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CocoView = require ' views/kinds/CocoView '
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template = require ' templates/play/level/playback '
{ me } = require ' lib/auth '
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module.exports = class LevelPlaybackView extends CocoView
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id: ' playback-view '
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template: template
subscriptions:
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' level:disable-controls ' : ' onDisableControls '
' level:enable-controls ' : ' onEnableControls '
' level:set-playing ' : ' onSetPlaying '
' level:toggle-playing ' : ' onTogglePlay '
' level:scrub-forward ' : ' onScrubForward '
' level:scrub-back ' : ' onScrubBack '
' level:set-volume ' : ' onSetVolume '
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' surface:frame-changed ' : ' onFrameChanged '
' god:new-world-created ' : ' onNewWorld '
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' god:streaming-world-updated ' : ' onNewWorld '
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' level:set-letterbox ' : ' onSetLetterbox '
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' tome:cast-spells ' : ' onTomeCast '
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' playback:real-time-playback-ended ' : ' onRealTimePlaybackEnded '
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' playback:stop-real-time-playback ' : ' onStopRealTimePlayback '
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' real-time-multiplayer:manual-cast ' : ' onRealTimeMultiplayerCast '
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events:
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' click # music-button ' : ' onToggleMusic '
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' click # zoom-in-button ' : -> Backbone . Mediator . publish ' camera:zoom-in ' , { } unless @ shouldIgnore ( )
' click # zoom-out-button ' : -> Backbone . Mediator . publish ' camera:zoom-out ' , { } unless @ shouldIgnore ( )
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' click # volume-button ' : ' onToggleVolume '
' click # play-button ' : ' onTogglePlay '
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' click ' : -> Backbone . Mediator . publish ' tome:focus-editor ' , { } unless @ realTime
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' mouseenter # timeProgress ' : ' onProgressEnter '
' mouseleave # timeProgress ' : ' onProgressLeave '
' mousemove # timeProgress ' : ' onProgressHover '
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' tapstart # timeProgress ' : ' onProgressTapStart '
' tapend # timeProgress ' : ' onProgressTapEnd '
' tapmove # timeProgress ' : ' onProgressTapMove '
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shortcuts:
' ⌘+p, p, ctrl+p ' : ' onTogglePlay '
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' ⌘+[, ctrl+[ ' : ' onScrubBack '
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' ⌘+⇧+[, ctrl+⇧+[ ' : ' onSingleScrubBack '
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' ⌘+], ctrl+] ' : ' onScrubForward '
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' ⌘+⇧+], ctrl+⇧+] ' : ' onSingleScrubForward '
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constructor: ->
super ( arguments . . . )
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me . on ( ' change:music ' , @ updateMusicButton , @ )
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afterRender: ->
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super ( )
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@$progressScrubber = $ ( ' .scrubber .progress ' , @ $el )
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@ hookUpScrubber ( )
@ updateMusicButton ( )
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$ ( window ) . on ( ' resize ' , @ onWindowResize )
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ua = navigator . userAgent . toLowerCase ( )
if /safari/ . test ( ua ) and not /chrome/ . test ( ua )
@ $el . find ( ' .toggle-fullscreen ' ) . hide ( )
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@ timePopup ? = new HoverPopup
t = $ . i18n . t
@second = t ' units.second '
@seconds = t ' units.seconds '
@minute = t ' units.minute '
@minutes = t ' units.minutes '
@goto = t ' play_level.time_goto '
@current = t ' play_level.time_current '
@total = t ' play_level.time_total '
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@ $el . find ( ' # play-button ' ) . css ( ' visibility ' , ' hidden ' ) if @ options . levelID in [ ' dungeons-of-kithgard ' , ' gems-in-the-deep ' , ' shadow-guard ' , ' true-names ' ] # Don't show for first few levels, confuses new players.
