Scott Erickson
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0be813e424
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Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
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2014-05-14 10:35:16 -07:00 |
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Scott Erickson
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cab1adf8fc
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Merge branch 'master' into feature/thangload
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2014-05-14 09:31:59 -07:00 |
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Scott Erickson
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54af58baee
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SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
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2014-05-14 09:24:52 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Nick Winter
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ab37646cb6
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-13 11:04:20 -07:00 |
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Nick Winter
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53870a89a5
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Python allowed, and better support for transpile errors.
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2014-05-13 11:04:04 -07:00 |
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Scott Erickson
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b4ad34eb8f
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LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
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2014-05-13 10:51:55 -07:00 |
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Michael Schmatz
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961fea7d5c
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Update level session schema
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2014-05-13 10:49:02 -07:00 |
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Michael Schmatz
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92ffc1d5a2
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Progress on transpile script
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2014-05-13 10:27:45 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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69dc96c7c8
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Fixed Rank My Game on my matches.
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2014-05-12 19:56:12 -07:00 |
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Nick Winter
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09bdc9bad9
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Fixed initial team setting.
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2014-05-12 19:39:16 -07:00 |
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Nick Winter
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79a8c7894d
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-12 19:20:58 -07:00 |
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Michael Schmatz
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7f0a683fe3
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Basic structure of transpile script
Not functional yet
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2014-05-12 17:16:32 -07:00 |
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Nick Winter
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4a151d3b72
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Improving #671.
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2014-05-12 16:45:12 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
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Nick Winter
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78a0efac78
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Fixed long words in Labels and empty GoldView.
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2014-05-12 15:03:53 -07:00 |
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Nick Winter
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802889d115
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-12 13:28:51 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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e1b35251a3
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Fixed bug with playback ending early.
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2014-05-12 08:35:46 -07:00 |
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Nick Winter
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714d17fd7f
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Adding Clojure and Lua worker modes.
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2014-05-11 22:52:43 -07:00 |
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Nick Winter
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0b5854765a
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Adding Clojure and Lua as choosable languages.
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2014-05-11 22:51:44 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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630c3b7d57
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Merge branch 'master' into production
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2014-05-10 18:54:09 -07:00 |
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Nick Winter
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8df3b01f9e
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Merged world/lodash/aether breakup for world workers.
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2014-05-10 18:52:55 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Scott Erickson
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f1de2ca8d9
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Brought the canvas size down again because it halves the FPS in Firefox at least.
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2014-05-09 16:35:10 -07:00 |
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Scott Erickson
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b0292a34d2
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Server console outputs recovery password if in development.
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2014-05-09 16:33:06 -07:00 |
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Scott Erickson
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59ca449abb
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Cleared out some commented out lines we don't need.
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2014-05-09 16:32:47 -07:00 |
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Scott Erickson
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504a904841
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:22:39 -07:00 |
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Scott Erickson
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7815951073
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Split out aether from vendor.js. Should help #826.
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2014-05-09 15:22:23 -07:00 |
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Nick Winter
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9e4fdf6d16
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Merge branch 'master' into production
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2014-05-09 15:09:21 -07:00 |
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Nick Winter
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df88be1ab1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:07:55 -07:00 |
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Nick Winter
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6040d3b225
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Shouldn't use much CPU when totally paused on Surface.
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2014-05-09 15:07:30 -07:00 |
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Michael Schmatz
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1bbd4e6c68
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Fixed frame-related bug
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2014-05-09 15:05:50 -07:00 |
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Michael Schmatz
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f05af0fbe7
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
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2014-05-09 14:50:08 -07:00 |
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Michael Schmatz
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66cc427417
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Forward simulation optimization
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2014-05-09 14:48:43 -07:00 |
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Nick Winter
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a74d015d18
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Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Michael Schmatz
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6d8d119c94
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Revert "Updated createjs."
This reverts commit 2bbda206e7 .
This breaks loading sometimes.
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2014-05-09 09:37:05 -07:00 |
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Nick Winter
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c4819c647c
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Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Scott Erickson
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bb7a28e3ad
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Added a folder for putting utility mongodb scripts.
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2014-05-08 18:30:37 -07:00 |
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Scott Erickson
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9ae8847be0
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Wrote a script for populating watchers.
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2014-05-08 15:56:18 -07:00 |
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Scott Erickson
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0292be054e
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I think this fixes #976. I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
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2014-05-08 14:56:02 -07:00 |
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Scott Erickson
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3d51969757
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Fixed the patch view loading.
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2014-05-08 14:54:47 -07:00 |
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Scott Erickson
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9c3cefa457
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Removed a couple logs I forgot about.
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2014-05-08 14:28:18 -07:00 |
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Scott Erickson
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f1927dcf35
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Added a regressive test for e87592059b
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2014-05-08 13:56:54 -07:00 |
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