codecombat/app/templates/play/campaign-view.jade

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a(href="/").picoctf-hide
img.small-nav-logo(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
.picoctf-show
a(href="http://staging.picoctf.com").picoctf-logo
img.small-nav-logo(src="http://picoctf.com/img/2014_logo_blue2.svg", title="picoCTF home", alt="picoCTF home")
a(href="http://codecombat.com").picoctf-powered-by
em.spr powered by
img(src="/images/pages/base/logo.png", title="Powered by CodeCombat - Learn how to code by playing a game ", alt="Powered by CodeCombat")
if campaign
.map
.gradient.horizontal-gradient.top-gradient
.gradient.vertical-gradient.right-gradient
.gradient.horizontal-gradient.bottom-gradient
.gradient.vertical-gradient.left-gradient
.map-background(alt="", draggable="false")
each level in levels
if !level.hidden
div(style="left: #{level.position.x}%; bottom: #{level.position.y}%; background-color: #{level.color}", class="level" + (level.next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + (levelStatusMap[level.slug] || ""), data-level-slug=level.slug, data-level-original=level.original, title=i18n(level, 'name') + (level.disabled ? ' (Coming Soon to Adventurers)' : ''))
if level.unlocksHero && (!level.purchasedHero || editorMode)
img.hero-portrait(src="/file/db/thang.type/#{level.unlocksHero}/portrait.png")
a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.slug}", disabled=level.disabled, data-level-slug=level.slug, data-level-path=level.levelPath || 'level', data-level-name=level.name)
if level.slug == 'lost-viking'
img.star(src="/file/db/thang.type/5441c3144e9aeb727cc97111/portrait.png")
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else if level.requiresSubscription
img.star(src="/images/pages/play/star.png")
if levelStatusMap[level.slug] === 'complete'
img.banner(src="/images/pages/play/level-banner-complete.png")
if levelStatusMap[level.slug] === 'started'
img.banner(src="/images/pages/play/level-banner-started.png")
if levelDifficultyMap[level.slug]
.level-difficulty-banner-text= levelDifficultyMap[level.slug]
div(style="left: #{level.position.x}%; bottom: #{level.position.y}%", class="level-shadow" + (level.next ? " next" : "") + " " + (levelStatusMap[level.slug] || ""))
.level-info-container(data-level-slug=level.slug, data-level-path=level.levelPath || 'level', data-level-name=level.name)
- var playCount = levelPlayCountMap[level.slug]
.progress.progress-striped.active.hide
.progress-bar(style="width: 100%")
- var showsLeaderboard = levelStatusMap[level.slug] === 'complete' && ((level.scoreTypes && level.scoreTypes.length) || ['hero-ladder', 'course-ladder'].indexOf(level.type) !== -1);
div(class="level-info " + (levelStatusMap[level.slug] || "") + (level.requiresSubscription ? " premium" : "") + (showsLeaderboard ? " shows-leaderboard" : ""))
.level-status
h3= i18n(level, 'name') + (level.disabled ? " (Coming soon!)" : (level.locked ? " (Locked)" : ""))
- var description = i18n(level, 'description') || level.description || ""
.level-description!= marked(description, {sanitize: !picoCTF})
if level.disabled
p
span.spr(data-i18n="play.awaiting_levels_adventurer_prefix") We release five levels per week.
a.spr(href="/contribute/adventurer")
strong(data-i18n="play.awaiting_levels_adventurer") Sign up as an Adventurer
span.spl(data-i18n="play.awaiting_levels_adventurer_suffix") to be the first to play new levels.
if level.displayConcepts && level.displayConcepts.length
p
for concept in level.displayConcepts
kbd(data-i18n="concepts." + concept)
if !level.disabled && !level.locked
if playCount && playCount.sessions
.play-counts.hidden
span.spl.spr= playCount.sessions
span(data-i18n="play.players") players
span.spr , #{Math.round(playCount.playtime / 3600)}
span(data-i18n="play.hours_played") hours played
if showsLeaderboard
button.btn.btn-warning.btn.btn-lg.btn-illustrated.view-solutions(data-level-slug=level.slug)
span(data-i18n="leaderboard.scores")
button.btn.btn-success.btn.btn-lg.btn-illustrated.start-level(data-i18n="common.play") Play
if me.get('courseInstances') && me.get('courseInstances').length
.course-version.hidden(data-level-original=level.original)
em(data-i18n="general.or")
| ...
