015-06-10 15:18:37 -07:00 |
|
Nick Winter
|
0d99b07bc3
|
Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
|
2015-06-05 17:02:37 -07:00 |
|
Nick Winter
|
a0057910ac
|
Fixed #2597: press escape to abort simulation now, if your code is going to be slow.
|
2015-04-18 19:54:34 -07:00 |
|
Nick Winter
|
7471b14c4d
|
Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
|
2015-04-18 15:52:24 -07:00 |
|
Nick Winter
|
ea80e22dc6
|
Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
|
2015-04-18 14:13:05 -07:00 |
|
Nick Winter
|
e7df703d36
|
Fixed #2651: indicate better that sample code is locked when it won't let them type in there.
|
2015-04-13 15:04:42 -07:00 |
|
Nick Winter
|
4c008e4686
|
Fixed #2406.
|
2015-04-12 12:20:33 -07:00 |
|
Nick Winter
|
c1ec1611ad
|
Fixed style reversion for page loading bar showing over code area.
|
2015-04-07 08:55:33 -07:00 |
|
nemoyatpeace
|
b50c3fbc89
|
Update the shift-click insertion
Insertion is now language specific.
|
2015-03-29 01:14:13 +08:00 |
|
Nick Winter
|
7dff105cdf
|
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
|
2015-03-25 16:47:31 -07:00 |
|
Nick Winter
|
e288b95543
|
Fixed #1961 (castDrainLife -> cast('drain-life') in the docs).
|
2015-03-20 13:43:00 -07:00 |
|
Nick Winter
|
bae7612703
|
Disabled pinned docs clicks for now, since their CSS is wonky.
|
2015-03-20 09:03:36 -07:00 |
|
Nick Winter
|
3ff41f5619
|
Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
|
2015-03-12 11:08:58 -07:00 |
|
Nick Winter
|
3458f2069b
|
Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller.
|
2015-03-11 20:21:54 -07:00 |
|
Nick Winter
|
8fc893dd6f
|
Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor.
|
2015-03-10 14:37:12 -07:00 |
|
Nick Winter
|
e58734894a
|
Tweaked style on space-disabling and default-locking by player level.
|
2015-03-09 10:50:00 -07:00 |
|
Nick Winter
|
f5633f05dc
|
Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
|
2015-03-09 10:37:40 -07:00 |
|
Nick Winter
|
e21360127d
|
Polls!
|
2015-03-08 16:36:17 -07:00 |
|
Nick Winter
|
60db16b1c3
|
Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
|
2015-03-04 11:29:03 -08:00 |
|
Nick Winter
|
44008be95f
|
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
|
2015-02-27 21:37:55 -08:00 |
|
Szabolcs Gelencser
|
dde3e8cf8f
|
Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
|
2015-02-27 17:33:38 +01:00 |
|
Szabolcs Gelencser
|
b138001205
|
for issue #2406
|
2015-02-26 23:42:37 +01:00 |
|
Matt Lott
|
81678e81d9
|
Merge pull request #2315 from amankr/autocomplete2
Autocomplete bug fix #2233 - method 2
Thanks @amankr!
|
2015-02-13 13:12:22 -08:00 |
|
Aman Kumar
|
85a024546b
|
Autocomplete bug fix #2233
|
2015-02-14 02:21:54 +05:30 |
|
Aman Kumar
|
224213ccb0
|
Autocomplete bug fix #2233
|
2015-02-14 02:11:00 +05:30 |
|
Aman Kumar
|
80fb124772
|
Autocomplete bug fix #2233
|
2015-02-14 01:56:05 +05:30 |
|
Nick Winter
|
1aa738b256
|
Fixed up headless client, I hope.
|
2015-02-12 16:07:19 -08:00 |
|
Nick Winter
|
46ef93190a
|
Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
|
2015-02-04 11:31:43 -08:00 |
|
Nick Winter
|
18202b6852
|
Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
|
2015-02-04 10:29:13 -08:00 |
|
divyanshu013
|
929c89d2ac
|
Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
|
2015-02-04 21:48:01 +05:30 |
|
Nick Winter
|
60d68ca23c
|
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
|
2015-02-02 18:02:57 -08:00 |
|
Nick Winter
|
3f78071e5e
|
A few small fixes.
|
2015-02-02 11:50:25 -08:00 |
|
Nick Winter
|
4b388f2775
|
Fixed some memory leaks. Fixed a couple minor bugs.
|
2015-01-31 12:23:44 -08:00 |
|
Nick Winter
|
c977ecc16f
|
Adding easy observing of leaderboard matches (except top 5).
