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https://github.com/codeninjasllc/codecombat.git
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commit
ef4d5e54e6
1 changed files with 37 additions and 37 deletions
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@ -198,9 +198,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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hard: "Moeilijk"
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player: "Speler"
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player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
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# warrior: "Warrior"
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# warrior: "Krijger"
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# ranger: "Ranger"
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# wizard: "Wizard"
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# wizard: "Tovenaar"
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units:
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second: "seconde"
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@ -269,16 +269,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
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tome_select_a_thang: "Selecteer Iemand voor "
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tome_available_spells: "Beschikbare spreuken"
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# tome_your_skills: "Your Skills"
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# tome_your_skills: "Jouw Vaardigheden"
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# tome_help: "Help"
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# tome_current_method: "Current Method"
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# hud_continue_short: "Continue"
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# code_saved: "Code Saved"
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# hud_continue_short: "Doorgaan"
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# code_saved: "Code Opgeslagen"
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skip_tutorial: "Overslaan (esc)"
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# keyboard_shortcuts: "Key Shortcuts"
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loading_ready: "Klaar!"
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# loading_start: "Start Level"
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# problem_alert_title: "Fix Your Code"
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# problem_alert_title: "Verbeter je Code"
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# problem_alert_help: "Help"
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time_current: "Nu:"
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time_total: "Maximum:"
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@ -312,34 +312,34 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
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tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
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# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
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# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
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# tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter."
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# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
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# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
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# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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game_menu:
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# inventory_tab: "Inventory"
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# save_load_tab: "Save/Load"
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# options_tab: "Options"
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# guide_tab: "Guide"
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# inventory_tab: "Inventaris"
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# save_load_tab: "Opslaan/Laden"
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# options_tab: "Opties"
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# guide_tab: "Handleiding"
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# guide_video_tutorial: "Video Tutorial"
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# guide_tips: "Tips"
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multiplayer_tab: "Multiplayer"
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# auth_tab: "Sign Up"
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# auth_tab: "Inschrijven"
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# inventory_caption: "Equip your hero"
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# choose_hero_caption: "Choose hero, language"
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# choose_hero_caption: "Kies held, taal"
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# save_load_caption: "... and view history"
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# options_caption: "Configure settings"
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# options_caption: "Instellingen"
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# guide_caption: "Docs and tips"
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# multiplayer_caption: "Play with friends!"
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# auth_caption: "Save your progress."
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# multiplayer_caption: "Speel met vrienden!"
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# auth_caption: "Bewaar je voortgang."
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# inventory:
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# choose_inventory: "Equip Items"
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# equipped_item: "Equipped"
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# required_purchase_title: "Required"
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# available_item: "Available"
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# required_purchase_title: "Verplicht"
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# available_item: "Beschikbaar"
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# restricted_title: "Restricted"
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# should_equip: "(double-click to equip)"
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# equipped: "(equipped)"
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@ -349,15 +349,15 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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# unequip: "Unequip"
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# buy_gems:
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# few_gems: "A few gems"
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# pile_gems: "Pile of gems"
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# chest_gems: "Chest of gems"
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# purchasing: "Purchasing..."
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# declined: "Your card was declined"
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# few_gems: "Een paar edelstenen"
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# pile_gems: "Berg edelstenen"
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# chest_gems: "Schatkist met edelstenen"
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# purchasing: "Aan het kopen..."
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# declined: "Je kaart is geweigerd"
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# retrying: "Server error, retrying."
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# prompt_title: "Not Enough Gems"
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# prompt_title: "Niet genoeg edelstenen"
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# prompt_body: "Do you want to get more?"
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# prompt_button: "Enter Shop"
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# prompt_button: "Naar de winkel"
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# recovered: "Previous gems purchase recovered. Please refresh the page."
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# subscribe:
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@ -365,9 +365,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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# unsubscribe: "Unsubscribe"
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# levels: "Get more practice with bonus levels!"
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# heroes: "More powerful heroes!"
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# gems: "3500 bonus gems every month!"
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# items: "Over 250 bonus items!"
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# parents: "For Parents"
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# gems: "3500 extra edelstenen elke maand!"
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# items: "Meer dan 250 bonus items!"
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# parents: "Voor ouders"
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# parents_title: "Your child will learn to code."
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# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
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# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
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@ -377,11 +377,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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# subscription_required_to_play: "You'll need a subscription to play this level."
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# choose_hero:
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# choose_hero: "Choose Your Hero"
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# programming_language: "Programming Language"
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# programming_language_description: "Which programming language do you want to use?"
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# default: "Default"
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# experimental: "Experimental"
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# choose_hero: "Kies je held"
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# programming_language: "Programmeertaal"
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# programming_language_description: "Welke programmeertaal wil je gebruiken?"
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# default: "standaard"
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# experimental: "Experimenteel"
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# python_blurb: "Simple yet powerful, great for beginners and experts."
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# javascript_blurb: "The language of the web. (Not the same as Java.)"
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# coffeescript_blurb: "Nicer JavaScript syntax."
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@ -389,18 +389,18 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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# lua_blurb: "Game scripting language."
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# io_blurb: "Simple but obscure."
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# status: "Status"
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# weapons: "Weapons"
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# weapons: "Wapens"
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# weapons_warrior: "Swords - Short Range, No Magic"
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# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
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# weapons_wizard: "Wands, Staffs - Long Range, Magic"
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# attack: "Damage" # Can also translate as "Attack"
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# health: "Health"
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# speed: "Speed"
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# health: "Gezondheid"
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# speed: "Snelheid"
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# regeneration: "Regeneration"
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# range: "Range" # As in "attack or visual range"
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# blocks: "Blocks" # As in "this shield blocks this much damage"
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# backstab: "Backstab" # As in "this dagger does this much backstab damage"
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# skills: "Skills"
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# skills: "Vaardigheden"
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# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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# restricted_to_certain_heroes: "Only certain heroes can play this level."
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