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updatePopupContent: ->
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@ timePopup ? . updateContent " <h2> #{ @ timeToString @ newTime } </h2> #{ @ formatTime ( @ current , @ currentTime ) } <br/> #{ @ formatTime ( @ total , @ totalTime ) } "
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# These functions could go to some helper class
pad2: (num) ->
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if not num ? or num is 0 then ' 00 ' else ( ( if num < 10 then ' 0 ' else ' ' ) + num )
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formatTime: (text, time) =>
" #{ text } \t #{ @ timeToString time } "
timeToString: (time=0, withUnits=false) ->
mins = Math . floor ( time / 60 )
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secs = ( time - mins * 60 ) . toFixed ( 1 )
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if withUnits
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ret = ' '
ret = ( mins + ' ' + ( if mins is 1 then @ minute else @ minutes ) ) if ( mins > 0 )
ret = ( ret + ' ' + secs + ' ' + ( if secs is 1 then @ second else @ seconds ) ) if ( secs > 0 or mins is 0 )
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else
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" #{ mins } : #{ @ pad2 secs } "
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# callbacks
updateMusicButton: ->
@ $el . find ( ' # music-button ' ) . toggleClass ( ' music-on ' , me . get ( ' music ' ) )
onSetLetterbox: (e) ->
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return if @ realTime
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@ togglePlaybackControls ! e . on
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@disabled = e . on
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togglePlaybackControls: (to) ->
buttons = @ $el . find ' # play-button, .scrubber-handle '
buttons . css ' visibility ' , if to then ' visible ' else ' hidden '
onTomeCast: (e) ->
return unless e . realTime
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@realTime = true
@ togglePlaybackControls false
Backbone . Mediator . publish ' playback:real-time-playback-started ' , { }
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Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ' real-time-playback-start ' , volume: 1
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Backbone . Mediator . publish ' level:set-letterbox ' , on : true if @ options . level . get ( ' type ' , true ) is [ ' hero ' ] # not with flags...?
Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
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onRealTimeMultiplayerCast: (e) ->
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@realTime = true
@ togglePlaybackControls false
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Backbone . Mediator . publish ' playback:real-time-playback-waiting ' , { }
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onWindowResize: (s...) =>
@barWidth = $ ( ' .progress ' , @ $el ) . width ( )
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onNewWorld: (e) ->
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@ updateBarWidth e . world . frames . length , e . world . maxTotalFrames , e . world . dt
updateBarWidth: (loadedFrameCount, maxTotalFrames, dt) ->
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@totalTime = ( loadedFrameCount - 1 ) * dt
pct = parseInt ( 100 * loadedFrameCount / ( maxTotalFrames - 1 ) ) + ' % '
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@barWidth = $ ( ' .progress ' , @ $el ) . css ( ' width ' , pct ) . show ( ) . width ( )
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$ ( ' .scrubber .progress ' , @ $el ) . slider ( ' enable ' , true )
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@newTime = 0
@currentTime = 0
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@lastLoadedFrameCount = loadedFrameCount
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onDisableControls: (e) ->
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if not e . controls or ' playback ' in e . controls
@disabled = true
$ ( ' button ' , @ $el ) . addClass ( ' disabled ' )
try
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@ $progressScrubber . slider ( ' disable ' , true )
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catch error
console . warn ( ' error disabling scrubber ' , error )
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@ timePopup ? . disable ( )
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$ ( ' # volume-button ' , @ $el ) . removeClass ( ' disabled ' )
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@ $el . addClass ' controls-disabled '
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onEnableControls: (e) ->
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return if @ realTime
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if not e . controls or ' playback ' in e . controls
@disabled = false
$ ( ' button ' , @ $el ) . removeClass ( ' disabled ' )
try
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@ $progressScrubber . slider ( ' enable ' , true )
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catch error
console . warn ( ' error enabling scrubber ' , error )
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@ timePopup ? . enable ( )
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@ $el . removeClass ' controls-disabled '
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onSetPlaying: (e) ->
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@playing = ( e ? { } ) . playing ? true
button = @ $el . find ' # play-button '
ended = button . hasClass ' ended '
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changed = button . hasClass ( ' playing ' ) isnt @ playing
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button . toggleClass ( ' playing ' , @ playing and not ended ) . toggleClass ( ' paused ' , not @ playing and not ended )
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Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ( if @ playing then ' playback-play ' else ' playback-pause ' ) , volume: 1
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return # don't stripe the bar
bar = @ $el . find ' .scrubber .progress '
bar . toggleClass ( ' progress-striped ' , @ playing and not ended ) . toggleClass ( ' active ' , @ playing and not ended )
onSetVolume: (e) ->
classes = [ ' vol-off ' , ' vol-down ' , ' vol-up ' ]
button = $ ( ' # volume-button ' , @ $el )
button . removeClass ( c ) for c in classes
button . addClass ( classes [ 0 ] ) if e . volume <= 0.0
button . addClass ( classes [ 1 ] ) if e . volume > 0.0 and e . volume < 1.0
button . addClass ( classes [ 2 ] ) if e . volume >= 1.0
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onScrub: (e, options) ->
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e ? . preventDefault ? ( )
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options.scrubDuration = 500
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Backbone . Mediator . publish ( ' level:set-time ' , options )
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onScrubForward: (e) ->
@ onScrub e , ratioOffset: 0.05
onSingleScrubForward: (e) ->
@ onScrub e , frameOffset: 1
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onScrubBack: (e) ->
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@ onScrub e , ratioOffset: - 0.05
onSingleScrubBack: (e) ->
@ onScrub e , frameOffset: - 1
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onFrameChanged: (e) ->
if e . progress isnt @ lastProgress
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@currentTime = e . frame / e . world . frameRate
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@ updatePopupContent ( ) if @ timePopup ? . shown
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@ updateProgress ( e . progress , e . world )
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@ updatePlayButton ( e . progress )
@lastProgress = e . progress
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onProgressEnter: (e) ->
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# Why it needs itself as parameter you ask? Ask Twitter instead.
