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CocoView = require ' views/kinds/CocoView '
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template = require ' templates/play/level/tome/spell '
{ me } = require ' lib/auth '
filters = require ' lib/image_filter '
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Range = ace . require ( ' ace/range ' ) . Range
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UndoManager = ace . require ( ' ace/undomanager ' ) . UndoManager
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Problem = require ' ./Problem '
SpellDebugView = require ' ./SpellDebugView '
SpellToolbarView = require ' ./SpellToolbarView '
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LevelComponent = require ' models/LevelComponent '
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UserCodeProblem = require ' models/UserCodeProblem '
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module.exports = class SpellView extends CocoView
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id: ' spell-view '
className: ' shown '
template: template
controlsEnabled: true
eventsSuppressed: true
writable: true
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editModes:
' javascript ' : ' ace/mode/javascript '
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' coffeescript ' : ' ace/mode/coffee '
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' python ' : ' ace/mode/python '
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' clojure ' : ' ace/mode/clojure '
' lua ' : ' ace/mode/lua '
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' io ' : ' ace/mode/text '
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keyBindings:
' default ' : null
' vim ' : ' ace/keyboard/vim '
' emacs ' : ' ace/keyboard/emacs '
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subscriptions:
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' level:disable-controls ' : ' onDisableControls '
' level:enable-controls ' : ' onEnableControls '
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' surface:frame-changed ' : ' onFrameChanged '
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' surface:coordinate-selected ' : ' onCoordinateSelected '
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' god:new-world-created ' : ' onNewWorld '
' god:user-code-problem ' : ' onUserCodeProblem '
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' god:non-user-code-problem ' : ' onNonUserCodeProblem '
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' tome:manual-cast ' : ' onManualCast '
' tome:reload-code ' : ' onCodeReload '
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' tome:spell-changed ' : ' onSpellChanged '
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' level:session-will-save ' : ' onSessionWillSave '
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' modal:closed ' : ' focus '
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' tome:focus-editor ' : ' focus '
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' tome:spell-statement-index-updated ' : ' onStatementIndexUpdated '
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' tome:change-language ' : ' onChangeLanguage '
' tome:change-config ' : ' onChangeEditorConfig '
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' tome:update-snippets ' : ' addZatannaSnippets '
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' tome:insert-snippet ' : ' onInsertSnippet '
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' tome:spell-beautify ' : ' onSpellBeautify '
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' tome:maximize-toggled ' : ' onMaximizeToggled '
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' script:state-changed ' : ' onScriptStateChange '
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events:
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' mouseout ' : ' onMouseOut '
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constructor: (options) ->
super options
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@worker = options . worker
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@session = options . session
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@ listenTo ( @ session , ' change:multiplayer ' , @ onMultiplayerChanged )
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@spell = options . spell
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@problems = [ ]
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@savedProblems = { } # Cache saved user code problems to prevent duplicates
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@writable = false unless me . team in @ spell . permissions . readwrite # TODO: make this do anything
@highlightCurrentLine = _ . throttle @ highlightCurrentLine , 100
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$ ( window ) . on ' resize ' , @ onWindowResize
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afterRender: ->
super ( )
@ createACE ( )
@ createACEShortcuts ( )
@ fillACE ( )
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if @ session . get ( ' multiplayer ' )
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@ createFirepad ( )
else
# needs to happen after the code generating this view is complete
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_ . defer @ onAllLoaded
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createACE: ->
# Test themes and settings here: http://ace.ajax.org/build/kitchen-sink.html
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aceConfig = me . get ( ' aceConfig ' ) ? { }
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@ destroyAceEditor ( @ ace )
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@ace = ace . edit @ $el . find ( ' .ace ' ) [ 0 ]
@aceSession = @ ace . getSession ( )
@aceDoc = @ aceSession . getDocument ( )
@ aceSession . setUseWorker false
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@ aceSession . setMode @ editModes [ @ spell . language ]
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@ aceSession . setWrapLimitRange null
@ aceSession . setUseWrapMode true
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@ aceSession . setNewLineMode ' unix '
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@ aceSession . setUseSoftTabs true
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@ ace . setTheme ' ace/theme/textmate '
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@ ace . setDisplayIndentGuides aceConfig . indentGuides
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@ ace . setShowPrintMargin false
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@ ace . setShowInvisibles aceConfig . invisibles
@ ace . setBehavioursEnabled aceConfig . behaviors
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@ ace . setAnimatedScroll true
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@ ace . setKeyboardHandler @ keyBindings [ aceConfig . keyBindings ? ' default ' ]
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@ toggleControls null , @ writable
@ aceSession . selection . on ' changeCursor ' , @ onCursorActivity
$ ( @ ace . container ) . find ( ' .ace_gutter ' ) . on ' click ' , ' .ace_error, .ace_warning, .ace_info ' , @ onAnnotationClick
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@ initAutocomplete aceConfig . liveCompletion ? true
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createACEShortcuts: ->
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@aceCommands = aceCommands = [ ]
ace = @ ace
addCommand = (c) ->
ace . commands . addCommand c
aceCommands . push c . name
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addCommand
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name: ' run-code '
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bindKey: { win: ' Shift-Enter|Ctrl-Enter ' , mac: ' Shift-Enter|Command-Enter|Ctrl-Enter ' }
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exec: -> Backbone . Mediator . publish ' tome:manual-cast ' , { }
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addCommand
name: ' run-code-real-time '
bindKey: { win: ' Ctrl-Shift-Enter ' , mac: ' Command-Shift-Enter|Ctrl-Shift-Enter ' }
exec: -> Backbone . Mediator . publish ' tome:manual-cast ' , { realTime: true }
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addCommand
name: ' no-op '
bindKey: { win: ' Ctrl-S ' , mac: ' Command-S|Ctrl-S ' }
exec: -> # just prevent page save call
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addCommand
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name: ' toggle-playing '
bindKey: { win: ' Ctrl-P ' , mac: ' Command-P|Ctrl-P ' }
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exec: -> Backbone . Mediator . publish ' level:toggle-playing ' , { }
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addCommand
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name: ' end-current-script '
bindKey: { win: ' Shift-Space ' , mac: ' Shift-Space ' }
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# passEvent: true # https://github.com/ajaxorg/ace/blob/master/lib/ace/keyboard/keybinding.js#L114
