Nick Winter
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df13bbfaa6
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Made right-click duplicate Thang menu actually clone modified Thang.
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2014-05-29 12:33:21 -07:00 |
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Nick Winter
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f3adc216ed
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Protecting our replacement of Math.random via Aether.
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2014-05-29 12:26:08 -07:00 |
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Scott Erickson
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afc14e593d
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Fixed models thinking they've got changes when they don't.
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2014-05-29 10:48:48 -07:00 |
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Nick Winter
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90c97008ae
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Merge pull request #1098 from rubenvereecken/view-refactoring
Refactored getRenderData from SearchView to children
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2014-05-28 18:59:02 -07:00 |
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dpen2000
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bd444fa547
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Fixes #1096 by ensuring progress is reset back to zero so render gets called correctly after ajax call to load patches completes
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2014-05-29 02:16:07 +01:00 |
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Ruben Vereecken
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5909f15678
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Refactored getRenderData from SearchView to children
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2014-05-28 17:32:18 +02:00 |
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Scott Erickson
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93f7d8c0a4
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Made sure sprites are idle and properly positioned when they load.
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2014-05-27 16:41:56 -07:00 |
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Scott Erickson
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3b87c9c360
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Fixed some remaining jqxhr objects hanging around.
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2014-05-27 16:33:57 -07:00 |
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Nick Winter
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a481af08d3
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Fixed a couple typos with failed resource loading handling.
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2014-05-26 20:51:05 -07:00 |
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Nick Winter
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c01bd69625
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Better recoverability for non-UserCodeProblem errors during world generation.
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2014-05-26 18:45:00 -07:00 |
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Nick Winter
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ec0027043b
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Added experimental Io language from Aether.
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2014-05-26 08:59:48 -07:00 |
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Nick Winter
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ed36dba3f5
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Merge pull request #1041 from Shpionus/patch-1
Update ru.coffee
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2014-05-25 12:17:12 -07:00 |
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Nick Winter
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3dd362c01e
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Added support for blaming infinite loops.
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2014-05-25 12:15:32 -07:00 |
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Nick Winter
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6b554e03ef
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Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Nick Winter
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16e1ef760a
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Merge branch 'master' of git://github.com/jayant1992/codecombat
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2014-05-25 08:51:13 -07:00 |
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Nick Winter
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1a6fd75103
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Trying to fix some Simulator loading errors.
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2014-05-25 08:29:33 -07:00 |
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Nick Winter
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33408020f1
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Merge pull request #1054 from dpen2000/patch-2
Update simulate_tab.coffee
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2014-05-25 08:27:54 -07:00 |
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z3t1
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d8b448ab60
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Update zh.coffee
Update some phrases.
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2014-05-25 16:05:35 +08:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
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Jayant Jain
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55569ccf2f
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Resolves an issue with nanoscroller and initially hidden content
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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241adafad8
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Adds nanoscroll for other tabs in editor
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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f17c5cfb51
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Adds nanoscroll to thang tab in level editor
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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a84049cf16
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Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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cbe5f3a011
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Fixes issue with esc key not deselecting the current thang
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2014-05-24 12:02:26 +05:30 |
|
Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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35fc5a5197
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Fixed infinite loop detection, I hope.
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2014-05-23 21:24:50 -07:00 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
|
Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Nick Winter
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bda8f10508
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Fixed a couple typos in the hu merge.
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2014-05-23 09:27:02 -07:00 |
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Inez KEMENES
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1d595e9a0d
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Update hu.coffee
The line no. 123 disappeared. I may have accidentally deleted it while working on 122. Sorry. Please correct.
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2014-05-23 16:21:46 +02:00 |
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Nick Winter
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26d2816071
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Fixed some more memory leaks.
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2014-05-22 19:05:11 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Scott Erickson
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681adc1dcd
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Got rid of a log.
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2014-05-22 13:37:08 -07:00 |
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Nick Winter
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4c7d7fce03
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Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Scott Erickson
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4b88296265
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Set up the supermodel to clear out jqxhrs once they're done, since they take a lot of memory.
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2014-05-22 11:47:38 -07:00 |
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Scott Erickson
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bfa90f671d
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Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
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2014-05-22 11:26:08 -07:00 |
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Scott Erickson
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d613c230ef
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Fixed some text in the victory modal that wasn't showing up because of indentation.
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2014-05-22 11:26:08 -07:00 |
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Scott Erickson
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104deb2ab8
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Disabled CocoModel noty errors for form submissions that handle these errors.
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2014-05-22 11:26:08 -07:00 |
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Michael Schmatz
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8604a0ed3c
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Update rules about location restrictions
Just to clarify, people from regions that we can't send prizes to can play, just not receive prizes.
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2014-05-22 10:34:46 -07:00 |
|
George Saines
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a2fbe5865a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-22 09:55:34 -07:00 |
|
George Saines
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4ffbdf004c
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modifying oreilly logo size
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2014-05-22 09:55:30 -07:00 |
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Nick Winter
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48f5347075
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Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
|
2014-05-21 21:56:11 -07:00 |
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Nick Winter
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4fc1341a64
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Added a way to remove SuperModel resources to fix ladder tab refreshing.
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2014-05-21 15:33:28 -07:00 |
|
Scott Erickson
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037dbe97c6
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Some remaining work to get the delayed show guide script set up.
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2014-05-21 14:50:27 -07:00 |
|
Scott Erickson
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4929f81fcc
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Fixed the level editor preview window not loading on repeated opens.
|
2014-05-21 14:28:52 -07:00 |
|
Scott Erickson
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18f694b010
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Fixed up the level loader to include session objects as world necessities.
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2014-05-21 12:53:28 -07:00 |
|
Scott Erickson
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c43081636f
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Fixed the facebook event schema.
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2014-05-21 12:35:37 -07:00 |
|
Nick Winter
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06866e48de
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Merge pull request #1059 from rafagomes/patch-1
Updated some words and phrases
|
2014-05-21 11:27:54 -07:00 |
|
Rafael Gomes
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09db5cb9ee
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Updated some words and phrases
Just a few words and phares until have more experience in the project.
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2014-05-21 14:38:08 -03:00 |
|