diff --git a/app/locale/ja.coffee b/app/locale/ja.coffee index 6b33ed320..54bd078b4 100644 --- a/app/locale/ja.coffee +++ b/app/locale/ja.coffee @@ -3,7 +3,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", slogan: "ゲームをプレイしてコードを学びましょう" no_ie: "大変申し訳ありませんが、ご利用のブラウザ(IE8以下)はサポートされていません。(ChromeやFirefoxをご利用ください)" # Warning that only shows up in IE8 and older no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。" # Warning that shows up on mobile devices - play: "ゲーム スタート" # The big play button that opens up the campaign view. + play: "ゲーム スタート" # The big play button that opens up the campaign view. spaces are for better text read. old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません" # ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval." @@ -14,7 +14,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", # or_ipad: "Or download for iPad" nav: - play: "ゲームスタート" # The top nav bar entry where players choose which levels to play + play: "ゲームマップへ" # The top nav bar entry where players choose which levels to play - Translated this as "to game map" for better translation. community: "コミュニティー" editor: "レベルエディター" blog: "ブログ" @@ -54,18 +54,18 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", hours_played: "プレイ時間" # Hover over a level on /play items: "アイテム" # Tooltip on item shop button from /play unlock: "アンロック" # For purchasing items and heroes - confirm: "確認する" + confirm: "ロックを解除?" owned: "所有品" # For items you own locked: "ロック" purchasable: "購入可能" # For a hero you unlocked but haven't purchased available: "使用可能" #translated as "use is possible - as in available" - skills_granted: "スキルが追加された" # Property documentation details #translated as "skill added" + skills_granted: "追加されるスキル" # Property documentation details #translated as "skill added" heroes: "ヒーロー" # Tooltip on hero shop button from /play achievements: "実績" # Tooltip on achievement list button from /play account: "アカウント" # Tooltip on account button from /play settings: "設定" # Tooltip on settings button from /play next: "次へ" # Go from choose hero to choose inventory before playing a level - change_hero: "ヒーロー選択" # Go back from choose inventory to choose hero + change_hero: "ヒーローの選択" # Go back from choose inventory to choose hero choose_inventory: "アイテムを装備" buy_gems: "ジェムを購入" subscription_required: "サブスクリプション必須" @@ -78,7 +78,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", awaiting_levels_adventurer_prefix: "私たちは週に5つのレベルをリリースします" # "We release five levels per week." awaiting_levels_adventurer: "冒険者として登録" #"Sign up as an Adventurer" # awaiting_levels_adventurer_suffix: "to be the first to play new levels." -# adjust_volume: "Adjust volume" + adjust_volume: "音量を調整する" #"Adjust volume" choose_your_level: "レベル選択" # The rest of this section is the old play view at /play-old and isn't very important. adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: " adventurer_forum: "冒険者の掲示板" @@ -132,11 +132,11 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", common: loading: "ロード中" - saving: "保存中..." + saving: "セーブ中..." sending: "送信中..." send: "送信" cancel: "キャンセル" - save: "保存" + save: "セーブ" publish: "発行" create: "作成" manual: "手動" @@ -151,53 +151,53 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", # submit_patch: "Submit Patch" # submit_changes: "Submit Changes" -# general: -# and: "and" -# name: "Name" -# date: "Date" -# body: "Body" -# version: "Version" -# pending: "Pending" -# accepted: "Accepted" -# rejected: "Rejected" -# withdrawn: "Withdrawn" -# submitter: "Submitter" -# submitted: "Submitted" -# commit_msg: "Commit Message" -# review: "Review" -# version_history: "Version History" -# version_history_for: "Version History