Nick Winter
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6b554e03ef
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Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
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Jayant Jain
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a84049cf16
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Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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c05780de4c
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Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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2b56dffcb0
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Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
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2014-05-20 12:21:43 -07:00 |
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Scott Erickson
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4be67113be
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Thang events now only appear once per whole frame, rather than for each interpolated frame.
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2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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c1f9d51b37
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Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Nick Winter
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d61922ae42
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
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Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
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0be813e424
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Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
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2014-05-14 10:35:16 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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df88be1ab1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:07:55 -07:00 |
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Nick Winter
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6040d3b225
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Shouldn't use much CPU when totally paused on Surface.
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2014-05-09 15:07:30 -07:00 |
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Michael Schmatz
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66cc427417
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Forward simulation optimization
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2014-05-09 14:48:43 -07:00 |
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Nick Winter
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0b947dbeee
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Let's try 30 FPS for a while now.
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2014-04-28 16:41:18 -07:00 |
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Nick Winter
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bd3c059c2a
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Several performance improvements based on profiling.
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2014-04-28 16:31:51 -07:00 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Nick Winter
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eec46dcb48
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Don't try to draw a grid if it's not going to work (no lands).
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2014-03-22 14:28:18 -07:00 |
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Scott Erickson
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de34896a9a
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Playback is now disabled during casting. Also cleaned out some remaining hover logic.
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2014-03-16 21:43:14 -07:00 |
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Nick Winter
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42a8862fa9
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Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
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2014-03-13 18:05:04 -07:00 |
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Nick Winter
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9d8b8e7395
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Probably too mean to tell users that their password is wrong three times, so just once will do.
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2014-03-13 10:27:32 -07:00 |
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Nick Winter
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10e4bc737a
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Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
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2014-03-13 06:50:56 -07:00 |
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Shrihari
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fb7f64ddb0
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Grid toggle consistent with the button and the shortcut
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2014-03-13 15:21:00 +05:30 |
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Dominik Kundel
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5c97fea363
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fixed issue of multiple insertions due to multiple event handlers
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2014-03-13 03:38:34 +01:00 |
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Nick Winter
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2e354a7f11
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Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one.
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2014-03-12 09:10:36 -07:00 |
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Nick Winter
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234b3f105d
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Reworked ladder game victory modal main call to action to actually submit game for ranking.
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2014-03-10 10:36:28 -07:00 |
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Nick Winter
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c6b1d9089c
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Fixed sounds spamming on last frame.
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2014-03-10 08:45:36 -07:00 |
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Nick Winter
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085fb82cc9
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Fixed a multiplayer link and debug mark alpha.
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2014-03-07 21:02:10 -08:00 |
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Akaza Akari
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99f43028a0
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Add thang sound panning for #454
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2014-03-05 19:39:14 -08:00 |
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Jayant Jain
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db0fc82eb0
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Minor bugfix for freezing editor due to out of bounds frame index
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2014-03-06 01:54:09 +05:30 |
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Nick Winter
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c2f82690b4
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Put Archmage and Artisan avatars in GitHub README.
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2014-03-01 11:21:24 -08:00 |
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Nick Winter
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2f130da090
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HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing.
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2014-03-01 11:06:44 -08:00 |
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Nick Winter
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7855ca02d8
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Hit a really bad victory modal image.
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2014-02-28 21:29:14 -08:00 |
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Nick Winter
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71ebe7a0aa
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Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat.
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2014-02-28 17:12:23 -08:00 |
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Nick Winter
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3cee341887
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Big performance improvements for scrubbing between frames; look out for bugs.
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2014-02-28 11:27:32 -08:00 |
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Scott Erickson
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02d1dc2445
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Added a screen for when playback ends.
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2014-02-25 17:14:39 -08:00 |
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Scott Erickson
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a1a5d5eea0
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Fixed some script handling by not having playback changed when the first world is built.
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2014-02-25 10:50:12 -08:00 |
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Nick Winter
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4a4a702f1e
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Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
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2014-02-24 17:01:36 -08:00 |
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Scott Erickson
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052d35afe7
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Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
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Nick Winter
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72cfcf96ed
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Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Nick Winter
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dcf7a0d1fd
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Re-enabled Olark.
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2014-02-19 12:43:25 -08:00 |
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Nick Winter
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af510c7cc7
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60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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Scott Erickson
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8f938bf6fc
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Scrolling with the mouse now zooms based on mouse position.
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2014-02-15 13:45:16 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Nick Winter
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5655084981
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Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Scott Erickson
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2a19da5ba2
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More memory fixes.
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2014-02-11 14:58:45 -08:00 |
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