# No easy way to selectively cancel shift+space, since we don't get access to the event.
# Maybe we could temporarily set ourselves to read-only if we somehow know that a script is active?
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exec: =>
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if @ scriptRunning
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Backbone . Mediator . publish ' level:shift-space-pressed ' , { }
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else
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@ ace . insert ' '
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addCommand
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name: ' end-all-scripts '
bindKey: { win: ' Escape ' , mac: ' Escape ' }
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exec: -> Backbone . Mediator . publish ' level:escape-pressed ' , { }
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addCommand
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name: ' toggle-grid '
bindKey: { win: ' Ctrl-G ' , mac: ' Command-G|Ctrl-G ' }
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exec: -> Backbone . Mediator . publish ' level:toggle-grid ' , { }
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addCommand
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name: ' toggle-debug '
bindKey: { win: ' Ctrl- \\ ' , mac: ' Command- \\ |Ctrl- \\ ' }
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exec: -> Backbone . Mediator . publish ' level:toggle-debug ' , { }
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addCommand
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name: ' toggle-pathfinding '
bindKey: { win: ' Ctrl-O ' , mac: ' Command-O|Ctrl-O ' }
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exec: -> Backbone . Mediator . publish ' level:toggle-pathfinding ' , { }
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addCommand
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name: ' level-scrub-forward '
bindKey: { win: ' Ctrl-] ' , mac: ' Command-]|Ctrl-] ' }
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exec: -> Backbone . Mediator . publish ' level:scrub-forward ' , { }
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addCommand
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name: ' level-scrub-back '
bindKey: { win: ' Ctrl-[ ' , mac: ' Command-[|Ctrl-] ' }
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exec: -> Backbone . Mediator . publish ' level:scrub-back ' , { }
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addCommand
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name: ' spell-step-forward '
bindKey: { win: ' Ctrl-Alt-] ' , mac: ' Command-Alt-]|Ctrl-Alt-] ' }
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exec: -> Backbone . Mediator . publish ' tome:spell-step-forward ' , { }
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addCommand
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name: ' spell-step-backward '
bindKey: { win: ' Ctrl-Alt-[ ' , mac: ' Command-Alt-[|Ctrl-Alt-] ' }
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exec: -> Backbone . Mediator . publish ' tome:spell-step-backward ' , { }
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addCommand
name: ' spell-beautify '
bindKey: { win: ' Ctrl-Shift-B ' , mac: ' Command-Shift-B|Ctrl-Shift-B ' }
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exec: -> Backbone . Mediator . publish ' tome:spell-beautify ' , { }
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addCommand
name: ' prevent-line-jump '
bindKey: { win: ' Ctrl-L ' , mac: ' Command-L ' }
passEvent: true
exec: -> # just prevent default ACE go-to-line alert
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addCommand
name: ' open-fullscreen-editor '
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bindKey: { win: ' Ctrl-Shift-M ' , mac: ' Command-Shift-M|Ctrl-Shift-M ' }
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exec: -> Backbone . Mediator . publish ' tome:toggle-maximize ' , { }
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fillACE: ->
@ ace . setValue @ spell . source
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@ aceSession . setUndoManager ( new UndoManager ( ) )
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@ ace . clearSelection ( )
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initAutocomplete: (@autocomplete) ->
# TODO: Turn on more autocompletion based on level sophistication
# TODO: E.g. using the language default snippets yields a bunch of crazy non-beginner suggestions
# TODO: Options logic shouldn't exist both here and in updateAutocomplete()
@zatanna = new Zatanna @ ace ,
basic: false
liveCompletion: false
snippetsLangDefaults: false
completers:
keywords: false
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snippets: @ autocomplete
text: @ autocomplete
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autoLineEndings:
javascript: ' ; '
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popupFontSizePx: 16
popupWidthPx: 380
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updateAutocomplete: (@autocomplete) ->
@ zatanna ? . set ' snippets ' , @ autocomplete
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addZatannaSnippets: (e) ->
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# Snippet entry format:
# content: code inserted into document
# meta: displayed right-justfied in popup
# name: displayed left-justified in popup, and what's being matched
# tabTrigger: fallback for name field
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return unless @ zatanna and @ autocomplete
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snippetEntries = [ ]
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for group , props of e . propGroups
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for prop in props
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if _ . isString prop # organizePalette
owner = group
else # organizePaletteHero
owner = prop . owner
prop = prop . prop
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doc = _ . find ( e . allDocs [ ' __ ' + prop ] ? [ ] ) , (doc) ->
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return true if doc . owner is owner
return ( owner is ' this ' or owner is ' more ' ) and ( not doc . owner ? or doc . owner is ' this ' )
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if doc ? . snippets ? [ e . language ]
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entry =
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content: doc . snippets [ e . language ] . code
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meta: ' press enter '
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name: doc . name
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tabTrigger: doc . snippets [ e . language ] . tab
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if doc . name is ' findNearestEnemy '
# Remember if we have findNearestEnemy so attack snippet can be updated
haveFindNearestEnemy = true
if doc . name is ' attack '
