Merge pull request from Coderaulic/patch-1

Update ja.coffee
This commit is contained in:
Imperadeiro98 2015-02-02 19:44:55 +00:00
commit 3d5ae45565

View file

@ -3,7 +3,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
slogan: "ゲームをプレイしてコードを学びましょう"
no_ie: "大変申し訳ありませんが、ご利用のブラウザIE8以下はサポートされていません。(ChromeやFirefoxをご利用ください)" # Warning that only shows up in IE8 and older
no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。" # Warning that shows up on mobile devices
play: "ゲーム スタート" # The big play button that opens up the campaign view.
play: "ゲーム スタート" # The big play button that opens up the campaign view. spaces are for better text read.
old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません"
# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
@ -14,7 +14,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# or_ipad: "Or download for iPad"
nav:
play: "ゲームスタート" # The top nav bar entry where players choose which levels to play
play: "ゲームマップへ" # The top nav bar entry where players choose which levels to play - Translated this as "to game map" for better translation.
community: "コミュニティー"
editor: "レベルエディター"
blog: "ブログ"
@ -54,18 +54,18 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
hours_played: "プレイ時間" # Hover over a level on /play
items: "アイテム" # Tooltip on item shop button from /play
unlock: "アンロック" # For purchasing items and heroes
confirm: "確認する"
confirm: "ロックを解除?"
owned: "所有品" # For items you own
locked: "ロック"
purchasable: "購入可能" # For a hero you unlocked but haven't purchased
available: "使用可能" #translated as "use is possible - as in available"
skills_granted: "スキルが追加された" # Property documentation details #translated as "skill added"
skills_granted: "追加されるスキル" # Property documentation details #translated as "skill added"
heroes: "ヒーロー" # Tooltip on hero shop button from /play
achievements: "実績" # Tooltip on achievement list button from /play
account: "アカウント" # Tooltip on account button from /play
settings: "設定" # Tooltip on settings button from /play
next: "次へ" # Go from choose hero to choose inventory before playing a level
change_hero: "ヒーロー選択" # Go back from choose inventory to choose hero
change_hero: "ヒーロー選択" # Go back from choose inventory to choose hero
choose_inventory: "アイテムを装備"
buy_gems: "ジェムを購入"
subscription_required: "サブスクリプション必須"
@ -78,7 +78,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
awaiting_levels_adventurer_prefix: "私たちは週に5つのレベルをリリースします" # "We release five levels per week."
awaiting_levels_adventurer: "冒険者として登録" #"Sign up as an Adventurer"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
# adjust_volume: "Adjust volume"
adjust_volume: "音量を調整する" #"Adjust volume"
choose_your_level: "レベル選択" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: "
adventurer_forum: "冒険者の掲示板"
@ -132,11 +132,11 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
common:
loading: "ロード中"
saving: "保存中..."
saving: "セーブ中..."
sending: "送信中..."
send: "送信"
cancel: "キャンセル"
save: "保存"
save: "セーブ"
publish: "発行"
create: "作成"
manual: "手動"
@ -151,53 +151,53 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# submit_patch: "Submit Patch"
# submit_changes: "Submit Changes"
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
# submitter: "Submitter"
# submitted: "Submitted"
# commit_msg: "Commit Message"
# review: "Review"
# version_history: "Version History"
# version_history_for: "Version History for: "
# select_changes: "Select two changes below to see the difference."
# undo_prefix: "Undo"
# undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
# redo_shortcut: "(Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
# result: "Result"
# results: "Results"
# description: "Description"
# or: "or"
# subject: "Subject"
# email: "Email"
# password: "Password"
# message: "Message"
# code: "Code"
# ladder: "Ladder"
# when: "When"
# opponent: "Opponent"
# rank: "Rank"
# score: "Score"
# win: "Win"
# loss: "Loss"
# tie: "Tie"
# easy: "Easy"
# medium: "Medium"
# hard: "Hard"
# player: "Player"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
# warrior: "Warrior"
# ranger: "Ranger"
# wizard: "Wizard"
general:
and: "" #need to revisit if it is correct in context.
name: "名前"
date: "日付"
body: "Body"
version: "バージョン"
pending: "ペンディング"
accepted: "容認された" # "Accepted" translated as approved
rejected: "拒否された" #"Rejected" translated as denied
withdrawn: "取り下げられました" #"Withdrawn" translated as has been withdrawn.
submitter: "提出者"
submitted: "提出されました"
commit_msg: "コミットメッセージ"
review: "レビュー"
version_history: "バージョン履歴" #"Version History"
version_history_for: "バージョン履歴:" #may need to revisit if context is not correct. "Version History for: "
select_changes: "違いを見るには以下の二つの変更を選んで下さい" #"Select two changes below to see the difference."
