diff --git a/app/locale/es-ES.coffee b/app/locale/es-ES.coffee index 2af62a888..b66aab1a1 100644 --- a/app/locale/es-ES.coffee +++ b/app/locale/es-ES.coffee @@ -170,7 +170,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis accepted: "Aceptado" rejected: "Rechazado" withdrawn: "Retirado" -# submitter: "Submitter" + submitter: "Submitter" submitted: "Enviado" commit_msg: "Mensaje de Asignación o Commit" review: "Revisión" @@ -262,9 +262,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!" victory_experience_gained: "XP Conseguida" victory_gems_gained: "Gemas Conseguidas" -# victory_new_item: "New Item" + victory_new_item: "Nuevo artículo" # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." -# victory_become_a_viking: "Become a Viking" + victory_become_a_viking: "Convertirse en un vikingo" guide_title: "Guía" tome_minion_spells: "Los hechizos de tus súbditos" # Only in old-style levels. tome_read_only_spells: "Hechizos de solo lectura" # Only in old-style levels. @@ -292,8 +292,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis time_current: "Ahora:" time_total: "Máx:" time_goto: "Ir a:" -# non_user_code_problem_title: "Unable to Load Level" -# infinite_loop_title: "Infinite Loop Detected" + non_user_code_problem_title: "No puede cargar un nivel" + infinite_loop_title: "Bucle infinito detectado" # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # check_dev_console: "You can also open the developer console to see what might be going wrong." # check_dev_console_link: "(instructions)" @@ -332,7 +332,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis tip_extrapolation: "Existen solo dos clases de personas: aquellos que pueden extrapolar desde información incompleta..." tip_superpower: "Programar es lo más parecido que tenemos a un superpoder." tip_control_destiny: "En el verdadero open source, tienes el derecho de controlar tu propio destino. - Linus Torvalds" -# tip_no_code: "No code is faster than no code." + tip_no_code: "Ningún código es más rápido que ningún código" tip_code_never_lies: "El código nunca os miente, los comentarios algunas veces. — Ron Jeffries" tip_reusable_software: "Antes de que el software pueda ser reutilizable, primero debe ser utilizable." tip_optimization_operator: "Cada lenguaje tiene un operator para optimización. En la mayoría de los lenguajes dicho operador es ‘//’" @@ -346,7 +346,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis # tip_open_source_contribute: "You can help CodeCombat improve!" tip_recurse: "Iterar es humano, recursar es divino. - L. Peter Deutsch" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" -# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" + tip_strong_opponents: "Incluso el más fuerte de los opositores oculta debilidad. - Itachi Uchiha" game_menu: inventory_tab: "Inventario" @@ -366,14 +366,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis auth_caption: "Salvar tu progreso." leaderboard: -# leaderboard: "Leaderboard" + leaderboard: "Jefe de la liga" view_other_solutions: "Ver Otras Soluciones" # {change} scores: "Puntuaciones" # top_players: "Top Players by" day: "Hoy" week: "Esta semana" # all: "All-Time" -# time: "Time" + time: "Tiempo" damage_taken: "Daño recibido" damage_dealt: "Daño causado" difficulty: "Difficultad" diff --git a/app/locale/fr.coffee b/app/locale/fr.coffee index 2ffc2cd48..6b7a7d64d 100644 --- a/app/locale/fr.coffee +++ b/app/locale/fr.coffee @@ -158,7 +158,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t unwatch: "Ne plus regarder" submit_patch: "Soumettre un correctif" submit_changes: "Soumettre des Changements" -# save_changes: "Save Changes" + save_changes: "Sauvegarder les modifications" general: and: "et" @@ -263,7 +263,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t victory_experience_gained: "XP gagnée" victory_gems_gained: "Gemmes gagnées" victory_new_item: "Nouvel item" -# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." + victory_viking_code_school: "Par la barbe d'Odin, c'est un niveau difficile que tu viens de compléter! Si tu n'est pas un développeur de logiciel, tu devrais l'être ! Ceci vient de te propulser dans l'école de Code Vikings où tu pourras amener tes habilités au prochain niveau et devenir un développer web profesionnel en deux semaines." victory_become_a_viking: "Devenez un viking" guide_title: "Guide" tome_minion_spells: "Les sorts de vos soldats" # Only in old-style levels. @@ -455,24 +455,24 @@ module.exports = nativeDescription: "français", englishDescription: "French", t was_free_until: "Vous aviez un abonnement gratuit jusqu'à" managed_subs: "Gestion des abonnements" managed_subs_desc: "Ajout d'abonnements pour les autres joueurs (étudiants,enfants,etc.) for other players." -# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." -# group_discounts: "Group discounts" -# group_discounts_1: "We also offer group discounts for bulk subscriptions." -# group_discounts_1st: "1st subscription" -# group_discounts_full: "Full price" -# group_discounts_2nd: "Subscriptions 2-11" -# group_discounts_20: "20% off" -# group_discounts_12th: "Subscriptions 12+" -# group_discounts_40: "40% off" -# subscribing: "Subscribing..." -# recipient_emails_placeholder: "Enter email address to subscribe, one per