# Postpone this until we know if findNearestEnemy is available
attackEntry = entry
else
snippetEntries . push entry
# TODO: Generalize this snippet replacement
# TODO: Where should this logic live, and what format should it be in?
if attackEntry ?
unless haveFindNearestEnemy
# No findNearestEnemy, so update attack snippet to string-based target
attackEntry.content = attackEntry . content . replace ' ${1:enemy} ' , ' " ${1:Enemy Name} " '
snippetEntries . push attackEntry
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# window.zatannaInstance = @zatanna
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# window.snippetEntries = snippetEntries
lang = @ editModes [ e . language ] . substr ' ace/mode/ ' . length
@ zatanna . addSnippets snippetEntries , lang
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onMultiplayerChanged: ->
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if @ session . get ( ' multiplayer ' )
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@ createFirepad ( )
else
@ firepad ? . dispose ( )
createFirepad: ->
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# load from firebase or the original source if there's nothing there
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return if @ firepadLoading
@eventsSuppressed = true
@loaded = false
@previousSource = @ ace . getValue ( )
@ ace . setValue ( ' ' )
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@ aceSession . setUndoManager ( new UndoManager ( ) )
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fireURL = ' https://codecombat.firebaseio.com/ ' + @ spell . pathComponents . join ( ' / ' )
@fireRef = new Firebase fireURL
firepadOptions = userId: me . id
@firepad = Firepad . fromACE @ fireRef , @ ace , firepadOptions
@ firepad . on ' ready ' , @ onFirepadLoaded
@firepadLoading = true
onFirepadLoaded: =>
@firepadLoading = false
firepadSource = @ ace . getValue ( )
if firepadSource
@spell.source = firepadSource
else
@ ace . setValue @ previousSource
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@ aceSession . setUndoManager ( new UndoManager ( ) )
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@ ace . clearSelection ( )
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@ onAllLoaded ( )
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onAllLoaded: =>
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@ spell . transpile @ spell . source
@spell.loaded = true
Backbone . Mediator . publish ' tome:spell-loaded ' , spell: @ spell
@eventsSuppressed = false # Now that the initial change is in, we can start running any changed code
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@ createToolbarView ( )
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createDebugView: ->
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return if @ options . level . get ( ' type ' , true ) is ' hero ' # We'll turn this on later, maybe, but not yet.
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@debugView = new SpellDebugView ace: @ ace , thang: @ thang , spell : @ spell
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@ $el . append @ debugView . render ( ) . $el . hide ( )
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createToolbarView: ->
@toolbarView = new SpellToolbarView ace: @ ace
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@ $el . append @ toolbarView . render ( ) . $el
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onMouseOut: (e) ->
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@ debugView ? . onMouseOut e
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getSource: ->
@ ace . getValue ( ) # could also do @firepad.getText()
setThang: (thang) ->
@ focus ( )
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@lastScreenLineCount = null
@ updateLines ( )
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return if thang . id is @ thang ? . id
@thang = thang
@spellThang = @ spell . thangs [ @ thang . id ]
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@ createDebugView ( ) unless @ debugView
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@ debugView ? . thang = @ thang
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@ toolbarView ? . toggleFlow false
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@ updateAether false , false
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# @addZatannaSnippets()
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@ highlightCurrentLine ( )
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cast: (preload=false, realTime=false) ->
Backbone . Mediator . publish ' tome:cast-spell ' , spell: @ spell , thang: @ thang , preload: preload , realTime: realTime
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notifySpellChanged: =>
Backbone . Mediator . publish ' tome:spell-changed ' , spell: @ spell
notifyEditingEnded: =>
return if @ aceDoc . undergoingFirepadOperation # from my Firepad ACE adapter
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Backbone . Mediator . publish ' tome:editing-ended ' , { }
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notifyEditingBegan: =>
return if @ aceDoc . undergoingFirepadOperation # from my Firepad ACE adapter
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Backbone . Mediator . publish ' tome:editing-began ' , { }
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updateLines: =>
# Make sure there are always blank lines for the player to type on, and that the editor resizes to the height of the lines.