br
button.btn.btn-primary.btn.btn-lg.btn-illustrated
span(data-i18n="play.play_classroom_version") Play Classroom Version
else if level.unlocksHero && !level.purchasedHero
img.hero-portrait(src="/file/db/thang.type/#{level.unlocksHero}/portrait.png", style="left: #{level.position.x}%; bottom: #{level.position.y}%;")
for adjacentCampaign in adjacentCampaigns
a(href=(editorMode ? "/editor/campaign/" : "/play/") + adjacentCampaign.slug)
span.glyphicon.glyphicon-share-alt.campaign-switch(style=adjacentCampaign.style, title=adjacentCampaign.name, data-campaign-id=adjacentCampaign.id)
else
.portal
.portals
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for campaignSlug in ['dungeon', 'forest', 'desert', 'mountain', 'glacier', 'volcano']
- var campaign = campaigns[campaignSlug];
- var godmode = me.get('permissions', true).indexOf('godmode') != -1;
div(class="campaign #{campaignSlug}" + (campaign ? "" : " silhouette") + (campaign && campaign.locked && !godmode ? " locked" : ""), data-campaign-slug=campaignSlug)
.campaign-label
h2.campaign-name
if campaign
span= i18n(campaign.attributes, 'fullName')
else
span ???
if campaign && campaign.levelsTotal
h3.levels-completed
span= campaign.levelsCompleted
| /
span= campaign.levelsTotal
if campaign && campaign.locked && !godmode
h3.campaign-locked(data-i18n="play.locked") Locked
else if campaign
btn(data-i18n="common.play").btn.btn-illustrated.btn-lg.btn-success.play-button
if campaign && campaign.get('description')
p.campaign-description
span= i18n(campaign.attributes, 'description')
.game-controls.header-font.picoctf-hide
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button.btn.poll.hidden(data-i18n="[title]play.poll")
a.btn.clans(href="/clans", data-i18n="[title]clans.clans")
button.btn.items(data-toggle='coco-modal', data-target='play/modal/PlayItemsModal', data-i18n="[title]play.items")
button.btn.heroes(data-toggle='coco-modal', data-target='play/modal/PlayHeroesModal', data-i18n="[title]play.heroes")
button.btn.achievements(data-toggle='coco-modal', data-target='play/modal/PlayAchievementsModal', data-i18n="[title]play.achievements")
if me.get('anonymous') === false || me.get('iosIdentifierForVendor') || isIPadApp
button.btn.gems(data-toggle='coco-modal', data-target='play/modal/BuyGemsModal', data-i18n="[title]play.buy_gems")
if !me.get('anonymous', true)
button.btn.account(data-toggle='coco-modal', data-target='play/modal/PlayAccountModal', data-i18n="[title]play.account")
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//if me.isAdmin()
// button.btn.settings(data-toggle='coco-modal', data-target='play/modal/PlaySettingsModal', data-i18n="[title]play.settings")
if me.get('anonymous', true)
button.btn.settings(data-toggle='coco-modal', data-target='core/AuthModal', data-i18n="[title]play.settings")
.user-status.header-font.picoctf-hide
.user-status-line
span.gem.gem-30
span#gems-count.spr= me.gems()
span.level-indicator(data-i18n="general.player_level")
span.player-level.spr= me.level()
span.player-hero-icon
if me.get('anonymous')
span.player-name.spr(data-i18n="play.anonymous") Anonymous Player
button.btn.btn-illustrated.login-button.btn-warning(data-i18n="login.log_in")
button.btn.btn-illustrated.signup-button.btn-danger(data-i18n="signup.sign_up")
else
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a(data-toggle="coco-modal", data-target="play/modal/PlayAccountModal").player-name.spr= me.get('name')
button#logout-button.btn.btn-illustrated.btn-warning(data-i18n="login.log_out") Log Out
if me.isPremium()
button.btn.btn-illustrated.btn-primary(data-i18n="nav.contact", data-toggle="coco-modal", data-target="core/ContactModal") Contact
button.btn.btn-lg.btn-inverse.campaign-control-button#volume-button(data-i18n="[title]play.adjust_volume", title="Adjust volume")
.glyphicon.glyphicon-volume-off
.glyphicon.glyphicon-volume-down
.glyphicon.glyphicon-volume-up
if campaign && !editorMode
button.btn.btn-lg.btn-inverse.campaign-control-button.picoctf-hide#back-button(data-i18n="[title]resources.campaigns", title="Campaigns")
.glyphicon.glyphicon-globe
if editorMode
button.btn.btn-lg.btn-inverse.campaign-control-button#clear-storage-button(data-i18n="[title]editor.clear_storage", title="Clear your local changes")
.glyphicon.glyphicon-refresh
if campaign && campaign.loaded
h1#campaign-status
.campaign-status-background
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.campaign-name
- var fullName = i18n(campaign.attributes, 'fullName')
if (me.get('preferredLanguage', true) || 'en-US').split('-')[0] == 'en' || fullName != campaign.get('fullName')
// We have a translation.
span= fullName
.levels-completed
span= levelsCompleted
| /
span= levelsTotal