2014-02-14 13:49:16 -05:00
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SuperModel = require 'models/SuperModel'
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LevelLoader = require 'lib/LevelLoader'
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GoalManager = require 'lib/world/GoalManager'
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God = require 'lib/God'
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2014-02-14 13:49:16 -05:00
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module.exports = class Simulator
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constructor: ->
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_.extend @, Backbone.Events
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@trigger 'statusUpdate', 'Starting simulation!'
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@retryDelayInSeconds = 10
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@taskURL = '/queue/scoring'
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fetchAndSimulateTask: =>
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@trigger 'statusUpdate', 'Fetching simulation data!'
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$.ajax
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url: @taskURL
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type: "GET"
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error: @handleFetchTaskError
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success: @setupSimulationAndLoadLevel
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handleFetchTaskError: (errorData) =>
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console.log "There were no games to score. Error: #{JSON.stringify errorData}"
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console.log "Retrying in #{@retryDelayInSeconds}"
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@trigger 'statusUpdate', 'There were no games to simulate! Trying again in 10 seconds.'
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@simulateAnotherTaskAfterDelay()
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simulateAnotherTaskAfterDelay: =>
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retryDelayInMilliseconds = @retryDelayInSeconds * 1000
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_.delay @fetchAndSimulateTask, retryDelayInMilliseconds
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setupSimulationAndLoadLevel: (taskData) =>
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@trigger 'statusUpdate', 'Setting up simulation!'
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@task = new SimulationTask(taskData)
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@supermodel = new SuperModel()
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@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker.
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
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@levelLoader.once 'loaded-all', @simulateGame
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simulateGame: =>
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@trigger 'statusUpdate', 'All resources loaded, simulating!', @task.getSessions()
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@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
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@setupGod()
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try
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@commenceSimulationAndSetupCallback()
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catch err
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console.log "There was an error in simulation(#{err}). Trying again in #{@retryDelayInSeconds} seconds"
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@simulateAnotherTaskAfterDelay()
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assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
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@world = @levelLoader.world
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@level = @levelLoader.level
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@levelLoader.destroy()
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@levelLoader = null
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setupGod: ->
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@god.level = @level.serialize @supermodel
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@god.worldClassMap = @world.classMap
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@setupGoalManager()
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@setupGodSpells()
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setupGoalManager: ->
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@god.goalManager = new GoalManager @world
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@god.goalManager.goals = @god.level.goals
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@god.goalManager.goalStates = @manuallyGenerateGoalStates()
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commenceSimulationAndSetupCallback: ->
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@god.createWorld()
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Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
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processResults: (simulationResults) ->
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taskResults = @formTaskResultsObject simulationResults
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@sendResultsBackToServer taskResults
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sendResultsBackToServer: (results) =>
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@trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
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console.log "Sending result back to server!"
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$.ajax
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url: "/queue/scoring"
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data: results
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type: "PUT"
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success: @handleTaskResultsTransferSuccess
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error: @handleTaskResultsTransferError
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complete: @cleanupAndSimulateAnotherTask
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handleTaskResultsTransferSuccess: (result) =>
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console.log "Task registration result: #{JSON.stringify result}"
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@trigger 'statusUpdate', 'Results were successfully sent back to server!'
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handleTaskResultsTransferError: (error) =>
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@trigger 'statusUpdate', 'There was an error sending the results back to the server.'