lineCount = @ aceDoc . getLength ( )
lastLine = @ aceDoc . $lines [ lineCount - 1 ]
if lastLine isnt ' '
cursorPosition = @ ace . getCursorPosition ( )
wasAtEnd = cursorPosition . row is lineCount - 1 and cursorPosition . column is lastLine . length
@ aceDoc . insertNewLine row: lineCount , column: 0 #lastLine.length
@ ace . navigateLeft ( 1 ) if wasAtEnd
++ lineCount
screenLineCount = @ aceSession . getScreenLength ( )
if screenLineCount isnt @ lastScreenLineCount
@lastScreenLineCount = screenLineCount
lineHeight = @ ace . renderer . lineHeight or 20
tomeHeight = $ ( ' # tome-view ' ) . innerHeight ( )
spellListTabEntryHeight = $ ( ' # spell-list-tab-entry-view ' ) . outerHeight ( )
spellToolbarHeight = $ ( ' .spell-toolbar-view ' ) . outerHeight ( )
spellPaletteHeight = $ ( ' # spell-palette-view ' ) . outerHeight ( )
maxHeight = tomeHeight - spellListTabEntryHeight - spellToolbarHeight - spellPaletteHeight
linesAtMaxHeight = Math . floor ( maxHeight / lineHeight )
lines = Math . max 8 , Math . min ( screenLineCount + 4 , linesAtMaxHeight )
# 2 lines buffer is nice, but 4 leaves room to put problem alerts.
@ ace . setOptions minLines: lines , maxLines: lines
$ ( ' # spell-palette-view ' ) . css ( ' top ' , 38 + 45 + lineHeight * lines ) # Move spell palette up, slightly underlapping us.
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onManualCast: (e) ->
cast = @ $el . parent ( ) . length
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@ recompile cast , e . realTime
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@ focus ( ) if cast
onCodeReload: (e) ->
return unless e . spell is @ spell
@ reloadCode true
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@ ace . clearSelection ( )
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reloadCode: (cast=true) ->
@ updateACEText @ spell . originalSource
@ recompile cast
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Backbone . Mediator . publish ' tome:spell-loaded ' , spell: @ spell
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recompileIfNeeded: =>
@ recompile ( ) if @ recompileNeeded
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recompile: (cast=true, realTime=false) ->
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@ setRecompileNeeded false
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hasChanged = @ spell . source isnt @ getSource ( )
if hasChanged
@ spell . transpile @ getSource ( )
@ updateAether true , false
if cast and ( hasChanged or realTime )
@ cast ( false , realTime )
if hasChanged
@ notifySpellChanged ( )
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updateACEText: (source) ->
@eventsSuppressed = true
if @ firepad
@ firepad . setText source
else
@ ace . setValue source
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@ aceSession . setUndoManager ( new UndoManager ( ) )
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@eventsSuppressed = false
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try
@ ace . resize true # hack: @ace may not have updated its text properly, so we force it to refresh
catch error
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console . warn ' Error resizing ACE after an update: ' , error
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# Called from CastButtonView initially and whenever the delay is changed
setAutocastDelay: (@autocastDelay) ->
@ createOnCodeChangeHandlers ( )
createOnCodeChangeHandlers: ->
@ aceDoc . removeListener ' change ' , @ onCodeChangeMetaHandler if @ onCodeChangeMetaHandler
autocastDelay = @ autocastDelay ? 3000
onSignificantChange = [
_ . debounce @ setRecompileNeeded , autocastDelay - 100
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@currentAutocastHandler = _ . debounce @ recompileIfNeeded , autocastDelay
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]
onAnyChange = [
_ . debounce @ updateAether , 500
_ . debounce @ notifyEditingEnded , 1000
_ . throttle @ notifyEditingBegan , 250
_ . throttle @ notifySpellChanged , 300
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_ . throttle @ updateLines , 500
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]
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onSignificantChange . push _ . debounce @ checkRequiredCode , 1500 if requiredCodePerLevel [ @ options . level . get ( ' slug ' ) ]
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@onCodeChangeMetaHandler = =>
return if @ eventsSuppressed
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Backbone . Mediator . publish ' audio-player:play-sound ' , trigger: ' code-change ' , volume: 0.5
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if @ spellThang
@ spell . hasChangedSignificantly @ getSource ( ) , @ spellThang . aether . raw , (hasChanged) =>
if not @ spellThang or hasChanged
callback ( ) for callback in onSignificantChange # Do these first
callback ( ) for callback in onAnyChange # Then these
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@ aceDoc . on ' change ' , @ onCodeChangeMetaHandler
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setRecompileNeeded: (@recompileNeeded) =>
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onCursorActivity: =>
@ currentAutocastHandler ? ( )
# Design for a simpler system?
# * Keep Aether linting, debounced, on any significant change
# - All problems just vanish when you make any change to the code
# * You wouldn't accept any Aether updates/runtime information/errors unless its code was current when you got it
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# * Store the last run Aether in each spellThang and use it whenever its code actually is current.
# Use dynamic markers for problem ranges and keep annotations/alerts in when insignificant
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# changes happen, but always treat any change in the (trimmed) number of lines as a significant change.
# - All problems have a master representation as a Problem, and we can easily generate all Problems from
# any Aether instance. Then when we switch contexts in any way, we clear, recreate, and reapply the Problems.
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# * Problem alerts have their own templated ProblemAlertViews.
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# * We'll only show the first problem alert, and it will always be at the bottom.