for: " -# select_changes: "Select two changes below to see the difference." -# undo_prefix: "Undo" -# undo_shortcut: "(Ctrl+Z)" -# redo_prefix: "Redo" -# redo_shortcut: "(Ctrl+Shift+Z)" -# play_preview: "Play preview of current level" -# result: "Result" -# results: "Results" -# description: "Description" -# or: "or" -# subject: "Subject" -# email: "Email" -# password: "Password" -# message: "Message" -# code: "Code" -# ladder: "Ladder" -# when: "When" -# opponent: "Opponent" -# rank: "Rank" -# score: "Score" -# win: "Win" -# loss: "Loss" -# tie: "Tie" -# easy: "Easy" -# medium: "Medium" -# hard: "Hard" -# player: "Player" -# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard -# warrior: "Warrior" -# ranger: "Ranger" -# wizard: "Wizard" + general: + and: "と" #need to revisit if it is correct in context. + name: "名前" + date: "日付" + body: "Body" + version: "バージョン" + pending: "ペンディング" + accepted: "容認された" # "Accepted" –translated as ‘approved’ + rejected: "拒否された" #"Rejected" – translated as ‘denied’ + withdrawn: "取り下げられました" #"Withdrawn" – translated as ‘has been withdrawn.’ + submitter: "提出者" + submitted: "提出されました" + commit_msg: "コミットメッセージ" + review: "レビュー" + version_history: "バージョン履歴" #"Version History" + version_history_for: "バージョン履歴:" #may need to revisit if context is not correct. "Version History for: " + select_changes: "違いを見るには以下の二つの変更を選んで下さい" #"Select two changes below to see the difference." + undo_prefix: "取り消す" #"Undo" + undo_shortcut: "(Ctrl+Z)" + redo_prefix: "やり直す" #"Redo" + redo_shortcut: "(Ctrl+Shift+Z)" + play_preview: "現在のレベルのプレビューを再生" #"Play preview of current level" + result: "結果" + results: "結果" + description: "説明" + or: "又は" + subject: "件名" + email: "メール" + password: "パスワード" + message: "メッセージ" + code: "コード" + ladder: "ラダー" + when: "いつ" + opponent: "対戦者" + rank: "ランク" + score: "スコア" + win: "勝ち" + loss: "負け" + tie: "引分" + easy: "イージー" + medium: "ミディアム" + hard: "ハード" + player: "プレイヤー" + player_level: "プレーヤレベル" # Like player level 5, not like level: Dungeons of Kithgard - translated as 'player level' + warrior: "戦士" + ranger: "レンジャー" + wizard: "ウィザード" units: second: "秒" @@ -225,34 +225,34 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", restart: "再始動" goals: "目標" goal: "目標" -# running: "Running..." + running: "コンパイル中..." #"Running... " – translated as ‘compiling…’ success: "成功!" #"Success!" incomplete: "不完全" #"Incomplete" timed_out: "時間切れ" #"Ran out of time" # failing: "Failing" action_timeline: "アクション・タイムライン" click_to_select: "ユニットを左クリックで選択してください" -# control_bar_multiplayer: "Multiplayer" -# control_bar_join_game: "Join Game" -# reload: "Reload" + control_bar_multiplayer: "マルチプレイ" + control_bar_join_game: "ゲームに参加する" + reload: "リロード" reload_title: "コードを再読み込ますか?" reload_really: "レベルをリセットします。よろしいですか?" reload_confirm: "リセットする" -# victory: "Victory" + victory: "勝利" # victory_title_prefix: "" victory_title_suffix: "クリア" - victory_sign_up: "進行状況を保存するにはアカウント登録をしてください" - victory_sign_up_poke: "あなたのコードを保存してみませんか? 無料アカウント登録!" + victory_sign_up: "進行状況をセーブするにはアカウント登録をしてください" + victory_sign_up_poke: "あなたのコードをセーブしてみませんか? 無料アカウント登録!" victory_rate_the_level: "このレベルの評価: " # Only in old-style levels. -# victory_return_to_ladder: "Return to Ladder" -# victory_play_continue: "Continue" -# victory_saving_progress: "Saving Progress" + victory_return_to_ladder: "ラダーに戻る" + victory_play_continue: "コンテニュー" + victory_saving_progress: "セーブ中" victory_go_home: "ホームに戻る" # Only in old-style levels. victory_review: "フィードバック" # Only in old-style levels. victory_hour_of_code_done: "完了してよろしいですか?" victory_hour_of_code_done_yes: "はい、構いません" -# victory_experience_gained: "XP Gained" -# victory_gems_gained: "Gems