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Merged fr.coffee.
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commit
ac2039c81a
2 changed files with 53 additions and 53 deletions
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@ -170,7 +170,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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accepted: "Aceptado"
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accepted: "Aceptado"
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rejected: "Rechazado"
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rejected: "Rechazado"
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withdrawn: "Retirado"
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withdrawn: "Retirado"
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# submitter: "Submitter"
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submitter: "Submitter"
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submitted: "Enviado"
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submitted: "Enviado"
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commit_msg: "Mensaje de Asignación o Commit"
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commit_msg: "Mensaje de Asignación o Commit"
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review: "Revisión"
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review: "Revisión"
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@ -262,9 +262,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!"
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victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!"
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victory_experience_gained: "XP Conseguida"
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victory_experience_gained: "XP Conseguida"
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victory_gems_gained: "Gemas Conseguidas"
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victory_gems_gained: "Gemas Conseguidas"
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# victory_new_item: "New Item"
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victory_new_item: "Nuevo artículo"
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# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
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# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
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# victory_become_a_viking: "Become a Viking"
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victory_become_a_viking: "Convertirse en un vikingo"
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guide_title: "Guía"
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guide_title: "Guía"
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tome_minion_spells: "Los hechizos de tus súbditos" # Only in old-style levels.
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tome_minion_spells: "Los hechizos de tus súbditos" # Only in old-style levels.
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tome_read_only_spells: "Hechizos de solo lectura" # Only in old-style levels.
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tome_read_only_spells: "Hechizos de solo lectura" # Only in old-style levels.
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@ -292,8 +292,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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time_current: "Ahora:"
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time_current: "Ahora:"
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time_total: "Máx:"
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time_total: "Máx:"
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time_goto: "Ir a:"
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time_goto: "Ir a:"
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# non_user_code_problem_title: "Unable to Load Level"
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non_user_code_problem_title: "No puede cargar un nivel"
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# infinite_loop_title: "Infinite Loop Detected"
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infinite_loop_title: "Bucle infinito detectado"
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# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
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# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
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# check_dev_console: "You can also open the developer console to see what might be going wrong."
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# check_dev_console: "You can also open the developer console to see what might be going wrong."
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# check_dev_console_link: "(instructions)"
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# check_dev_console_link: "(instructions)"
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@ -332,7 +332,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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tip_extrapolation: "Existen solo dos clases de personas: aquellos que pueden extrapolar desde información incompleta..."
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tip_extrapolation: "Existen solo dos clases de personas: aquellos que pueden extrapolar desde información incompleta..."
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tip_superpower: "Programar es lo más parecido que tenemos a un superpoder."
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tip_superpower: "Programar es lo más parecido que tenemos a un superpoder."
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tip_control_destiny: "En el verdadero open source, tienes el derecho de controlar tu propio destino. - Linus Torvalds"
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tip_control_destiny: "En el verdadero open source, tienes el derecho de controlar tu propio destino. - Linus Torvalds"
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# tip_no_code: "No code is faster than no code."
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tip_no_code: "Ningún código es más rápido que ningún código"
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tip_code_never_lies: "El código nunca os miente, los comentarios algunas veces. — Ron Jeffries"
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tip_code_never_lies: "El código nunca os miente, los comentarios algunas veces. — Ron Jeffries"
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tip_reusable_software: "Antes de que el software pueda ser reutilizable, primero debe ser utilizable."
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tip_reusable_software: "Antes de que el software pueda ser reutilizable, primero debe ser utilizable."
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tip_optimization_operator: "Cada lenguaje tiene un operator para optimización. En la mayoría de los lenguajes dicho operador es ‘//’"
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tip_optimization_operator: "Cada lenguaje tiene un operator para optimización. En la mayoría de los lenguajes dicho operador es ‘//’"
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@ -346,7 +346,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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# tip_open_source_contribute: "You can help CodeCombat improve!"
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# tip_open_source_contribute: "You can help CodeCombat improve!"
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tip_recurse: "Iterar es humano, recursar es divino. - L. Peter Deutsch"
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tip_recurse: "Iterar es humano, recursar es divino. - L. Peter Deutsch"
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# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
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# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
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# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
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tip_strong_opponents: "Incluso el más fuerte de los opositores oculta debilidad. - Itachi Uchiha"
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game_menu:
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game_menu:
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inventory_tab: "Inventario"
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inventory_tab: "Inventario"
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@ -366,14 +366,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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auth_caption: "Salvar tu progreso."
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auth_caption: "Salvar tu progreso."