# Annotations and problem ranges can show all, I guess.
# * The editor will reserve space for one annotation as a codeless area.
# - Problem alerts and ranges will only show on fully cast worlds. Annotations will show continually.
updateAether: (force=false, fromCodeChange=true) =>
# Depending on whether we have any code changes, significant code changes, or have switched
# to a new spellThang, we may want to refresh our Aether display.
return unless aether = @ spellThang ? . aether
source = @ getSource ( )
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@ spell . hasChangedSignificantly source , aether . raw , (hasChanged) =>
codeHasChangedSignificantly = force or hasChanged
needsUpdate = codeHasChangedSignificantly or @ spellThang isnt @ lastUpdatedAetherSpellThang
return if not needsUpdate and aether is @ displayedAether
castAether = @ spellThang . castAether
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codeIsAsCast = castAether and source is castAether . raw
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aether = castAether if codeIsAsCast
return if not needsUpdate and aether is @ displayedAether
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# Now that that's figured out, perform the update.
# The web worker Aether won't track state, so don't have to worry about updating it
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finishUpdatingAether = (aether) =>
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@ displayAether aether , codeIsAsCast
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@lastUpdatedAetherSpellThang = @ spellThang
@ guessWhetherFinished aether if fromCodeChange
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@ clearAetherDisplay ( )
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if codeHasChangedSignificantly and not codeIsAsCast
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if @ worker
workerMessage =
function: ' transpile '
spellKey: @ spell . spellKey
source: source
@ worker . addEventListener ' message ' , (e) =>
workerData = JSON . parse e . data
if workerData . function is ' transpile ' and workerData . spellKey is @ spell . spellKey
@ worker . removeEventListener ' message ' , arguments . callee , false
aether.problems = workerData . problems
aether.raw = source
finishUpdatingAether ( aether )
@ worker . postMessage JSON . stringify ( workerMessage )
else
aether . transpile source
finishUpdatingAether ( aether )
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else
finishUpdatingAether ( aether )
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clearAetherDisplay: ->
problem . destroy ( ) for problem in @ problems
@problems = [ ]
@ aceSession . setAnnotations [ ]
@ highlightCurrentLine { } # This'll remove all highlights
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displayAether: (aether, isCast=false) ->
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@displayedAether = aether
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isCast = isCast or not _ . isEmpty ( aether . metrics ) or _ . some aether . getAllProblems ( ) , { type: ' runtime ' }
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problem . destroy ( ) for problem in @ problems # Just in case another problem was added since clearAetherDisplay() ran.
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@problems = [ ]
annotations = [ ]
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seenProblemKeys = { }
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for aetherProblem , problemIndex in aether . getAllProblems ( )
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continue if key = aetherProblem . userInfo ? . key and key of seenProblemKeys
seenProblemKeys [ key ] = true if key
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@ problems . push problem = new Problem aether , aetherProblem , @ ace , isCast and problemIndex is 0 , isCast , @ spell . levelID
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@ saveUserCodeProblem ( aether , aetherProblem ) if isCast
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annotations . push problem . annotation if problem . annotation
@ aceSession . setAnnotations annotations
@ highlightCurrentLine aether . flow unless _ . isEmpty aether . flow
#console.log ' and we could do the metrics', aether.metrics unless _.isEmpty aether.metrics
#console.log ' and we could do the style', aether.style unless _.isEmpty aether.style
#console.log ' and we could do the visualization', aether.visualization unless _.isEmpty aether.visualization
# Could use the user-code-problem style... or we could leave that to other places.
@ ace [ if @ problems . length then ' setStyle ' else ' unsetStyle ' ] ' user-code-problem '
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@ ace [ if isCast then ' setStyle ' else ' unsetStyle ' ] ' spell-cast '
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Backbone . Mediator . publish ' tome:problems-updated ' , spell: @ spell , problems: @ problems , isCast: isCast
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@ ace . resize ( )
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saveUserCodeProblem: (aether, aetherProblem) ->
# Skip duplicate problems
hashValue = aether . raw + aetherProblem . message
return if hashValue of @ savedProblems
@ savedProblems [ hashValue ] = true
# Save new problem
@userCodeProblem = new UserCodeProblem ( )
@ userCodeProblem . set ' code ' , aether . raw
if aetherProblem . range
rawLines = aether . raw . split ' \n '
errorLines = rawLines . slice aetherProblem . range [ 0 ] . row , aetherProblem . range [ 1 ] . row + 1
@ userCodeProblem . set ' codeSnippet ' , errorLines . join ' \n '
@ userCodeProblem . set ' errHint ' , aetherProblem . hint if aetherProblem . hint
@ userCodeProblem . set ' errId ' , aetherProblem . id if aetherProblem . id
@ userCodeProblem . set ' errLevel ' , aetherProblem . level if aetherProblem . level
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if aetherProblem . message
@ userCodeProblem . set ' errMessage ' , aetherProblem . message
# Save error message without 'Line N: ' prefix
messageNoLineInfo = aetherProblem . message
if lineInfoMatch = messageNoLineInfo . match / ^ Line [ 0 - 9 ] + \ : /
messageNoLineInfo = messageNoLineInfo . slice ( lineInfoMatch [ 0 ] . length )
@ userCodeProblem . set ' errMessageNoLineInfo ' , messageNoLineInfo
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@ userCodeProblem . set ' errRange ' , aetherProblem . range if aetherProblem . range
@ userCodeProblem . set ' errType ' , aetherProblem . type if aetherProblem . type