|
2015-01-31 10:04:11 -08:00 |
|
Nick Winter
|
e59f2bcc62
|
Recording scores even for non-real-time-submit levels.
|
2015-01-30 22:06:22 -08:00 |
|
Nick Winter
|
77cca7189f
|
Updated a bunch of code that got busted with CoffeeScript 1.9.0.
|
2015-01-30 07:51:57 -08:00 |
|
Nick Winter
|
706b2ca930
|
Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
|
2015-01-16 18:47:30 -08:00 |
|
Matt Lott
|
116c7d0bf2
|
Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
|
2015-01-15 11:04:52 -08:00 |
|
Nick Winter
|
9a3f18e60a
|
Save more UserCodeProblems and LevelSessions.
|
2015-01-06 13:03:09 -08:00 |
|
Nick Winter
|
947811c01b
|
Replayable once-per-day increasing-difficulty level basics.
|
2015-01-05 10:44:24 -08:00 |
|
Nick Winter
|
163cf50528
|
Fixed processing of default Programmable config.
|
2015-01-03 13:22:54 -08:00 |
|
Nick Winter
|
744d30737e
|
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
|
2014-12-28 13:25:20 -08:00 |
|
Nick Winter
|
b116321deb
|
Tested and cleaned up comment detection for space disablement sensitivity.
|
2014-12-24 12:37:25 -08:00 |
|
Rishi
|
364f40274d
|
Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
|
2014-12-22 18:06:32 +05:30 |
|
Nick Winter
|
f26b43f8a5
|
Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
|
2014-12-20 16:02:41 -08:00 |
|
Matt Lott
|
7c87dc0c3a
|
Make spell palette help label a button
|
2014-12-18 00:19:40 -08:00 |
|
nemoyatpeace
|
0496c9338d
|
Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
|
2014-12-18 09:10:07 +08:00 |
|
Matt Lott
|
f1d7fb5fbd
|
Add help button to problem alert
|
2014-12-15 15:11:27 -08:00 |
|
Nick Winter
|
a9247c5018
|
Decreased amount of unintended menu-button-click sounds.
|
2014-12-09 14:01:03 -08:00 |
|
Nick Winter
|
cb54e08b9b
|
Reducing some writes to try to help us scale up.
|
2014-12-08 06:56:27 -08:00 |
|
Nick Winter
|
708f0e543c
|
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
|
2014-12-06 11:33:57 -08:00 |
|
Matt Lott
|
d6265a4065
|
Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
|
2014-12-05 14:15:43 -08:00 |
|
Nick Winter
|
8b62b6ec44
|
Temporary workaround for #1842.
|
2014-12-05 07:55:17 -08:00 |
|
Matt Lott
|
bd797e8cfd
|
Highlight locked default code
|
2014-12-04 16:33:59 -08:00 |
|
Matt Lott
|
222e532006
|
Make default code locking contiguous
Lock ‘del’ command too.
|
2014-12-04 16:04:44 -08:00 |
|
Nick Winter
|
7bfe0e5c9e
|
Updated Programmaticon II requirements. Adjust editor height after reloading code.
|
2014-12-04 11:31:22 -08:00 |
|
Matt Lott
|
201547e388
|
Revert autocomplete to support Enter too
|
2014-12-02 22:14:01 -08:00 |
|
Matt Lott
|
066b1798ab
|
Make default code read-only
|
2014-11-30 11:47:54 -08:00 |
|
Scott Erickson
|
31214e854e
|
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
|
2014-11-28 17:49:41 -08:00 |
|
Nick Winter
|
9feb4e6add
|
Using ACE to add syntax highlighting to code documentation.
|
2014-11-26 12:33:29 -08:00 |
|
Nick Winter
|
24ac3050bd
|
Added a bunch of button click sound triggers.
|
2014-11-26 06:58:23 -08:00 |
|
Matt Lott
|
6b7e146084
|
Reduce problem alert jiggle duration to 1s
|
2014-11-23 21:58:29 -08:00 |
|
Nick Winter
|
df162080c3
|
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
|
2014-11-23 19:40:50 -08:00 |
|
Nick Winter
|
0b97ef5f0b
|
Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did.
|
2014-11-23 13:26:19 -08:00 |
|
Nick Winter
|
ffaa42cb9b
|
Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
|
2014-11-23 12:18:42 -08:00 |
|
Nick Winter
|
b359c25c97
|
Fixed multiplexed-by-code-and-spoken-language component documentation i18n.
|
2014-11-23 10:22:06 -08:00 |
|