Gained" + victory_experience_gained: "XP獲得" #"XP Gained" + victory_gems_gained: "ジェム獲得" #"Gems Gained" guide_title: "ガイド" tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels. tome_read_only_spells: "読込専用の呪文" # Only in old-style levels. @@ -269,7 +269,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", # tome_your_skills: "Your Skills" # tome_help: "Help" # tome_current_method: "Current Method" -# hud_continue_short: "Continue" + hud_continue_short: "コンテニュー" # code_saved: "Code Saved" skip_tutorial: "スキップ (esc)" # keyboard_shortcuts: "Key Shortcuts" @@ -324,46 +324,46 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" game_menu: -# inventory_tab: "Inventory" -# save_load_tab: "Save/Load" -# options_tab: "Options" -# guide_tab: "Guide" -# guide_video_tutorial: "Video Tutorial" -# guide_tips: "Tips" + inventory_tab: "インベントリー" + save_load_tab: "セーブ//ロード" + options_tab: "設定" + guide_tab: "ガイド" + guide_video_tutorial: "チュートリアル動画" + guide_tips: "ヒント" multiplayer_tab: "マルチプレイ" -# auth_tab: "Sign Up" -# inventory_caption: "Equip your hero" -# choose_hero_caption: "Choose hero, language" -# save_load_caption: "... and view history" -# options_caption: "Configure settings" -# guide_caption: "Docs and tips" -# multiplayer_caption: "Play with friends!" -# auth_caption: "Save your progress." + auth_tab: "登録する" + inventory_caption: "ヒーローの装備を選ぶ" #"Equip your hero" + choose_hero_caption: "ヒーロー、言語と" #"Choose hero, language" + save_load_caption: "...視聴履歴を選択する" #"... and view history" + options_caption: "設定を行う" #"Configure settings" + guide_caption: "ガイドとヒント" #"Docs and tips" + multiplayer_caption: "友達とプレイ!" #"Play with friends!" + auth_caption: "進行状況をセーブする" -# inventory: -# choose_inventory: "Equip Items" -# equipped_item: "Equipped" -# required_purchase_title: "Required" -# available_item: "Available" -# restricted_title: "Restricted" -# should_equip: "(double-click to equip)" -# equipped: "(equipped)" -# locked: "(locked)" -# restricted: "(restricted in this level)" -# equip: "Equip" -# unequip: "Unequip" + inventory: + choose_inventory: "アイテムを装備" #"Equip Items" + equipped_item: "装備済み" #"Equiped" + required_purchase_title: "必須品" #"Required" -translated as required item. + available_item: "使用可能" #"Available" + restricted_title: "制限品" #"Restricted" -translated as restricted item. + should_equip: "(ダブルクリックで装備)" #"(double-click to equip)" + equipped: "(装備済み)" #"(equipped)" + locked: "(ロック)" #"(locked)" + restricted: "(このレベルでは制限品)" #"(restricted in this level)" + equip: "装備する" #"Equip" + unequip: "装備を外す" #"Unequip" -# buy_gems: -# few_gems: "A few gems" -# pile_gems: "Pile of gems" -# chest_gems: "Chest of gems" -# purchasing: "Purchasing..." -# declined: "Your card was declined" -# retrying: "Server error, retrying." -# prompt_title: "Not Enough Gems" -# prompt_body: "Do you want to get more?" -# prompt_button: "Enter Shop" -# recovered: "Previous gems purchase recovered. Please refresh the page." + buy_gems: + few_gems: "少し購入" #"A few gems" + pile_gems: "多く購入" #"Pile of gems" + chest_gems: "宝箱を購入" #"Chest of gems" + purchasing: "購入中..." #"Purchasing..." + declined: "カードが拒否されました。" #"Your card was declined" + retrying: "サーバーエラー、再試行中。" #"Server error, retrying." + prompt_title: "ジェムが足りません。" #"Not Enough Gems" + prompt_body: "もっと購入しますか?" #"Do you want to get more?" + prompt_button: "ショップに入る" #"Enter Shop" + recovered: "前のジェム購入をリカバリーしました。