@ userCodeProblem . set ' language ' , aether . language . id if aether . language ? . id
@ userCodeProblem . set ' levelID ' , @ spell . levelID if @ spell . levelID
@ userCodeProblem . save ( )
null
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# Autocast:
# Goes immediately if the code is a) changed and b) complete/valid and c) the cursor is at beginning or end of a line
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# We originally thought it would:
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# - Go after specified delay if a) and b) but not c)
# - Go only when manually cast or deselecting a Thang when there are errors
# But the error message display was delayed, so now trying:
# - Go after specified delay if a) and not b) or c)
guessWhetherFinished: (aether) ->
valid = not aether . getAllProblems ( ) . length
cursorPosition = @ ace . getCursorPosition ( )
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currentLine = _ . string . rtrim ( @ aceDoc . $lines [ cursorPosition . row ] . replace ( @ singleLineCommentRegex ( ) , ' ' ) ) # trim // unless inside "
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endOfLine = cursorPosition . column >= currentLine . length # just typed a semicolon or brace, for example
beginningOfLine = not currentLine . substr ( 0 , cursorPosition . column ) . trim ( ) . length # uncommenting code, for example
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incompleteThis = /^(s|se|sel|self|t|th|thi|this)$/ . test currentLine . trim ( )
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# console.log "finished=#{valid and (endOfLine or beginningOfLine) and not incompleteThis}", valid, endOfLine, beginningOfLine, incompleteThis, cursorPosition, currentLine.length, aether, new Date() - 0, currentLine
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if valid and ( endOfLine or beginningOfLine ) and not incompleteThis
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if @ autocastDelay > 60000
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@ preload ( )
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else
@ recompile ( )
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singleLineCommentRegex: ->
return @ _singleLineCommentRegex if @ _singleLineCommentRegex
commentStarts =
javascript: ' // '
python: ' # '
coffeescript: ' # '
clojure: ' ; '
lua: ' -- '
io: ' // '
commentStart = commentStarts [ @ spell . language ] or ' // '
@ _singleLineCommentRegexp ? = new RegExp " [ \t ]* #{ commentStart } [^ \" ' \n ]* " , ' g '
@ _singleLineCommentRegexp
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preload: ->
# Send this code over to the God for preloading, but don't change the cast state.
oldSource = @ spell . source
oldSpellThangAethers = { }
for thangID , spellThang of @ spell . thangs
oldSpellThangAethers [ thangID ] = spellThang . aether . serialize ( ) # Get raw, pure, and problems
@ spell . transpile @ getSource ( )
@ cast true
@spell.source = oldSource
for thangID , spellThang of @ spell . thangs
for key , value of oldSpellThangAethers [ thangID ]
spellThang . aether [ key ] = value
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onSpellChanged: (e) ->
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@spellHasChanged = true
onSessionWillSave: (e) ->
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return unless @ spellHasChanged
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setTimeout ( =>
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unless @ destroyed or @ spellHasChanged
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@ $el . find ( ' .save-status ' ) . finish ( ) . show ( ) . fadeOut ( 2000 )
, 1000 )
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@spellHasChanged = false
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onUserCodeProblem: (e) ->
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return @ onInfiniteLoop e if e . problem . id is ' runtime_InfiniteLoop '
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return unless e . problem . userInfo . methodName is @ spell . name
return unless spellThang = _ . find @ spell . thangs , (spellThang, thangID) -> thangID is e . problem . userInfo . thangID
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@ spell . hasChangedSignificantly @ getSource ( ) , null , (hasChanged) =>
return if hasChanged
spellThang . aether . addProblem e . problem
@lastUpdatedAetherSpellThang = null # force a refresh without a re-transpile
@ updateAether false , false
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onNonUserCodeProblem: (e) ->
return unless @ spellThang
problem = @ spellThang . aether . createUserCodeProblem type: ' runtime ' , kind: ' Unhandled ' , message: " Unhandled error: #{ e . problem . message } "
@ spellThang . aether . addProblem problem
@ spellThang . castAether ? . addProblem problem
@lastUpdatedAetherSpellThang = null # force a refresh without a re-transpile
@ updateAether false , false # TODO: doesn't work, error doesn't display
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onInfiniteLoop: (e) ->
return unless @ spellThang
@ spellThang . aether . addProblem e . problem
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@ spellThang . castAether ? . addProblem e . problem
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@lastUpdatedAetherSpellThang = null # force a refresh without a re-transpile
@ updateAether false , false
onNewWorld: (e) ->
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@ spell . removeThangID thangID for thangID of @ spell . thangs when not e . world . getThangByID thangID
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for thangID , spellThang of @ spell . thangs
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thang = e . world . getThangByID ( thangID )
aether = e . world . userCodeMap [ thangID ] ? [ @ spell . name ] # Might not be there if this is a new Programmable Thang.
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spellThang.castAether = aether
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spellThang.aether = @ spell . createAether thang
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#console.log thangID, @spell.spellKey, 'ran', aether.metrics.callsExecuted, 'times over', aether.metrics.statementsExecuted, 'statements, with max recursion depth', aether.metrics.maxDepth, 'and full flow/metrics', aether.metrics, aether.flow
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@ spell . transpile ( ) # TODO: is there any way we can avoid doing this if it hasn't changed? Causes a slight hang.
