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CocoView = require ' views/core/CocoView '
CocoClass = require ' core/CocoClass '
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SimulatorsLeaderboardCollection = require ' collections/SimulatorsLeaderboardCollection '
Simulator = require ' lib/simulator/Simulator '
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{ me } = require ' core/auth '
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module.exports = class SimulateTabView extends CocoView
id: ' simulate-tab-view '
template: require ' templates/play/ladder/simulate_tab '
events:
' click # simulate-button ' : ' onSimulateButtonClick '
constructor: (options) ->
super ( options )
@simulatorsLeaderboardData = new SimulatorsLeaderboardData ( me )
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@simulatorsLeaderboardDataRes = @ supermodel . addModelResource ( @ simulatorsLeaderboardData , ' top_simulators ' , { cache: false } )
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@ simulatorsLeaderboardDataRes . load ( )
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require ' vendor/aether-javascript '
require ' vendor/aether-python '
require ' vendor/aether-coffeescript '
require ' vendor/aether-lua '
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require ' vendor/aether-java '
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onLoaded: ->
super ( )
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@ render ( )
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if ( document . location . hash is ' # simulate ' or @ options . level . get ( ' type ' ) is ' course-ladder ' ) and not @ simulator
@ startSimulating ( )
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getRenderData: ->
ctx = super ( )
ctx.simulationStatus = @ simulationStatus
ctx.simulatorsLeaderboardData = @ simulatorsLeaderboardData
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ctx.numberOfGamesInQueue = @ simulatorsLeaderboardData . numberOfGamesInQueue
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ctx._ = _
ctx
afterRender: ->
super ( )
# Simulations
onSimulateButtonClick: (e) ->
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application . tracker ? . trackEvent ' Simulate Button Click '
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@ startSimulating ( )
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startSimulating: ->
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@simulationPageRefreshTimeout = _ . delay @ refreshAndContinueSimulating , 30 * 60 * 1000
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@ simulateNextGame ( )
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$ ( ' # simulate-button ' ) . prop ' disabled ' , true
$ ( ' # simulate-button ' ) . text ' Simulating... '
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refreshAndContinueSimulating: =>
# We refresh the page every now and again to make sure simulations haven't gotten derailed by bogus games, and that simulators don't hang on to old, stale code or data.
document . location.hash = ' # simulate '
document . location . reload ( )
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simulateNextGame: ->
unless @ simulator
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@simulator = new Simulator levelID: @ options . level . get ( ' slug ' ) , leagueID: @ options . leagueID
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@ listenTo @ simulator , ' statusUpdate ' , @ updateSimulationStatus
# Work around simulator getting super slow on Chrome
fetchAndSimulateTaskOriginal = @ simulator . fetchAndSimulateTask
@simulator.fetchAndSimulateTask = =>
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return if @ destroyed
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if @ simulator . simulatedByYou >= 20
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console . log ' ------------------- Destroying Simulator and making a new one ----------------- '
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@ simulator . destroy ( )
@simulator = null
@ simulateNextGame ( )
else
fetchAndSimulateTaskOriginal . apply @ simulator
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@ simulator . fetchAndSimulateTask ( )
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refresh: ->
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return # Queue-based scoring is currently not active anyway, so don't keep checking this until we fix it.
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success = (numberOfGamesInQueue) ->
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$ ( ' # games-in-queue ' ) . text numberOfGamesInQueue
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$ . ajax ' /queue/messagesInQueueCount ' , cache: false , success: success
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updateSimulationStatus: (simulationStatus, sessions) ->
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if simulationStatus is ' Fetching simulation data! '
@simulationMatchDescription = ' '
@simulationSpectateLink = ' '
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@simulationStatus = _ . string . escapeHTML ( simulationStatus )
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try
if sessions ?
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@simulationMatchDescription = ' '
@simulationSpectateLink = " /play/spectate/ #{ @ simulator . level . get ( ' slug ' ) } ? "
for session , index in sessions
# TODO: Fetch names from Redis, the creatorName is denormalized
@ simulationMatchDescription += " #{ if index then ' vs ' else ' ' } #{ session . creatorName or ' Anonymous ' } ( #{ sessions [ index ] . team } ) "
@ simulationSpectateLink += " session- #{ if index then ' two ' else ' one ' } = #{ session . sessionID } "
@ simulationMatchDescription += " on #{ @ simulator . level . get ( ' name ' ) } "
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catch e
console . log " There was a problem with the named simulation status: #{ e } "
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link = if @ simulationSpectateLink then " <a href= #{ @ simulationSpectateLink } > #{ _ . string . escapeHTML ( @ simulationMatchDescription ) } </a> " else ' '
$ ( ' # simulation-status-text ' ) . html " <h3> #{ @ simulationStatus } </h3> #{ link } "
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destroy: ->
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clearTimeout @ simulationPageRefreshTimeout
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@ simulator ? . destroy ( )
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super ( )
class SimulatorsLeaderboardData extends CocoClass
# ##
Consolidates what you need to load for a leaderboard into a single Backbone Model - like object .
# ##
constructor: (@me) ->
super ( )
fetch: ->
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@topSimulators = new SimulatorsLeaderboardCollection ( { order: - 1 , scoreOffset: - 1 , limit: 20 } )
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promises = [ ]
promises . push @ topSimulators . fetch ( )
unless @ me . get ( ' anonymous ' )
score = @ me . get ( ' simulatedBy ' ) or 0
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queueSuccess = (@numberOfGamesInQueue) =>
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promises . push $ . ajax ' /queue/messagesInQueueCount ' , { success: queueSuccess , cache: false }
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@playersAbove = new SimulatorsLeaderboardCollection ( { order: 1 , scoreOffset: score , limit: 4 } )
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promises . push @ playersAbove . fetch ( )
if score
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@playersBelow = new SimulatorsLeaderboardCollection ( { order: - 1 , scoreOffset: score , limit: 4 } )
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promises . push @ playersBelow . fetch ( )
success = (@myRank) =>
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promises . push $ . ajax ( " /db/user/me/simulator_leaderboard_rank?scoreOffset= #{ score } " , cache: false , success: success )
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@promise = $ . when ( promises . . . )
@ promise . then @ onLoad
@ promise . fail @ onFail
@ promise
onLoad: =>
return if @ destroyed
@loaded = true
@ trigger ' sync ' , @
onFail: (resource, jqxhr) =>
return if @ destroyed
@ trigger ' error ' , @ , jqxhr
inTopSimulators: ->
return me . id in ( user . id for user in @ topSimulators . models )
nearbySimulators: ->
l = [ ]
above = @ playersAbove . models
l = l . concat ( above )
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l . reverse ( )
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l . push @ me
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l = l . concat ( @ playersBelow . models ) if @ playersBelow
if @ myRank
startRank = @ myRank - 4
user.rank = startRank + i for user , i in l
l
allResources: ->
resources = [ @ topSimulators , @ playersAbove , @ playersBelow ]
return ( r for r in resources when r )