codecombat/app/lib/surface/Surface.coffee

637 lines
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CocoClass = require 'lib/CocoClass'
path = require './path'
Dropper = require './Dropper'
AudioPlayer = require 'lib/AudioPlayer'
{me} = require 'lib/auth'
Camera = require './Camera'
CameraBorder = require './CameraBorder'
Layer = require './Layer'
Letterbox = require './Letterbox'
Dimmer = require './Dimmer'
CountdownScreen = require './CountdownScreen'
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PlaybackOverScreen = require './PlaybackOverScreen'
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WaitingScreen = require './WaitingScreen'
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DebugDisplay = require './DebugDisplay'
CoordinateDisplay = require './CoordinateDisplay'
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CoordinateGrid = require './CoordinateGrid'
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SpriteBoss = require './SpriteBoss'
PointChooser = require './PointChooser'
RegionChooser = require './RegionChooser'
MusicPlayer = require './MusicPlayer'
module.exports = Surface = class Surface extends CocoClass
stage: null
layers: null
surfaceLayer: null
surfaceTextLayer: null
screenLayer: null
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gridLayer: null
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spriteBoss: null
debugDisplay: null
currentFrame: 0
lastFrame: null
totalFramesDrawn: 0
playing: true # play vs. pause
dead: false # if we kill it for some reason
imagesLoaded: false
worldLoaded: false
scrubbing: false
debug: false
defaults:
wizards: true
paths: true
grid: false
navigateToSelection: true
choosing: false # 'point', 'region', 'ratio-region'
coords: true
playJingle: false
showInvisible: false
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frameRate: 30 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing.
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subscriptions:
'level:disable-controls': 'onDisableControls'
'level:enable-controls': 'onEnableControls'
'level:set-playing': 'onSetPlaying'
'level:set-debug': 'onSetDebug'
'level:toggle-debug': 'onToggleDebug'
'level:toggle-pathfinding': 'onTogglePathFinding'
'level:set-time': 'onSetTime'
'camera:set-camera': 'onSetCamera'
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'level:restarted': 'onLevelRestarted'
'god:new-world-created': 'onNewWorld'
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'god:streaming-world-updated': 'onNewWorld'
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'tome:cast-spells': 'onCastSpells'
'level:set-letterbox': 'onSetLetterbox'
'application:idle-changed': 'onIdleChanged'
'camera:zoom-updated': 'onZoomUpdated'
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'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting'
'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
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'level:flag-color-selected': 'onFlagColorSelected'
#'god:world-load-progress-changed': -> console.log 'it is actually', @world.age
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shortcuts:
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'ctrl+\\, ⌘+\\': 'onToggleDebug'
'ctrl+o, ⌘+o': 'onTogglePathFinding'
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# external functions
constructor: (@world, @canvas, givenOptions) ->
super()
@layers = []
@options = _.clone(@defaults)
@options = _.extend(@options, givenOptions) if givenOptions
@initEasel()
@initAudio()
@onResize = _.debounce @onResize, 500 # At least as much as $level-resize-transition-time.