undo_prefix: "取り消す" #"Undo"
undo_shortcut: "(Ctrl+Z)"
redo_prefix: "やり直す" #"Redo"
redo_shortcut: "(Ctrl+Shift+Z)"
play_preview: "現在のレベルのプレビューを再生" #"Play preview of current level"
result: "結果"
results: "結果"
description: "説明"
or: "又は"
subject: "件名"
email: "メール"
password: "パスワード"
message: "メッセージ"
code: "コード"
ladder: "ラダー"
when: "いつ"
opponent: "対戦者"
rank: "ランク"
score: "スコア"
win: "勝ち"
loss: "負け"
tie: "引分"
easy: "イージー"
medium: "ミディアム"
hard: "ハード"
player: "プレイヤー"
player_level: "プレーヤレベル" # Like player level 5, not like level: Dungeons of Kithgard - translated as 'player level'
warrior: "戦士"
ranger: "レンジャー"
wizard: "ウィザード"
units:
second: ""
@ -225,34 +225,34 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
restart: "再始動"
goals: "目標"
goal: "目標"
# running: "Running..."
running: "コンパイル中..." #"Running... " translated as compiling
success: "成功!" #"Success!"
incomplete: "不完全" #"Incomplete"
timed_out: "時間切れ" #"Ran out of time"
# failing: "Failing"
action_timeline: "アクション・タイムライン"
click_to_select: "ユニットを左クリックで選択してください"
# control_bar_multiplayer: "Multiplayer"
# control_bar_join_game: "Join Game"
# reload: "Reload"
control_bar_multiplayer: "マルチプレイ"
control_bar_join_game: "ゲームに参加する"
reload: "リロード"
reload_title: "コードを再読み込ますか?"
reload_really: "レベルをリセットします。よろしいですか?"
reload_confirm: "リセットする"
# victory: "Victory"
victory: "勝利"
# victory_title_prefix: ""
victory_title_suffix: "クリア"
victory_sign_up: "進行状況を保存するにはアカウント登録をしてください"
victory_sign_up_poke: "あなたのコードを保存してみませんか? 無料アカウント登録!"
victory_sign_up: "進行状況をセーブするにはアカウント登録をしてください"
victory_sign_up_poke: "あなたのコードをセーブしてみませんか? 無料アカウント登録!"
victory_rate_the_level: "このレベルの評価: " # Only in old-style levels.
# victory_return_to_ladder: "Return to Ladder"
# victory_play_continue: "Continue"
# victory_saving_progress: "Saving Progress"
victory_return_to_ladder: "ラダーに戻る"
victory_play_continue: "コンテニュー"
victory_saving_progress: "セーブ中"
victory_go_home: "ホームに戻る" # Only in old-style levels.
victory_review: "フィードバック" # Only in old-style levels.
victory_hour_of_code_done: "完了してよろしいですか?"
victory_hour_of_code_done_yes: "はい、構いません"
# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
victory_experience_gained: "XP獲得" #"XP Gained"
victory_gems_gained: "ジェム獲得" #"Gems Gained"
guide_title: "ガイド"
tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels.
tome_read_only_spells: "読込専用の呪文" # Only in old-style levels.
@ -269,7 +269,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tome_your_skills: "Your Skills"
# tome_help: "Help"
# tome_current_method: "Current Method"
# hud_continue_short: "Continue"
hud_continue_short: "コンテニュー"
# code_saved: "Code Saved"
skip_tutorial: "スキップ (esc)"
# keyboard_shortcuts: "Key Shortcuts"
@ -324,46 +324,46 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
game_menu:
# inventory_tab: "Inventory"
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
inventory_tab: "インベントリー"
save_load_tab: "セーブ//ロード"
options_tab: "設定"
guide_tab: "ガイド"
guide_video_tutorial: "チュートリアル動画"
guide_tips: "ヒント"
multiplayer_tab: "マルチプレイ"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
# choose_hero_caption: "Choose hero, language"
# save_load_caption: "... and view history"
# options_caption: "Configure settings"
# guide_caption: "Docs and tips"
# multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress."
auth_tab: "登録する"
inventory_caption: "ヒーローの装備を選ぶ" #"Equip your hero"
choose_hero_caption: "ヒーロー、言語と" #"Choose hero, language"
save_load_caption: "...視聴履歴を選択する" #"... and view history"
options_caption: "設定を行う" #"Configure settings"
guide_caption: "ガイドとヒント" #"Docs and tips"
multiplayer_caption: "友達とプレイ!" #"Play with friends!"