@ timePopup ? . enter @ timePopup
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onProgressLeave: (e) ->
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@ timePopup ? . leave @ timePopup
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onProgressHover: (e, offsetX) ->
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timeRatio = @ $progressScrubber . width ( ) / @ totalTime
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offsetX ? = e . clientX - $ ( e . target ) . closest ( ' # timeProgress ' ) . offset ( ) . left
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@newTime = offsetX / timeRatio
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@ updatePopupContent ( )
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@ timePopup ? . onHover e
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# Show it instantaneously if close enough to current time.
if @ timePopup and Math . abs ( @ currentTime - @ newTime ) < 1 and not @ timePopup . shown
@ timePopup . show ( )
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onProgressTapStart: (e, touchData) ->
return unless application . isIPadApp
@ onProgressEnter e
screenOffsetX = e . clientX ? touchData ? . position . x ? 0
offsetX = screenOffsetX - $ ( e . target ) . closest ( ' # timeProgress ' ) . offset ( ) . left
offsetX = Math . max offsetX , 0
@ scrubTo offsetX / @ $progressScrubber . width ( )
@ onTogglePlay ( ) if @ $el . find ( ' # play-button ' ) . hasClass ' playing '
onProgressTapEnd: (e, touchData) ->
return unless application . isIPadApp
@ onProgressLeave e
onProgressTapMove: (e, touchData) ->
return unless application . isIPadApp # Not sure why the tap events would fire when it's not one.
screenOffsetX = e . clientX ? touchData ? . position . x ? 0
offsetX = screenOffsetX - $ ( e . target ) . closest ( ' # timeProgress ' ) . offset ( ) . left
offsetX = Math . max offsetX , 0
@ onProgressHover e , offsetX
@ scrubTo offsetX / @ $progressScrubber . width ( )
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updateProgress: (progress, world) ->
if world . frames . length isnt @ lastLoadedFrameCount
@ updateBarWidth world . frames . length , world . maxTotalFrames , world . dt
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wasLoaded = @ worldCompletelyLoaded
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@worldCompletelyLoaded = world . frames . length is world . totalFrames
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if @ realTime and @ worldCompletelyLoaded and not wasLoaded
Backbone . Mediator . publish ' playback:real-time-playback-ended ' , { }
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Backbone . Mediator . publish ' level:set-letterbox ' , on : false
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$ ( ' .scrubber .progress-bar ' , @ $el ) . css ( ' width ' , " #{ progress * 100 } % " )
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updatePlayButton: (progress) ->
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playButton = @ $el . find ( ' # play-button ' )
wasEnded = playButton . hasClass ( ' ended ' )
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if @ worldCompletelyLoaded and progress >= 0.99 and @ lastProgress < 0.99
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playButton . removeClass ( ' playing ' ) . removeClass ( ' paused ' ) . addClass ( ' ended ' )
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Backbone . Mediator . publish ' level:set-letterbox ' , on : false if @ realTime
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Backbone . Mediator . publish ' playback:real-time-playback-ended ' , { } if @ realTime
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if progress < 0.99 and @ lastProgress >= 0.99
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playButton . removeClass ( ' ended ' )
playButton . addClass ( if @ playing then ' playing ' else ' paused ' )
isEnded = playButton . hasClass ( ' ended ' )
if wasEnded isnt isEnded
Backbone . Mediator . publish ' playback:ended-changed ' , ended: isEnded
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onRealTimePlaybackEnded: (e) ->
return unless @ realTime
@realTime = false
@ togglePlaybackControls true
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Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ' real-time-playback-end ' , volume: 1
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onStopRealTimePlayback: (e) ->
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Backbone . Mediator . publish ' level:set-letterbox ' , on : false
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Backbone . Mediator . publish ' playback:real-time-playback-ended ' , { }
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# to refactor
hookUpScrubber: ->
@sliderIncrements = 500 # max slider width before we skip pixels
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@ $progressScrubber . slider (
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max: @ sliderIncrements
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animate: ' slow '
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slide: (event, ui) =>
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return if @ shouldIgnore ( )
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++ @ slideCount
oldRatio = @ getScrubRatio ( )
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@ scrubTo ui . value / @ sliderIncrements
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if ratioChange = @ getScrubRatio ( ) - oldRatio
