Nick Winter
cf25b5c6ed
Made sure we can see the whole world map background, even though it looks bad when we stretch it.
2014-11-30 14:35:24 -08:00
Nick Winter
68559a3aa5
Re-enabled top hero preloading on WorldMapView, but only when it makes sense.
2014-11-30 13:23:25 -08:00
Nick Winter
fe55811075
Fixed a bit of repaining that was going on when it shouldn't.
2014-11-29 15:06:54 -08:00
Scott Erickson
0bbcdd5698
Made all of lib into a wad. Fixed AuthModal.
2014-11-29 08:54:18 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
...
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Nick Winter
2d2a9ad681
Updated Hour of Code visitor counting.
2014-11-27 09:44:08 -08:00
Nick Winter
fc18ed0153
Undisabled the new Adventurer levels we just emailed about.
2014-11-26 12:56:58 -08:00
Nick Winter
e8ed205038
Added original data to all WorldMapView levels.
2014-11-26 11:03:24 -08:00
Nick Winter
6fd0d024eb
Moved overlapping level dot.
2014-11-22 18:45:22 -08:00
George Saines
2151cd6799
added the additional default inventory icons, added the dungeon map path
2014-11-22 16:14:43 -08:00
Nick Winter
2fc6f7a8a2
New required inventory items for ranger/wizard levels.
2014-11-21 22:35:03 -08:00
Nick Winter
904d605e42
Getting ready to add new levels.
2014-11-21 20:36:56 -08:00
Nick Winter
c5ae253a45
Fixed next-level popovers appearing in wrong place on world map.
2014-11-21 11:56:31 -08:00
Scott Erickson
624f164b54
Set up the WorldMap to load earned achievements and modify the User object to include absolutely everything.
2014-11-20 23:03:16 -08:00
Nick Winter
2393165d9a
Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found.
2014-11-20 21:57:47 -08:00
Nick Winter
e97ba54c94
Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
2014-11-20 20:31:17 -08:00
Nick Winter
fcfe81c63e
Added endangered-burl and village-guard.
2014-11-20 19:32:09 -08:00
Nick Winter
6755c90f02
Properly continue to Haunted Kithmaze from The Raised Sword if that's the A/B test group.
2014-11-19 15:18:59 -08:00
Scott Erickson
63c516c5f5
Quick fix to get people to the forest levels even if, for some reason, the first forest level isn't in the User list of earned levels.
2014-11-19 10:05:13 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Nick Winter
5927b36402
Made a few new levels available for advance early playtesting.
2014-11-16 20:38:27 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Nick Winter
7e12c10649
Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems.
2014-11-14 09:24:42 -08:00
Nick Winter
05a3577de9
Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
2014-11-13 10:49:37 -08:00
Scott Erickson
07cf741015
Changed the campaign switching icons arrows nested in the campaign maps.
2014-11-12 16:26:35 -08:00
Scott Erickson
c3eecd15be
Set up the WorldMapView to update the gem count when a player purchases gems or items.
2014-11-12 10:22:56 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72
Renaming A Fiery Trap to Back to Back.
2014-11-11 07:57:29 -08:00
Matt Lott
e253795665
Removing stray test console.log
2014-11-10 11:09:07 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
f78ff257ab
Several improvements to behavior of pointing out next levels.
2014-11-10 08:21:28 -08:00
Matt Lott
a3d88eb975
Update a/b test tracking data
...
cast button text was missing group
auto first level and cast button text didn’t need action property
2014-11-09 21:47:51 -08:00
Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
85471badaa
Added callout to become an Adventurer on disabled levels.
2014-11-09 21:27:03 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Nick Winter
a628372b1b
Enabled some levels for testing.
2014-11-08 21:50:25 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
75f624c10b
More iPad tweaks. Can now switch back to logging in from signing up. Default to signing up instead of logging in.
2014-11-02 18:36:43 -08:00
Nick Winter
9ebd09ec40
Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
2014-11-01 16:59:12 -07:00
Nick Winter
57544c72a8
Moved Tactical Strike in from the edge of the map so it's a little more clickable on iPad.
2014-11-01 10:22:38 -07:00
Nick Winter
e129faf384
A few tweaks here and there.
2014-11-01 09:35:19 -07:00
Nick Winter
4bc5e5d3ad
Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
2014-10-30 22:31:40 -07:00
Nick Winter
cd89198f70
Finished rearranging levels on the dungeon map.
2014-10-30 21:34:49 -07:00
George Saines
a0775e1bf2
moved the practice levels into position
2014-10-30 19:58:11 -07:00