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$(window).on 'resize', @onResize
if @world.ended
_.defer => @setWorld @world
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destroy: ->
@dead = true
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@camera?.destroy()
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createjs.Ticker.removeEventListener('tick', @tick)
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createjs.Sound.stop()
layer.destroy() for layer in @layers
@spriteBoss.destroy()
@chooser?.destroy()
@dimmer?.destroy()
@countdownScreen?.destroy()
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@playbackOverScreen?.destroy()
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@waitingScreen?.destroy()
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@coordinateDisplay?.destroy()
@coordinateGrid?.destroy()
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@stage.clear()
@musicPlayer?.destroy()
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@stage.removeAllChildren()
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@stage.removeEventListener 'stagemousemove', @onMouseMove
@stage.removeEventListener 'stagemousedown', @onMouseDown
@stage.removeEventListener 'stagemouseup', @onMouseUp
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@stage.removeAllEventListeners()
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@stage.enableDOMEvents false
@stage.enableMouseOver 0
@canvas.off 'mousewheel', @onMouseWheel
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$(window).off 'resize', @onResize
clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
super()
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setWorld: (@world) ->
@worldLoaded = true
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lastFrame = Math.min(@getCurrentFrame(), @world.frames.length - 1)
@world.getFrame(lastFrame).restoreState() unless @options.choosing
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@spriteBoss.world = @world
@showLevel()
@updateState true if @loaded
@onFrameChanged()
Backbone.Mediator.publish 'surface:world-set-up', {world: @world}
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onTogglePathFinding: (e) ->
e?.preventDefault?()
@hidePathFinding()
@showingPathFinding = not @showingPathFinding
if @showingPathFinding then @showPathFinding() else @hidePathFinding()
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hidePathFinding: ->
@surfaceLayer.removeChild @navRectangles if @navRectangles
@surfaceLayer.removeChild @navPaths if @navPaths
@navRectangles = @navPaths = null
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showPathFinding: ->
@hidePathFinding()
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mesh = _.values(@world.navMeshes or {})[0]
return unless mesh
@navRectangles = new createjs.Container()
@navRectangles.layerPriority = -1
@addMeshRectanglesToContainer mesh, @navRectangles
@surfaceLayer.addChild @navRectangles
@surfaceLayer.updateLayerOrder()
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graph = _.values(@world.graphs or {})[0]
return @surfaceLayer.updateLayerOrder() unless graph
@navPaths = new createjs.Container()
@navPaths.layerPriority = -1
@addNavPathsToContainer graph, @navPaths
@surfaceLayer.addChild @navPaths
@surfaceLayer.updateLayerOrder()
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addMeshRectanglesToContainer: (mesh, container) ->
for rect in mesh
shape = new createjs.Shape()
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pos = @camera.worldToSurface {x: rect.x, y: rect.y}
dim = @camera.worldToSurface {x: rect.width, y: rect.height}
shape.graphics
.setStrokeStyle(3)
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.beginFill('rgba(0,0,128,0.3)')
.beginStroke('rgba(0,0,128,0.7)')
.drawRect(pos.x - dim.x/2, pos.y - dim.y/2, dim.x, dim.y)
container.addChild shape
addNavPathsToContainer: (graph, container) ->
for node in _.values graph
for edgeVertex in node.edges
@drawLine node.vertex, edgeVertex, container
drawLine: (v1, v2, container) ->
shape = new createjs.Shape()
v1 = @camera.worldToSurface v1
v2 = @camera.worldToSurface v2
shape.graphics
.setStrokeStyle(1)
.moveTo(v1.x, v1.y)
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.beginStroke('rgba(128,0,0,0.4)')
.lineTo(v2.x, v2.y)
.endStroke()
container.addChild shape
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setProgress: (progress, scrubDuration=500) ->
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progress = Math.max(Math.min(progress, 1), 0.0)
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@fastForwardingToFrame = null
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@scrubbing = true
onTweenEnd = =>
@scrubbingTo = null
@scrubbing = false
@scrubbingPlaybackSpeed = null
if @scrubbingTo?
# cut to the chase for existing tween
createjs.Tween.removeTweens(@)
@currentFrame = @scrubbingTo
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@scrubbingTo = Math.min(Math.round(progress * @world.frames.length), @world.frames.length)
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@scrubbingPlaybackSpeed = Math.sqrt(Math.abs(@scrubbingTo - @currentFrame) * @world.dt / (scrubDuration or 0.5))
if scrubDuration
t = createjs.Tween
.get(@)
.to({currentFrame: @scrubbingTo}, scrubDuration, createjs.Ease.sineInOut)
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.call(onTweenEnd)
t.addEventListener('change', @onFramesScrubbed)
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else
@currentFrame = @scrubbingTo
@onFramesScrubbed() # For performance, don't play these for instant transitions.