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console.log "Task registration error: #{JSON.stringify error}"
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cleanupAndSimulateAnotherTask: =>
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@cleanupSimulation()
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@fetchAndSimulateTask()
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cleanupSimulation: ->
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@god.destroy()
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@god = null
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@world = null
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@level = null
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formTaskResultsObject: (simulationResults) ->
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taskResults =
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taskID: @task.getTaskID()
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receiptHandle: @task.getReceiptHandle()
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originalSessionID: @task.getFirstSessionID()
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originalSessionRank: -1
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calculationTime: 500
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sessions: []
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for session in @task.getSessions()
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sessionResult =
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sessionID: session.sessionID
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submitDate: session.submitDate
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creator: session.creator
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metrics:
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rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap()
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if session.sessionID is taskResults.originalSessionID
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taskResults.originalSessionRank = sessionResult.metrics.rank
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taskResults.originalSessionTeam = session.team
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taskResults.sessions.push sessionResult
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return taskResults
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calculateSessionRank: (sessionID, goalStates, teamSessionMap) ->
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humansDestroyed = goalStates["destroy-humans"].status is "success"
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ogresDestroyed = goalStates["destroy-ogres"].status is "success"
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if humansDestroyed is ogresDestroyed
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return 0
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else if humansDestroyed and teamSessionMap["ogres"] is sessionID
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return 0
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else if humansDestroyed and teamSessionMap["ogres"] isnt sessionID
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return 1
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else if ogresDestroyed and teamSessionMap["humans"] is sessionID
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return 0
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else
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return 1
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manuallyGenerateGoalStates: ->
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goalStates =
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"destroy-humans":
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keyFrame: 0
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killed:
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"Human Base": false
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status: "incomplete"
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"destroy-ogres":
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keyFrame:0
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killed:
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"Ogre Base": false
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status: "incomplete"
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setupGodSpells: ->
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@generateSpellsObject()
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@god.spells = @spells
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generateSpellsObject: ->
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@currentUserCodeMap = @task.generateSpellKeyToSourceMap()
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@spells = {}
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for thang in @level.attributes.thangs
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continue if @thangIsATemplate thang
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@generateSpellKeyToSourceMapPropertiesFromThang thang
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thangIsATemplate: (thang) ->
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for component in thang.components
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continue unless @componentHasProgrammableMethods component
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for methodName, method of component.config.programmableMethods
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return true if @methodBelongsToTemplateThang method
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return false
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componentHasProgrammableMethods: (component) -> component.config? and _.has component.config, 'programmableMethods'
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methodBelongsToTemplateThang: (method) -> typeof method is 'string'
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generateSpellKeyToSourceMapPropertiesFromThang: (thang) =>
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for component in thang.components
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continue unless @componentHasProgrammableMethods component
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for methodName, method of component.config.programmableMethods
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spellKey = @generateSpellKeyFromThangIDAndMethodName thang.id, methodName
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@createSpellAndAssignName spellKey, methodName
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@createSpellThang thang, method, spellKey
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@transpileSpell thang, spellKey, methodName
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generateSpellKeyFromThangIDAndMethodName: (thang, methodName) ->
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spellKeyComponents = [thang, methodName]
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spellKeyComponents[0] = _.string.slugify spellKeyComponents[0]
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spellKey = spellKeyComponents.join '/'
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spellKey
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createSpellAndAssignName: (spellKey, spellName) ->
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@spells[spellKey] ?= {}
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@spells[spellKey].name = spellName
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createSpellThang: (thang, method, spellKey) ->
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@spells[spellKey].thangs ?= {}
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@spells[spellKey].thangs[thang.id] ?= {}
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@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method
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transpileSpell: (thang, spellKey, methodName) ->
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slugifiedThangID = _.string.slugify thang.id
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source = @currentUserCodeMap[[slugifiedThangID,methodName].join '/'] ? ""
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@spells[spellKey].thangs[thang.id].aether.transpile source
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createAether: (methodName, method) ->
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aetherOptions =
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functionName: methodName
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protectAPI: false
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includeFlow: false
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#includeFlow: true
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requiresThis: true
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yieldConditionally: false
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problems:
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jshint_W040: {level: "ignore"}
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jshint_W030: {level: "ignore"} # aether_NoEffect instead
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aether_MissingThis: {level: 'error'}
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#functionParameters: # TODOOOOO
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if methodName is 'hear'
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aetherOptions.functionParameters = ['speaker', 'message', 'data']
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#console.log "creating aether with options", aetherOptions
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return new Aether aetherOptions
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class SimulationTask
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constructor: (@rawData) ->
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console.log 'Simulating sessions', (session for session in @getSessions())
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getLevelName: ->
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levelName = @rawData.sessions?[0]?.levelID
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return levelName if levelName?
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@throwMalformedTaskError "The level name couldn't be deduced from the task."
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generateTeamToSessionMap: ->
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teamSessionMap = {}
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for session in @rawData.sessions
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@throwMalformedTaskError "Two players share the same team" if teamSessionMap[session.team]?
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teamSessionMap[session.team] = session.sessionID
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teamSessionMap
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throwMalformedTaskError: (errorString) ->
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throw new Error "The task was malformed, reason: #{errorString}"
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getFirstSessionID: -> @rawData.sessions[0].sessionID
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getTaskID: -> @rawData.taskID
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getReceiptHandle: -> @rawData.receiptHandle
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getSessions: -> @rawData.sessions
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generateSpellKeyToSourceMap: ->
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spellKeyToSourceMap = {}
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for session in @rawData.sessions
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teamSpells = session.teamSpells[session.team]
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teamCode = {}
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for thangName, thangSpells of session.code
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for spellName, spell of thangSpells
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fullSpellName = [thangName,spellName].join '/'
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if _.contains(teamSpells, fullSpellName)
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teamCode[fullSpellName]=spell
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_.merge spellKeyToSourceMap, teamCode
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commonSpells = session.teamSpells["common"]
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_.merge spellKeyToSourceMap, _.pick(session.code, commonSpells) if commonSpells?
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spellKeyToSourceMap
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