line." -# subscribe_users: "Subscribe Users" -# users_subscribed: "Users subscribed:" -# no_users_subscribed: "No users subscribed, please double check your email addresses." -# current_recipients: "Current Recipients" -# unsubscribing: "Unsubscribing..." -# subscribe_prepaid: "Click Subscribe to use prepaid code" -# using_prepaid: "Using prepaid code for monthly subscription" + managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." + group_discounts: "Rabais de groupes" + group_discounts_1: "Nous offrons des rabais de groupe pour les gros abonnements" + group_discounts_1st: "Premier abonnement" + group_discounts_full: "Plein prix" + group_discounts_2nd: "Abonnements 2-11" + group_discounts_20: "Rabais de 20%" + group_discounts_12th: "Abonnements 12+" + group_discounts_40: "Rabais de 40%" + subscribing: "S'inscrit..." + recipient_emails_placeholder: "Entrez votre courriel pour vous abonner, un par ligne." + subscribe_users: "Seulement pour les usagers aboonés" + users_subscribed: "Usagers abonnés:" + no_users_subscribed: "Aucun usager abonnés, veuillez vérifier vos courriels." + current_recipients: "Recipients courant" + unsubscribing: "Desincription en cours..." + subscribe_prepaid: "Cliquer S'abonner pour utiliser du code prépayé" + using_prepaid: "Utiliser le code prépayé pour un abonnement mensuel" choose_hero: choose_hero: "Choisissez votre héros" @@ -500,14 +500,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t blocks: "Absorbe" # As in "this shield blocks this much damage" backstab: "Poignardé" # As in "this dagger does this much backstab damage" skills: "Compétences" -# attack_1: "Deals" -# attack_2: "of listed" -# attack_3: "weapon damage." -# health_1: "Gains" -# health_2: "of listed" -# health_3: "armor health." -# speed_1: "Moves at" -# speed_2: "meters per second." + attack_1: "Inflige" + attack_2: "Classé de" + attack_3: "Dommage causé par l'arme" + health_1: "Gains" + health_2: "Provenance de la liste" + health_3: "Endurance de l'armure" + speed_1: "Se mouvoit à" + speed_2: "mètres par seconde" available_for_purchase: "Disponible à l'achat" # Shows up when you have unlocked, but not purchased, a hero in the hero store level_to_unlock: "Niveau à débloquer :" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) restricted_to_certain_heroes: "Seulement certains héros peuvent jouer ce niveau." @@ -581,13 +581,13 @@ module.exports = nativeDescription: "français", englishDescription: "French", t michael_blurb: "Sys Admin" matt_title: "Programmeur" # {change} matt_blurb: "Bicycliste" -# cat_title: "Chief Artisan" -# cat_blurb: "Airbender" -# josh_title: "Game Designer" -# josh_blurb: "Floor Is Lava" -# jose_title: "Music" -# jose_blurb: "Taking Off" -# retrostyle_title: "Illustration" + cat_title: "Chef Artisan" + cat_blurb: "Seigneur de l'air" + josh_title: "Designer de jeu" + josh_blurb: "Le plancher est de la lave" + jose_title: "Musique" + jose_blurb: "Décollage" + retrostyle_title: "Illustration" # retrostyle_blurb: "RetroStyle Games" teachers: @@ -595,7 +595,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t intro_1: "CodeCombat est un jeu en ligne qui enseigne la programmation. Les élèves écrivent du code dans de vrais langages de programmation." intro_2: "Aucune expérience requise !" free_title: "Combien cela coûte-t-il ?" -# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers." + cost_china: "CodeCombat en Chine est gratuit pour les cinq premiers niveaux,après le jeu coûte 9.99$ US par mois pour avoir un accès aux autres 140+ niveaux sur les serveurs exlcusifs chinois" free_1: "La version de base de CodeCombat est gratuite ! Il y a 70+ niveaux gratuits qui couvrent chaque concepts." # {change} free_2: "Un abonnement mensuel fournit l'accès à des vidéos de tutoriels ainsi qu'à des niveaux d'entraînement supplémentaires." teacher_subs_title: "Les enseignants reçoivent un abonnement gratuit !" @@ -609,14 +609,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t sub_includes_4: "Support email premium" sub_includes_5: "7 nouveaux héros avec des capacités uniques à maitriser" sub_includes_6: "3500 gemmes bonus chaque mois" -# sub_includes_7: "Private Clans" -# monitor_progress_title: "How do I monitor student progress?" -# monitor_progress_1: "Student progress can be monitored by creating a" -# monitor_progress_2: "for your class." -# monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" -# monitor_progress_4: "page." -# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." -# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." + sub_includes_7: "Clans Privées" + monitor_progress_title: "Comment puis-je faire pour surveiller les progrès des étudiants?" + monitor_progress_1: "Le progès des étudiants peut être surveiller en créant un" + monitor_progress_2: "pour votre classe" + monitor_progress_3: "Pour ajouter un étudiant, envoyer leur le lien contenant une invitation pour votre Clan" + monitor_progress_4: "page." + monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." + private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." private_clans_2: "Pour créer un Clan privé, veuillez vous référer à la boîte à cocher 'Faire un clan privé' pendant la création du" private_clans_3: "." who_for_title: "A qui CodeCombat est t-il destiné ?"