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leaderboard:
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leaderboard:
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# leaderboard: "Leaderboard"
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leaderboard: "Jefe de la liga"
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view_other_solutions: "Ver Otras Soluciones" # {change}
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view_other_solutions: "Ver Otras Soluciones" # {change}
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scores: "Puntuaciones"
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scores: "Puntuaciones"
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# top_players: "Top Players by"
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# top_players: "Top Players by"
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day: "Hoy"
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day: "Hoy"
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week: "Esta semana"
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week: "Esta semana"
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# all: "All-Time"
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# all: "All-Time"
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# time: "Time"
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time: "Tiempo"
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damage_taken: "Daño recibido"
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damage_taken: "Daño recibido"
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damage_dealt: "Daño causado"
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damage_dealt: "Daño causado"
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difficulty: "Difficultad"
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difficulty: "Difficultad"
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@ -158,7 +158,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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unwatch: "Ne plus regarder"
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unwatch: "Ne plus regarder"
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submit_patch: "Soumettre un correctif"
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submit_patch: "Soumettre un correctif"
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submit_changes: "Soumettre des Changements"
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submit_changes: "Soumettre des Changements"
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# save_changes: "Save Changes"
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save_changes: "Sauvegarder les modifications"
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general:
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general:
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and: "et"
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and: "et"
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@ -263,7 +263,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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victory_experience_gained: "XP gagnée"
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victory_experience_gained: "XP gagnée"
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victory_gems_gained: "Gemmes gagnées"
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victory_gems_gained: "Gemmes gagnées"
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victory_new_item: "Nouvel item"
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victory_new_item: "Nouvel item"
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# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
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victory_viking_code_school: "Par la barbe d'Odin, c'est un niveau difficile que tu viens de compléter! Si tu n'est pas un développeur de logiciel, tu devrais l'être ! Ceci vient de te propulser dans l'école de Code Vikings où tu pourras amener tes habilités au prochain niveau et devenir un développer web profesionnel en deux semaines."
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victory_become_a_viking: "Devenez un viking"
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victory_become_a_viking: "Devenez un viking"
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guide_title: "Guide"
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guide_title: "Guide"
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tome_minion_spells: "Les sorts de vos soldats" # Only in old-style levels.
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tome_minion_spells: "Les sorts de vos soldats" # Only in old-style levels.
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@ -455,24 +455,24 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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was_free_until: "Vous aviez un abonnement gratuit jusqu'à"
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was_free_until: "Vous aviez un abonnement gratuit jusqu'à"
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managed_subs: "Gestion des abonnements"
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managed_subs: "Gestion des abonnements"
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managed_subs_desc: "Ajout d'abonnements pour les autres joueurs (étudiants,enfants,etc.) for other players."
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managed_subs_desc: "Ajout d'abonnements pour les autres joueurs (étudiants,enfants,etc.) for other players."
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# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
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managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
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# group_discounts: "Group discounts"
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group_discounts: "Rabais de groupes"
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# group_discounts_1: "We also offer group discounts for bulk subscriptions."
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group_discounts_1: "Nous offrons des rabais de groupe pour les gros abonnements"
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# group_discounts_1st: "1st subscription"
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group_discounts_1st: "Premier abonnement"
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# group_discounts_full: "Full price"
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group_discounts_full: "Plein prix"
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# group_discounts_2nd: "Subscriptions 2-11"
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group_discounts_2nd: "Abonnements 2-11"
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# group_discounts_20: "20% off"
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group_discounts_20: "Rabais de 20%"
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# group_discounts_12th: "Subscriptions 12+"
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group_discounts_12th: "Abonnements 12+"
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# group_discounts_40: "40% off"
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group_discounts_40: "Rabais de 40%"
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# subscribing: "Subscribing..."
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subscribing: "S'inscrit..."
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# recipient_emails_placeholder: "Enter email address to subscribe, one per line."
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recipient_emails_placeholder: "Entrez votre courriel pour vous abonner, un par ligne."
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# subscribe_users: "Subscribe Users"
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subscribe_users: "Seulement pour les usagers aboonés"
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# users_subscribed: "Users subscribed:"
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users_subscribed: "Usagers abonnés:"
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# no_users_subscribed: "No users subscribed, please double check your email addresses."
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no_users_subscribed: "Aucun usager abonnés, veuillez vérifier vos courriels."
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# current_recipients: "Current Recipients"
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current_recipients: "Recipients courant"
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# unsubscribing: "Unsubscribing..."
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unsubscribing: "Desincription en cours..."
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# subscribe_prepaid: "Click Subscribe to use prepaid code"
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subscribe_prepaid: "Cliquer S'abonner pour utiliser du code prépayé"
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# using_prepaid: "Using prepaid code for monthly subscription"
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using_prepaid: "Utiliser le code prépayé pour un abonnement mensuel"
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choose_hero:
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choose_hero:
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choose_hero: "Choisissez votre héros"
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choose_hero: "Choisissez votre héros"
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blocks: "Absorbe" # As in "this shield blocks this much damage"
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blocks: "Absorbe" # As in "this shield blocks this much damage"
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backstab: "Poignardé" # As in "this dagger does this much backstab damage"
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backstab: "Poignardé" # As in "this dagger does this much backstab damage"
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skills: "Compétences"
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skills: "Compétences"
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# attack_1: "Deals"
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attack_1: "Inflige"
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# attack_2: "of listed"
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attack_2: "Classé de"
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# attack_3: "weapon damage."