ページを更新してください。" #"Previous gems purchase recovered. Please refresh the page." # subscribe: # subscribe_title: "Subscribe" @@ -388,34 +388,34 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", # stripe_description: "Monthly Subscription" # subscription_required_to_play: "You'll need a subscription to play this level." -# choose_hero: -# choose_hero: "Choose Your Hero" -# programming_language: "Programming Language" -# programming_language_description: "Which programming language do you want to use?" -# default: "Default" -# experimental: "Experimental" -# python_blurb: "Simple yet powerful, great for beginners and experts." -# javascript_blurb: "The language of the web. (Not the same as Java.)" -# coffeescript_blurb: "Nicer JavaScript syntax." -# clojure_blurb: "A modern Lisp." -# lua_blurb: "Game scripting language." -# io_blurb: "Simple but obscure." -# status: "Status" -# weapons: "Weapons" -# weapons_warrior: "Swords - Short Range, No Magic" -# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" -# weapons_wizard: "Wands, Staffs - Long Range, Magic" -# attack: "Damage" # Can also translate as "Attack" -# health: "Health" -# speed: "Speed" -# regeneration: "Regeneration" -# range: "Range" # As in "attack or visual range" -# blocks: "Blocks" # As in "this shield blocks this much damage" -# backstab: "Backstab" # As in "this dagger does this much backstab damage" -# skills: "Skills" -# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store -# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) -# restricted_to_certain_heroes: "Only certain heroes can play this level." + choose_hero: + choose_hero: "ヒーローの選択" #"Choose Your Hero" + programming_language: "プログラミング言語" #"Programming Language" + programming_language_description: "どのプログラミング言語を使いますか?" #"Which programming language do you want to use?" +# default: "デフォルト" #"Default" when uncommented, seems to cause compile error 'Default' is compiler specific key word? if so not sure how to correctly read this line of code. + experimental: "実験的" #"Experimental" + python_blurb: "シンプルで強力、初心者や専門家でも使える。" #"Simple yet powerful, great for beginners and experts." + javascript_blurb: "ウェブの言語。(Javaと同じではありません。)" #"The language of the web. (Not the same as Java.)" + coffeescript_blurb: "より良いJavaScriptのシンタックス。" #"Nicer JavaScript syntax." + clojure_blurb: "現代のリスプ。" #"A modern Lisp." + lua_blurb: "ゲーム専用のスクリプト言語。" #"Game scripting language." + io_blurb: "シンプルだがあいまい。" #"Simple but obscure." + status: "ステータス" #"Status" + weapons: "武器" #"Weapons" + weapons_warrior: "剣 - 攻撃範囲:短い- 魔法使用不可" #"Swords - Short Range, No Magic" + weapons_ranger: "クロスボウ, 銃 - 攻撃範囲:長い- 魔法使用不可" #"Crossbows, Guns - Long Range, No Magic" + weapons_wizard: "ワンド、杖- 攻撃範囲:長い- 魔法使用可能" #"Wands, Staffs - Long Range, Magic" + attack: "攻撃力" #"Damage" Can also translate as "Attack" + health: "体力" #"Health" + speed: "移動速度" #"Speed" - translated as movement speed. + regeneration: "自動回復度" #"Regeneration" translated as automatic heal speed + range: "攻撃範囲" #"Range" # As in "attack or visual range" translated as attack range + blocks: "ブロックパワー" #"Blocks" As in "this shield blocks this much damage" translated as block power + backstab: "バックスタブ #""Backstab" As in "this dagger does this much backstab damage" + skills: "スキル" + available_for_purchase: "購入可能" #"Available for Purchase" - Shows up when you have unlocked, but not purchased, a hero in the hero store + level_to_unlock: "アンロックレベル:" #"Level to unlock:" Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) + restricted_to_certain_heroes: "特定のヒーローのみ、このレベルをプレイする事が出来ます。" #"Only certain heroes can play this level." # skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this @@ -490,7 +490,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", # matt_blurb: "Bicyclist" versions: - save_version_title: "新しいバージョンを保存" + save_version_title: "新しいバージョンをセーブ" new_major_version: "メジャーバージョンを新しくする" # submitting_patch: "Submitting Patch..." cla_prefix: "変更を適用するには, 私達のCLAに同意する必要があります。"