sound = " playback-scrub-slide- #{ if ratioChange > 0 then ' forward ' else ' back ' } - #{ @ slideCount % 3 } "
Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: sound , volume: Math . min 1 , Math . abs ratioChange * 50
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start: (event, ui) =>
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return if @ shouldIgnore ( )
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@slideCount = 0
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@wasPlaying = @ playing and not $ ( ' # play-button ' ) . hasClass ( ' ended ' )
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Backbone . Mediator . publish ' level:set-playing ' , { playing: false }
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Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ' playback-scrub-start ' , volume: 0.5
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stop: (event, ui) =>
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return if @ shouldIgnore ( )
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@actualProgress = ui . value / @ sliderIncrements
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Backbone . Mediator . publish ' playback:manually-scrubbed ' , ratio: @ actualProgress # For scripts
Backbone . Mediator . publish ' level:set-playing ' , { playing: @ wasPlaying }
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if @ slideCount < 3
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@wasPlaying = false
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Backbone . Mediator . publish ' level:set-playing ' , { playing: false }
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@ $el . find ( ' .scrubber-handle ' ) . effect ( ' bounce ' , { times: 2 } )
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else
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Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ' playback-scrub-end ' , volume: 0.5
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)
getScrubRatio: ->
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@ $progressScrubber . find ( ' .progress-bar ' ) . width ( ) / @ $progressScrubber . width ( )
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scrubTo: (ratio, duration=0) ->
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return if @ shouldIgnore ( )
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Backbone . Mediator . publish ' level:set-time ' , ratio: ratio , scrubDuration: duration
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shouldIgnore: -> return @ disabled or @ realTime
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onTogglePlay: (e) ->
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e ? . preventDefault ? ( )
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return if @ shouldIgnore ( )
button = $ ( ' # play-button ' )
willPlay = button . hasClass ( ' paused ' ) or button . hasClass ( ' ended ' )
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Backbone . Mediator . publish ' level:set-playing ' , playing: willPlay
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$ ( document . activeElement ) . blur ( )
onToggleVolume: (e) ->
button = $ ( e . target ) . closest ( ' # volume-button ' )
classes = [ ' vol-off ' , ' vol-down ' , ' vol-up ' ]
volumes = [ 0 , 0.4 , 1.0 ]
for oldClass , i in classes
if button . hasClass oldClass
newI = ( i + 1 ) % classes . length
break
else if i is classes . length - 1 # no oldClass
newI = 2
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Backbone . Mediator . publish ' level:set-volume ' , volume: volumes [ newI ]
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$ ( document . activeElement ) . blur ( )
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onToggleMusic: (e) ->
e ? . preventDefault ( )
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me . set ( ' music ' , not me . get ( ' music ' , true ) )
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me . patch ( )
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$ ( document . activeElement ) . blur ( )
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destroy: ->
me . off ( ' change:music ' , @ updateMusicButton , @ )
$ ( window ) . off ( ' resize ' , @ onWindowResize )
@onWindowResize = null
super ( )
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# popover that shows at the current mouse position on the progressbar, using the bootstrap popover.
# Could make this into a jQuery plugins itself theoretically.
class HoverPopup extends $ . fn . popover . Constructor
constructor: () ->
@enabled = true
@shown = false
@type = ' HoverPopup '
@options =
placement: ' top '
container: ' body '
animation: true
html: true
delay:
show: 400
@$element = $ ( ' # timeProgress ' )
@$tip = $ ( ' # timePopover ' )
@content = ' '
getContent: -> @ content
show: ->
unless @ shown
super ( )
@shown = true
updateContent: (@content) ->
@ setContent ( )
@ $tip . addClass ( ' fade top in ' )
onHover: (@e) ->
pos = @ getPosition ( )
actualWidth = @ $tip [ 0 ] . offsetWidth
actualHeight = @ $tip [ 0 ] . offsetHeight
calculatedOffset =
top: pos . top - actualHeight
left: pos . left + pos . width / 2 - actualWidth / 2
this . applyPlacement ( calculatedOffset , ' top ' )
getPosition: ->
top: @ $element . offset ( ) . top
left: if @ e ? then @ e . pageX else @ $element . offset ( ) . left
height: 0
width: 0
hide: ->
super ( )
@shown = false
disable: ->
super ( )
@ hide ( )