Commit graph

6131 commits

Author SHA1 Message Date
Nick Winter
051f1a77ae Fixed #1152. 2014-08-30 09:19:41 -07:00
Nick Winter
1b0346a1b7 Propagated volume label i18n. 2014-08-30 08:24:14 -07:00
Nick Winter
da9bda3e8a Merge pull request #1501 from Imperadeiro98/patch-2
Update pt-PT.coffee
2014-08-30 08:16:52 -07:00
Nick Winter
384d702c4b Merge pull request #1500 from Imperadeiro98/patch-1
Fixed errors
2014-08-30 08:15:41 -07:00
Nick Winter
e9154aad49 Merge pull request #1499 from torehaug/master
Corrections to norwegian translation
2014-08-30 08:09:31 -07:00
Imperadeiro98
1f86430076 Update pt-PT.coffee 2014-08-30 14:04:31 +01:00
Imperadeiro98
93b1f782aa Added "Volume" and fixed error 2014-08-30 13:48:36 +01:00
Imperadeiro98
caa372628b Fixed errors 2014-08-30 13:48:19 +01:00
Tore Haugland
635f0224e4 Updated locale\no with a more common norwegian than a direct translation from English to make it easier to read for all ages 2014-08-30 11:06:10 +02:00
Tore Haugland
41e9778b3c Updated locale\no with correct letter case on several translations 2014-08-30 10:54:30 +02:00
99133799
ece96bce2a Update ro.coffee 2014-08-30 10:31:24 +03:00
Nick Winter
e5cf6c340b Fixed #1140. I just put it on the home page for now, but later we can put it somewhere where it makes sense. 2014-08-29 23:09:38 -07:00
Matt Lott
437ab0feb2 PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
Nick Winter
40aa95ba16 Fixed #1297. 2014-08-29 18:07:32 -07:00
Scott Erickson
7a9c53e424 All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:04:50 -07:00
Scott Erickson
21e0889a86 All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:02:29 -07:00
Nick Winter
cb14149816 Fixed #1286. Sort of. 2014-08-29 17:52:47 -07:00
Nick Winter
63f2c5db4f Fixed #1268. 2014-08-29 17:33:25 -07:00
Nick Winter
b918f5adfb Fixed #1262. 2014-08-29 17:18:38 -07:00
Scott Erickson
3f6c9c4f02 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-08-29 17:12:44 -07:00
Nick Winter
5503b3a2bc Fixed #1147. 2014-08-29 17:03:02 -07:00
Scott Erickson
b4d9a787f0 Fixed the rest of the server tests. 2014-08-29 16:28:07 -07:00
Matt Lott
8143d9c5ba Real-time multiplayers to 'coding' after playback 2014-08-29 15:26:39 -07:00
Matt Lott
92cad5f46f Real-time multiplayer subscription schemas 2014-08-29 15:10:04 -07:00
Nick Winter
68dcdaf223 A couple achievment/item editor error fixes. 2014-08-29 13:00:11 -07:00
Scott Erickson
0ba9db6c14 Fixed some server tests. 2014-08-29 12:58:23 -07:00
Scott Erickson
f54c3236ab Refactored Achievement's getExpFunction to use the new defaults system, now on the server side. 2014-08-29 12:41:25 -07:00
Scott Erickson
434a0c071b Few more bugs fixed for defaults. 2014-08-29 12:29:42 -07:00
Scott Erickson
ba238137c3 Went back to pointing to the latest version of treema cause there are still changes to quickly grab. 2014-08-29 12:29:11 -07:00
Scott Erickson
2dfe39aafd Migrated Achievement model's getExpFunction to use the new defaults system. 2014-08-29 12:28:45 -07:00
Scott Erickson
f93ef2005e Level editor only folds in ThangType components into Thang component configs if the level is type 'hero'. 2014-08-29 11:34:32 -07:00
Scott Erickson
0236ca6fa9 Apparently comments in json don't fly. 2014-08-29 09:17:06 -07:00
Scott Erickson
8b7f3c8cbe Set treema back to an actual version. 2014-08-29 09:16:17 -07:00
Scott Erickson
570380c2a4 Merge branch 'master' into feature/defaults 2014-08-29 08:14:43 -07:00
Matt Lott
68cca74b43 Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!

Rough matchmaking is under the game menu multiplayer tab, for ladder
games only.  After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.

If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts.  When they do, you
both should start the real-time playback (and start placing flags like
crazy people).

If in a multiplayer session, the real-time simulation runs the players’
code against each other.  Your multiplayer opponent’s name should be up
near the level name.

Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game.  There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
a4b2333fd3 Added Systems documentation. Fixed #1115. 2014-08-28 22:32:55 -07:00
Nick Winter
124f999bc8 Fixed #1105. Also send HipChat notifications whenever anyone changes anything; let's see if it's too much. 2014-08-28 19:39:46 -07:00
Nick Winter
f74a152942 Fixed #1104. 2014-08-28 18:55:33 -07:00
Scott Erickson
9406a8c920 Merge branch 'master' into feature/defaults 2014-08-28 17:58:58 -07:00
Scott Erickson
5fd154ca8b Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed. 2014-08-28 17:57:39 -07:00
Nick Winter
e67b4ae064 Fixed #1090. 2014-08-28 17:08:05 -07:00
Scott Erickson
74ca7fe0cc Migrated to Treema's use of 'schema' as the raw schema property, and 'workingSchema' as the flattened, dereferenced schema. 2014-08-28 17:05:46 -07:00
Scott Erickson
608d114c5c Fixed metaschemas not being found. 2014-08-28 15:54:05 -07:00
Scott Erickson
8f95ad2787 Fixed a few bugs. 2014-08-28 15:42:46 -07:00
Scott Erickson
2dde77f8b0 Merge branch 'master' into feature/defaults 2014-08-28 15:26:04 -07:00
Scott Erickson
154b91c753 Changed LevelLoader to always deeply load components and thang types, not just for hero levels. 2014-08-28 15:19:04 -07:00
Nick Winter
0fa5d264f4 Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Nick Winter
107a727d02 Fixed a bug in the WizardSettingsModal being destroyed and still trying to do things. 2014-08-28 14:06:53 -07:00
Nick Winter
f79a2848fd Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
Scott Erickson
e3bc9045d1 Couple tweaks. 2014-08-28 13:53:00 -07:00