codecombat/app/lib/simulator/Simulator.coffee

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2014-02-14 13:49:16 -05:00
SuperModel = require 'models/SuperModel'
LevelLoader = require 'lib/LevelLoader'
GoalManager = require 'lib/world/GoalManager'
module.exports = class Simulator
constructor: ->
@retryDelayInSeconds = 10
@taskURL = "/queue/scoring"
fetchAndSimulateTask: =>
$.ajax
url: @taskURL
type: "GET"
error: @handleFetchTaskError
success: @setupSimulationAndLoadLevel
cleanupSimulation: ->
handleFetchTaskError: (errorData) =>
console.log "There were no games to score. Error: #{JSON.stringify errorData}"
console.log "Retrying in #{@retryDelayInSeconds}"
_.delay @fetchAndSimulateTask, @retryDelayInSeconds * 1000
setupSimulationAndLoadLevel: (taskData) =>
@task = new SimulationTask(taskData)
@superModel = new SuperModel()
@god = new God()
@levelLoader = new LevelLoader @task.getLevelName(), @superModel, @task.getFirstSessionID()
@levelLoader.once 'loaded-all', @simulateGame
simulateGame: =>
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
@setupGod()
try
@commenceSimulationAndSetupCallback()
catch e
console.log "There was an error in simulation. Trying again in #{retryDelayInSeconds} seconds"
console.log "Error #{e}"
_.delay @fetchAndSimulateTask, @retryDelayInSeconds * 1000
assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
@world = @levelLoader.world
@level = @levelLoader.level
@levelLoader.destroy()
setupGod: ->
@god.level = @level.serialize @supermodel
@god.worldClassMap = world.classMap
@setupGoalManager()
@setupGodSpells()
setupGoalManager: ->
@god.goalManager = new GoalManager @world
@god.goalManager.goals = @fetchGoalsFromWorldNoteChain()
@god.goalManager.goalStates = @manuallyGenerateGoalStates()
commenceSimulationAndSetupCallback: ->
@god.createWorld()
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
processResults: (simulationResults) ->
taskResults = @formTaskResultsObject simulationResults
sendResultsBackToServer taskResults
sendResultsBackToServer: (results) =>
$.ajax
url: @taskURL
data: results
type: "PUT"
success: @handleTaskResultsTransferSuccess
error: @handleTaskResultsTransferError
complete: @cleanupAndSimulateAnotherTask()
handleTaskResultsTransferSuccess: (result) ->
console.log "Task registration result: #{JSON.stringify result}"
handleTaskResultsTransferError: (error) ->
console.log "Task registration error: #{JSON.stringify error}"
cleanupAndSimulateAnotherTask: =>
@cleanupSimulation()
@fetchAndSimulateTask()
formTaskResultsObject: (simulationResults) ->
taskResults =
taskID: @task.getTaskID()
receiptHandle: @task.getReceiptHandle()
calculationTime: 500
sessions: []
for session in @task.sessions
sessionResult =
sessionID: session.sessionID
sessionChangedTime: session.sessionChangedTime
metrics:
rank: @calculateSessionRank session.sessionID, simulationResults.goalStates
taskResults.sessions.push sessionResult
return taskResults
calculateSessionRank: (sessionID, goalStates) ->
humansDestroyed = goalStates["destroy-humans"].status is "success"
ogresDestroyed = goalStates["destroy-ogres"].status is "success"
console.log "Humans destroyed:#{humansDestroyed}"
console.log "Ogres destroyed:#{ogresDestroyed}"
console.log "Team Session Map: #{JSON.stringify @teamSessionMap}"
if humansDestroyed is ogresDestroyed
return 0
else if humansDestroyed and @teamSessionMap["ogres"] is sessionID
return 0
else if humansDestroyed and @teamSessionMap["ogres"] isnt sessionID
return 1
else if ogresDestroyed and @teamSessionMap["humans"] is sessionID
return 0
else
return 1
fetchGoalsFromWorldNoteChain: -> return @god.goalManager.world.scripts[0].noteChain[0].goals.add
manuallyGenerateGoalStates: ->
goalStates =
"destroy-humans":
keyFrame: 0
killed:
"Human Base": false
status: "incomplete"
"destroy-ogres":
keyFrame:0
killed:
"Ogre Base": false
status: "incomplete"
setupGodSpells: ->
@generateSpellsObject()
@god.spells = @spells
generateSpellsObject: (currentUserCodeMap) ->
@userCodeMap = currentUserCodeMap
@spells = {}
for thang in @level.attributes.thangs
continue if @thangIsATemplate thang
@generateSpellKeyToSourceMapPropertiesFromThang thang
thangIsATemplate: (thang) ->
for component in thang.components
continue unless @componentHasProgrammableMethods component
for methodName, method of component.config.programmableMethods
return true if methodBelongsToTemplateThang method
return false
componentHasProgrammableMethods: (component) -> component.config? and _.has component.config, 'programmableMethods'
methodBelongsToTemplateThang: (method) -> typeof method is 'string'
generateSpellKeyToSourceMapPropertiesFromThang: (thang) =>
for component in thang.components
continue unless @componentHasProgrammableMethods component
for methodName, method of component.config.programmableMethods
spellKey = @generateSpellKeyFromThangIDAndMethodName thang.id, methodName
@createSpellAndAssignName spellKey, methodName
@createSpellThang thang, method, spellKey
@transpileSpell thang, spellKey, methodName
generateSpellKeyFromThangIDAndMethodName: (thang, methodName) ->
spellKeyComponents = [thang.id, methodName]
pathComponents[0] = _.string.slugify pathComponents[0]
pathComponents.join '/'
createSpellAndAssignName: (spellKey, spellName) ->
@spells[spellKey] ?= {}
@spells[spellKey].name = methodName
createSpellThang: (thang, method, spellKey) ->
@spells[spellKey].thangs ?= {}
@spells[spellKey].thangs[thang.id] ?= {}
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method
transpileSpell: (thang, spellKey, methodName) ->
slugifiedThangID = _.string.slugify thang.id
source = @currentUserCodeMap[slugifiedThangID]?[methodName] ? ""
@spells[spellKey].thangs[thang.id].aether.transpile source
createAether: (methodName, method) ->
aetherOptions =
functionName: methodName
protectAPI: false
includeFlow: false
return new Aether aetherOptions
class SimulationTask
constructor: (@rawData) ->
getLevelName: ->
levelName = @rawData.sessions?[0]?.levelID
return levelName if levelName?
@throwMalformedTaskError "The level name couldn't be deduced from the task."
generateTeamToSessionMap: ->
teamSessionMap = {}
for session in @rawData.sessions
@throwMalformedTaskError "Two players share the same team" if teamSessionMap[session.team]?
teamSessionMap[session.team] = session.sessionID
teamSessionMap
throwMalformedTaskError: (errorString) ->
throw new Error "The task was malformed, reason: #{errorString}"
getFirstSessionID: -> @rawData.sessions[0].sessionID
getTaskID: -> @rawData.taskID
getReceiptHandle: -> @rawData.receiptHandle
getSessions: -> @rawData.sessions
generateSpellKeyToSourceMap: ->
spellKeyToSourceMap = {}
for session in @rawData.sessions
teamSpells = session.teamSpells[session.team]
_.merge spellKeyToSourceMap, _.pick(session.code, teamSpells)
commonSpells = session.teamSpells["common"]
_.merge spellKeyToSourceMap, _.pick(session.code, commonSpells) if commonSpells?
spellKeyToSourceMap