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@ updateAether false , false
# --------------------------------------------------------------------------------------------------
focus: ->
# TODO: it's a hack checking if a modal is visible; the events should be removed somehow
# but this view is not part of the normal subview destroying because of how it's swapped
return unless @ controlsEnabled and @ writable and $ ( ' .modal:visible ' ) . length is 0
return if @ ace . isFocused ( )
@ ace . focus ( )
@ ace . clearSelection ( )
onFrameChanged: (e) ->
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return unless @ spellThang and e . selectedThang ? . id is @ spellThang ? . thang . id
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@thang = e . selectedThang # update our thang to the current version
@ highlightCurrentLine ( )
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onCoordinateSelected: (e) ->
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return unless @ ace . isFocused ( ) and e . x ? and e . y ?
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@ ace . insert " {x: #{ e . x } , y: #{ e . y } } "
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@ highlightCurrentLine ( )
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onStatementIndexUpdated: (e) ->
return unless e . ace is @ ace
@ highlightCurrentLine ( )
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highlightCurrentLine: (flow) =>
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# TODO: move this whole thing into SpellDebugView or somewhere?
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@ highlightComments ( ) unless @ destroyed
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flow ? = @ spellThang ? . castAether ? . flow
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return unless flow and @ thang
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executed = [ ]
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executedRows = { }
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matched = false
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states = flow . states ? [ ]
currentCallIndex = null
for callState , callNumber in states
if not currentCallIndex ? and callState . userInfo ? . time > @ thang . world . age
currentCallIndex = callNumber - 1
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if matched
executed . pop ( )
break
executed . push [ ]
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for state , statementNumber in callState . statements
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if state . userInfo ? . time > @ thang . world . age
matched = true
break
_ . last ( executed ) . push state
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executedRows [ state . range [ 0 ] . row ] = true
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#state.executing = true if state.userInfo?.time is @thang.world.age # no work
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currentCallIndex ? = callNumber - 1
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#console.log 'got call index', currentCallIndex, 'for time', @thang.world.age, 'out of', states.length
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@decoratedGutter = @ decoratedGutter || { }
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# TODO: don't redo the markers if they haven't actually changed
for markerRange in ( @ markerRanges ? = [ ] )
markerRange . start . detach ( )
markerRange . end . detach ( )
@ aceSession . removeMarker markerRange . id
@markerRanges = [ ]
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for row in [ 0 . . . @ aceSession . getLength ( ) ]
unless executedRows [ row ]
@ aceSession . removeGutterDecoration row , ' executing '
@ aceSession . removeGutterDecoration row , ' executed '
@ decoratedGutter [ row ] = ' '
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lastExecuted = _ . last executed
showToolbarView = executed . length and ( @ spell . name isnt ' plan ' or @ spellThang . castAether . metrics . statementsExecuted > 20 )
if showToolbarView
statementIndex = Math . max 0 , lastExecuted . length - 1
@ toolbarView ? . toggleFlow true
@ toolbarView ? . setCallState states [ currentCallIndex ] , statementIndex , currentCallIndex , @ spellThang . castAether . metrics
lastExecuted = lastExecuted [ 0 . . @ toolbarView . statementIndex ] if @ toolbarView ? . statementIndex ?
else
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@ toolbarView ? . toggleFlow false
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@ debugView ? . setVariableStates { }
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marked = { }
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gotVariableStates = false
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for state , i in lastExecuted ? [ ]
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[ start , end ] = state . range
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clazz = if i is lastExecuted . length - 1 then ' executing ' else ' executed '
if clazz is ' executed '
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continue if marked [ start . row ]
marked [ start . row ] = true
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markerType = ' fullLine '
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else
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@ debugView ? . setVariableStates state . variables
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gotVariableStates = true
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markerType = ' text '
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markerRange = new Range start . row , start . col , end . row , end . col
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markerRange.start = @ aceDoc . createAnchor markerRange . start
markerRange.end = @ aceDoc . createAnchor markerRange . end
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markerRange.id = @ aceSession . addMarker markerRange , clazz , markerType
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@ markerRanges . push markerRange
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if executedRows [ start . row ] and @ decoratedGutter [ start . row ] isnt clazz
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@ aceSession . removeGutterDecoration start . row , @ decoratedGutter [ start . row ] if @ decoratedGutter [ start . row ] isnt ' '
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@ aceSession . addGutterDecoration start . row , clazz
@ decoratedGutter [ start . row ] = clazz
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Backbone . Mediator . publish ( " tome:highlight-line " , line : start . row ) if application . isIPadApp
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@ debugView ? . setVariableStates { } unless gotVariableStates
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null
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highlightComments: ->
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return # Slightly buggy and not that great, so let's not do it.