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attack_3: "Dommage causé par l'arme"
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# health_1: "Gains"
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health_1: "Gains"
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# health_2: "of listed"
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health_2: "Provenance de la liste"
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# health_3: "armor health."
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health_3: "Endurance de l'armure"
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# speed_1: "Moves at"
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speed_1: "Se mouvoit à"
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# speed_2: "meters per second."
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speed_2: "mètres par seconde"
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available_for_purchase: "Disponible à l'achat" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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available_for_purchase: "Disponible à l'achat" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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level_to_unlock: "Niveau à débloquer :" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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level_to_unlock: "Niveau à débloquer :" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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restricted_to_certain_heroes: "Seulement certains héros peuvent jouer ce niveau."
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restricted_to_certain_heroes: "Seulement certains héros peuvent jouer ce niveau."
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@ -581,13 +581,13 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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michael_blurb: "Sys Admin"
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michael_blurb: "Sys Admin"
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matt_title: "Programmeur" # {change}
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matt_title: "Programmeur" # {change}
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matt_blurb: "Bicycliste"
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matt_blurb: "Bicycliste"
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# cat_title: "Chief Artisan"
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cat_title: "Chef Artisan"
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# cat_blurb: "Airbender"
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cat_blurb: "Seigneur de l'air"
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# josh_title: "Game Designer"
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josh_title: "Designer de jeu"
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# josh_blurb: "Floor Is Lava"
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josh_blurb: "Le plancher est de la lave"
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# jose_title: "Music"
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jose_title: "Musique"
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# jose_blurb: "Taking Off"
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jose_blurb: "Décollage"
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# retrostyle_title: "Illustration"
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retrostyle_title: "Illustration"
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# retrostyle_blurb: "RetroStyle Games"
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# retrostyle_blurb: "RetroStyle Games"
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teachers:
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teachers:
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intro_1: "CodeCombat est un jeu en ligne qui enseigne la programmation. Les élèves écrivent du code dans de vrais langages de programmation."
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intro_1: "CodeCombat est un jeu en ligne qui enseigne la programmation. Les élèves écrivent du code dans de vrais langages de programmation."
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intro_2: "Aucune expérience requise !"
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intro_2: "Aucune expérience requise !"
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free_title: "Combien cela coûte-t-il ?"
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free_title: "Combien cela coûte-t-il ?"
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# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers."
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cost_china: "CodeCombat en Chine est gratuit pour les cinq premiers niveaux,après le jeu coûte 9.99$ US par mois pour avoir un accès aux autres 140+ niveaux sur les serveurs exlcusifs chinois"
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free_1: "La version de base de CodeCombat est gratuite ! Il y a 70+ niveaux gratuits qui couvrent chaque concepts." # {change}
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free_1: "La version de base de CodeCombat est gratuite ! Il y a 70+ niveaux gratuits qui couvrent chaque concepts." # {change}
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free_2: "Un abonnement mensuel fournit l'accès à des vidéos de tutoriels ainsi qu'à des niveaux d'entraînement supplémentaires."
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free_2: "Un abonnement mensuel fournit l'accès à des vidéos de tutoriels ainsi qu'à des niveaux d'entraînement supplémentaires."
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teacher_subs_title: "Les enseignants reçoivent un abonnement gratuit !"
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teacher_subs_title: "Les enseignants reçoivent un abonnement gratuit !"
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sub_includes_4: "Support email premium"
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sub_includes_4: "Support email premium"
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sub_includes_5: "7 nouveaux héros avec des capacités uniques à maitriser"
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sub_includes_5: "7 nouveaux héros avec des capacités uniques à maitriser"
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sub_includes_6: "3500 gemmes bonus chaque mois"
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sub_includes_6: "3500 gemmes bonus chaque mois"
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# sub_includes_7: "Private Clans"
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sub_includes_7: "Clans Privées"
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# monitor_progress_title: "How do I monitor student progress?"
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monitor_progress_title: "Comment puis-je faire pour surveiller les progrès des étudiants?"
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# monitor_progress_1: "Student progress can be monitored by creating a"
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monitor_progress_1: "Le progès des étudiants peut être surveiller en créant un"
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# monitor_progress_2: "for your class."
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monitor_progress_2: "pour votre classe"
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# monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the"
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monitor_progress_3: "Pour ajouter un étudiant, envoyer leur le lien contenant une invitation pour votre Clan"
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# monitor_progress_4: "page."
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monitor_progress_4: "page."
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# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
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monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
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# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
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private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
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private_clans_2: "Pour créer un Clan privé, veuillez vous référer à la boîte à cocher 'Faire un clan privé' pendant la création du"
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private_clans_2: "Pour créer un Clan privé, veuillez vous référer à la boîte à cocher 'Faire un clan privé' pendant la création du"
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private_clans_3: "."
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private_clans_3: "."
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who_for_title: "A qui CodeCombat est t-il destiné ?"
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who_for_title: "A qui CodeCombat est t-il destiné ?"
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