Nick Winter
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4f443efd8b
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First draft of logic to work out where the code entry points should be.
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2015-07-09 12:47:07 -07:00 |
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Nick Winter
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dfa0de7521
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Bad testing version of code entry point arrow numbering.
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2015-07-09 11:45:11 -07:00 |
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Arthur Neves
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6cb673e228
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i18N press enter on spell view
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2015-06-14 23:20:49 +02:00 |
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Nick Winter
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a85d52ebe2
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Made a tabbed interface for Programmaticon V's Vector and standard library documentation.
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2015-06-10 15:18:37 -07:00 |
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Nick Winter
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0d99b07bc3
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Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
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2015-06-05 17:02:37 -07:00 |
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Nick Winter
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a0057910ac
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Fixed #2597: press escape to abort simulation now, if your code is going to be slow.
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2015-04-18 19:54:34 -07:00 |
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Nick Winter
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7471b14c4d
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Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
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2015-04-18 15:52:24 -07:00 |
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Nick Winter
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ea80e22dc6
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Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
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2015-04-18 14:13:05 -07:00 |
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Nick Winter
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e7df703d36
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Fixed #2651: indicate better that sample code is locked when it won't let them type in there.
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2015-04-13 15:04:42 -07:00 |
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Nick Winter
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4c008e4686
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Fixed #2406.
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2015-04-12 12:20:33 -07:00 |
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Nick Winter
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c1ec1611ad
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Fixed style reversion for page loading bar showing over code area.
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2015-04-07 08:55:33 -07:00 |
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nemoyatpeace
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b50c3fbc89
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Update the shift-click insertion
Insertion is now language specific.
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2015-03-29 01:14:13 +08:00 |
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Nick Winter
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7dff105cdf
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Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
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2015-03-25 16:47:31 -07:00 |
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Nick Winter
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e288b95543
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Fixed #1961 (castDrainLife -> cast('drain-life') in the docs).
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2015-03-20 13:43:00 -07:00 |
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Nick Winter
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bae7612703
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Disabled pinned docs clicks for now, since their CSS is wonky.
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2015-03-20 09:03:36 -07:00 |
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Nick Winter
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3ff41f5619
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Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
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2015-03-12 11:08:58 -07:00 |
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Nick Winter
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3458f2069b
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Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller.
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2015-03-11 20:21:54 -07:00 |
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Nick Winter
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8fc893dd6f
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Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor.
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2015-03-10 14:37:12 -07:00 |
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Nick Winter
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e58734894a
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Tweaked style on space-disabling and default-locking by player level.
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2015-03-09 10:50:00 -07:00 |
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Nick Winter
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f5633f05dc
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Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
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2015-03-09 10:37:40 -07:00 |
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Nick Winter
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e21360127d
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Polls!
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2015-03-08 16:36:17 -07:00 |
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Nick Winter
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60db16b1c3
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Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
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2015-03-04 11:29:03 -08:00 |
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Nick Winter
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44008be95f
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Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
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2015-02-27 21:37:55 -08:00 |
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Szabolcs Gelencser
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dde3e8cf8f
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Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
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2015-02-27 17:33:38 +01:00 |
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Szabolcs Gelencser
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b138001205
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for issue #2406
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2015-02-26 23:42:37 +01:00 |
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Matt Lott
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81678e81d9
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Merge pull request #2315 from amankr/autocomplete2
Autocomplete bug fix #2233 - method 2
Thanks @amankr!
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2015-02-13 13:12:22 -08:00 |
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Aman Kumar
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85a024546b
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Autocomplete bug fix #2233
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2015-02-14 02:21:54 +05:30 |
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Aman Kumar
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224213ccb0
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Autocomplete bug fix #2233
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2015-02-14 02:11:00 +05:30 |
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Aman Kumar
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80fb124772
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Autocomplete bug fix #2233
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2015-02-14 01:56:05 +05:30 |
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Nick Winter
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1aa738b256
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Fixed up headless client, I hope.
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2015-02-12 16:07:19 -08:00 |
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Nick Winter
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46ef93190a
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Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
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2015-02-04 11:31:43 -08:00 |
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Nick Winter
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18202b6852
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Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
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2015-02-04 10:29:13 -08:00 |
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divyanshu013
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929c89d2ac
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Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
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2015-02-04 21:48:01 +05:30 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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3f78071e5e
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A few small fixes.
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2015-02-02 11:50:25 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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c977ecc16f
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Adding easy observing of leaderboard matches (except top 5).
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2015-01-31 10:04:11 -08:00 |
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Nick Winter
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e59f2bcc62
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Recording scores even for non-real-time-submit levels.
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2015-01-30 22:06:22 -08:00 |
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Nick Winter
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77cca7189f
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Updated a bunch of code that got busted with CoffeeScript 1.9.0.
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2015-01-30 07:51:57 -08:00 |
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Nick Winter
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706b2ca930
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Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
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2015-01-16 18:47:30 -08:00 |
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Matt Lott
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116c7d0bf2
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Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
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2015-01-15 11:04:52 -08:00 |
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Nick Winter
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9a3f18e60a
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Save more UserCodeProblems and LevelSessions.
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2015-01-06 13:03:09 -08:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Nick Winter
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163cf50528
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Fixed processing of default Programmable config.
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2015-01-03 13:22:54 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Nick Winter
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b116321deb
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Tested and cleaned up comment detection for space disablement sensitivity.
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2014-12-24 12:37:25 -08:00 |
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Rishi
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364f40274d
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Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
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2014-12-22 18:06:32 +05:30 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Matt Lott
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7c87dc0c3a
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Make spell palette help label a button
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2014-12-18 00:19:40 -08:00 |
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nemoyatpeace
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0496c9338d
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Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
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2014-12-18 09:10:07 +08:00 |
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