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lines = $ ( @ ace . container ) . find ( ' .ace_text-layer .ace_line_group ' )
session = @ aceSession
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top = Math . floor @ ace . renderer . getScrollTopRow ( )
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$ ( @ ace . container ) . find ( ' .ace_gutter-cell ' ) . each (index, el) ->
line = $ ( lines [ index ] )
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index = index - top
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session . removeGutterDecoration index , ' comment-line '
if line . find ( ' .ace_comment ' ) . length
session . addGutterDecoration index , ' comment-line '
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onAnnotationClick: ->
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# @ is the gutter element
msg = " Edit line #{ $ ( @ ) . index ( ) + 1 } to fix it. "
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alertBox = $ ( " <div class= ' alert alert-info fade in ' > #{ msg } </div> " )
offset = $ ( @ ) . offset ( )
offset . left -= 162 # default width of the Bootstrap alert here
alertBox . css ( offset ) . css ( ' z-index ' , 500 ) . css ( ' position ' , ' absolute ' )
$ ( ' body ' ) . append ( alertBox . alert ( ) )
_ . delay ( -> alertBox . alert ( ' close ' ) ) , 2500
onDisableControls: (e) -> @ toggleControls e , false
onEnableControls: (e) -> @ toggleControls e , @ writable
toggleControls: (e, enabled) ->
return if e ? . controls and not ( ' editor ' in e . controls )
return if enabled is @ controlsEnabled
@controlsEnabled = enabled and @ writable
disabled = not enabled
$ ( ' body ' ) . focus ( ) if disabled and $ ( document . activeElement ) . is ( ' .ace_text-input ' )
@ ace . setReadOnly disabled
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@ ace [ if disabled then ' setStyle ' else ' unsetStyle ' ] ' disabled '
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@ toggleBackground ( )
toggleBackground: =>
# TODO: make the background an actual background and do the CSS trick
# used in spell_list_entry.sass for disabling
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background = @ $el . find ( ' img.code-background ' ) [ 0 ]
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if background . naturalWidth is 0 # not loaded yet
return _ . delay @ toggleBackground , 100
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filters . revertImage background , ' span.code-background ' if @ controlsEnabled
filters . darkenImage background , ' span.code-background ' , 0.8 unless @ controlsEnabled
2014-01-03 13:32:13 -05:00
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onSpellBeautify: (e) ->
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return unless @ spellThang and ( @ ace . isFocused ( ) or e . spell is @ spell )
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ugly = @ getSource ( )
pretty = @ spellThang . aether . beautify ugly
@ ace . setValue pretty
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onMaximizeToggled: (e) ->
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_ . delay ( => @ resize ( ) ) , 500 + 100 # Wait $level-resize-transition-time, plus a bit.
onWindowResize: (e) =>
_ . delay ( => @ resize ? ( ) ) , 500 + 100 # Wait $level-resize-transition-time, plus a bit.
resize: ->
@ ace ? . resize true
@lastScreenLineCount = null
@ updateLines ( )
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onChangeEditorConfig: (e) ->
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aceConfig = me . get ( ' aceConfig ' ) ? { }
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@ ace . setDisplayIndentGuides aceConfig . indentGuides # default false
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@ ace . setShowInvisibles aceConfig . invisibles # default false
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@ ace . setKeyboardHandler @ keyBindings [ aceConfig . keyBindings ? ' default ' ]
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@ updateAutocomplete ( aceConfig . liveCompletion ? false )
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onChangeLanguage: (e) ->
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return unless @ spell . canWrite ( )
@ aceSession . setMode @ editModes [ e . language ]
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@ zatanna ? . set ' language ' , @ editModes [ e . language ] . substr ( ' ace/mode/ ' )
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wasDefault = @ getSource ( ) is @ spell . originalSource
@ spell . setLanguage e . language
@ reloadCode true if wasDefault
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onInsertSnippet: (e) ->
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snippetCode = null
if e . doc . snippets ? [ e . language ] ? . code
snippetCode = e . doc . snippets [ e . language ] . code
else if ( e . formatted . type isnt ' snippet ' ) and e . formatted . shortName ?
snippetCode = e . formatted . shortName
return unless snippetCode ?
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snippetManager = ace . require ( ' ace/snippets ' ) . snippetManager
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snippetManager . insertSnippet @ ace , snippetCode
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return
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dismiss: ->
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@ spell . hasChangedSignificantly @ getSource ( ) , null , (hasChanged) =>
@ recompile ( ) if hasChanged
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onScriptStateChange: (e) ->
@scriptRunning = if e . currentScript is null then false else true
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checkRequiredCode: =>
return if @ destroyed
source = @ getSource ( ) . replace @ singleLineCommentRegex ( ) , ' '
for requiredCodeFragment in requiredCodePerLevel [ @ options . level . get ( ' slug ' ) ]
if source . indexOf ( requiredCodeFragment ) is - 1
@ warnedCodeFragments ? = { }
unless @ warnedCodeFragments [ requiredCodeFragment ]
Backbone . Mediator . publish ' tome:required-code-fragment-deleted ' , codeFragment: requiredCodeFragment
@ warnedCodeFragments [ requiredCodeFragment ] = true
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destroy: ->
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$ ( @ ace ? . container ) . find ( ' .ace_gutter ' ) . off ' click ' , ' .ace_error, .ace_warning, .ace_info ' , @ onAnnotationClick
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@ firepad ? . dispose ( )
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@ ace ? . commands . removeCommand command for command in @ aceCommands
@ ace ? . destroy ( )
@ aceDoc ? . off ' change ' , @ onCodeChangeMetaHandler
@ aceSession ? . selection . off ' changeCursor ' , @ onCursorActivity
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@ destroyAceEditor ( @ ace )
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@ debugView ? . destroy ( )
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$ ( window ) . off ' resize ' , @ onWindowResize
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super ( )
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requiredCodePerLevel =
' true-names ' : [ ' Brak ' ]
' the-first-kithmaze ' : [ ' loop ' ]
' lowly-kithmen ' : [ ' findNearestEnemy ' ]