auth_caption: "進行状況をセーブする"
# inventory:
# choose_inventory: "Equip Items"
# equipped_item: "Equipped"
# required_purchase_title: "Required"
# available_item: "Available"
# restricted_title: "Restricted"
# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
# restricted: "(restricted in this level)"
# equip: "Equip"
# unequip: "Unequip"
inventory:
choose_inventory: "アイテムを装備" #"Equip Items"
equipped_item: "装備済み" #"Equiped"
required_purchase_title: "必須品" #"Required" -translated as required item.
available_item: "使用可能" #"Available"
restricted_title: "制限品" #"Restricted" -translated as restricted item.
should_equip: "(ダブルクリックで装備)" #"(double-click to equip)"
equipped: "(装備済み)" #"(equipped)"
locked: "(ロック)" #"(locked)"
restricted: "(このレベルでは制限品)" #"(restricted in this level)"
equip: "装備する" #"Equip"
unequip: "装備を外す" #"Unequip"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
# recovered: "Previous gems purchase recovered. Please refresh the page."
buy_gems:
few_gems: "少し購入" #"A few gems"
pile_gems: "多く購入" #"Pile of gems"
chest_gems: "宝箱を購入" #"Chest of gems"
purchasing: "購入中..." #"Purchasing..."
declined: "カードが拒否されました。" #"Your card was declined"
retrying: "サーバーエラー、再試行中。" #"Server error, retrying."
prompt_title: "ジェムが足りません。" #"Not Enough Gems"
prompt_body: "もっと購入しますか?" #"Do you want to get more?"
prompt_button: "ショップに入る" #"Enter Shop"
recovered: "前のジェム購入をリカバリーしました。ページを更新してください。" #"Previous gems purchase recovered. Please refresh the page."
# subscribe:
# subscribe_title: "Subscribe"
@ -388,34 +388,34 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level."
# choose_hero:
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# default: "Default"
# experimental: "Experimental"
# python_blurb: "Simple yet powerful, great for beginners and experts."
# javascript_blurb: "The language of the web. (Not the same as Java.)"
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
# status: "Status"
# weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack"
# health: "Health"
# speed: "Speed"
# regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
# skills: "Skills"
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level."
choose_hero:
choose_hero: "ヒーローの選択" #"Choose Your Hero"
programming_language: "プログラミング言語" #"Programming Language"
programming_language_description: "どのプログラミング言語を使いますか?" #"Which programming language do you want to use?"
# default: "デフォルト" #"Default" when uncommented, seems to cause compile error 'Default' is compiler specific key word? if so not sure how to correctly read this line of code.
experimental: "実験的" #"Experimental"
python_blurb: "シンプルで強力、初心者や専門家でも使える。" #"Simple yet powerful, great for beginners and experts."
javascript_blurb: "ウェブの言語。(Javaと同じではありません。)" #"The language of the web. (Not the same as Java.)"
coffeescript_blurb: "より良いJavaScriptのシンタックス。" #"Nicer JavaScript syntax."
clojure_blurb: "現代のリスプ。" #"A modern Lisp."
lua_blurb: "ゲーム専用のスクリプト言語。" #"Game scripting language."
io_blurb: "シンプルだがあいまい。" #"Simple but obscure."
status: "ステータス" #"Status"
weapons: "武器" #"Weapons"
weapons_warrior: "剣 - 攻撃範囲:短い- 魔法使用不可" #"Swords - Short Range, No Magic"
weapons_ranger: "クロスボウ, 銃 - 攻撃範囲:長い- 魔法使用不可" #"Crossbows, Guns - Long Range, No Magic"
weapons_wizard: "ワンド、杖- 攻撃範囲:長い- 魔法使用可能" #"Wands, Staffs - Long Range, Magic"
attack: "攻撃力" #"Damage" Can also translate as "Attack"
health: "体力" #"Health"
speed: "移動速度" #"Speed" - translated as movement speed.
regeneration: "自動回復度" #"Regeneration" translated as automatic heal speed
range: "攻撃範囲" #"Range" # As in "attack or visual range" translated as attack range
blocks: "ブロックパワー" #"Blocks" As in "this shield blocks this much damage" translated as block power
backstab: "バックスタブ #""Backstab" As in "this dagger does this much backstab damage"
skills: "スキル"
available_for_purchase: "購入可能" #"Available for Purchase" - Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "アンロックレベル:" #"Level to unlock:" Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "特定のヒーローのみ、このレベルをプレイする事が出来ます。" #"Only certain heroes can play this level."
# skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
@ -490,7 +490,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# matt_blurb: "Bicyclist"
versions:
save_version_title: "新しいバージョンを保存"
save_version_title: "新しいバージョンをセーブ"
new_major_version: "メジャーバージョンを新しくする"
# submitting_patch: "Submitting Patch..."
cla_prefix: "変更を適用するには, 私達のCLAに同意する必要があります。"