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onTweenEnd()
return unless @loaded
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@updateState true
@onFrameChanged()
onFramesScrubbed: (e) =>
return unless @loaded
if e
# Gotta play all the sounds when scrubbing (but not when doing an immediate transition).
rising = @currentFrame > @lastFrame
actualCurrentFrame = @currentFrame
tempFrame = if rising then Math.ceil(@lastFrame) else Math.floor(@lastFrame)
while true # temporary fix to stop cacophony
break if rising and tempFrame > actualCurrentFrame
break if (not rising) and tempFrame < actualCurrentFrame
@currentFrame = tempFrame
frame = @world.getFrame(@getCurrentFrame())
frame.restoreState()
volume = Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed))
sprite.playSounds false, volume for sprite in @spriteBoss.spriteArray
tempFrame += if rising then 1 else -1
@currentFrame = actualCurrentFrame
@restoreWorldState()
@spriteBoss.update true
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@onFrameChanged()
getCurrentFrame: ->
return Math.max(0, Math.min(Math.floor(@currentFrame), @world.frames.length - 1))
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getProgress: -> @currentFrame / @world.frames.length
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onLevelRestarted: (e) ->
@setProgress 0, 0
onSetCamera: (e) ->
if e.thangID
return unless target = @spriteBoss.spriteFor(e.thangID)?.imageObject
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else if e.pos
target = @camera.worldToSurface e.pos
else
target = null
@camera.setBounds e.bounds if e.bounds
@cameraBorder.updateBounds @camera.bounds
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@camera.zoomTo target, e.zoom, e.duration # TODO: SurfaceScriptModule perhaps shouldn't assign e.zoom if not set
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onZoomUpdated: (e) ->
if @ended
@setPaused false
@surfaceZoomPauseTimeout = _.delay (=> @setPaused true), 3000
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setDisabled: (@disabled) ->
@spriteBoss.disabled = @disabled
onDisableControls: (e) ->
return if e.controls and not ('surface' in e.controls)
@setDisabled true
@dimmer ?= new Dimmer camera: @camera, layer: @screenLayer
@dimmer.setSprites @spriteBoss.sprites
onEnableControls: (e) ->
return if e.controls and not ('surface' in e.controls)
@setDisabled false
onSetLetterbox: (e) ->
@setDisabled e.on
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onSetPlaying: (e) ->
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@playing = (e ? {}).playing ? true
@setPlayingCalled = true
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if @playing and @currentFrame >= (@world.totalFrames - 5)
@currentFrame = 0
if @fastForwardingToFrame and not @playing
@fastForwardingToFrame = null
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onSetTime: (e) ->
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toFrame = @currentFrame
if e.time?
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@worldLifespan = @world.frames.length / @world.frameRate
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e.ratio = e.time / @worldLifespan
if e.ratio?
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toFrame = @world.frames.length * e.ratio
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if e.frameOffset
toFrame += e.frameOffset
if e.ratioOffset
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toFrame += @world.frames.length * e.ratioOffset
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unless _.isNumber(toFrame) and not _.isNaN(toFrame)
return console.error('set-time event', e, 'produced invalid target frame', toFrame)
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@setProgress(toFrame / @world.frames.length, e.scrubDuration)
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onFrameChanged: (force) ->
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@currentFrame = Math.min(@currentFrame, @world.frames.length)
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@debugDisplay?.updateFrame @currentFrame
return if @currentFrame is @lastFrame and not force
progress = @getProgress()
Backbone.Mediator.publish('surface:frame-changed',
selectedThang: @spriteBoss.selectedSprite?.thang
progress: progress
frame: @currentFrame
world: @world
)
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if @lastFrame < @world.frames.length and @currentFrame >= @world.totalFrames - 1
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@ended = true
@setPaused true
Backbone.Mediator.publish 'surface:playback-ended', {}
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else if @currentFrame < @world.totalFrames and @ended
@ended = false
@setPaused false
Backbone.Mediator.publish 'surface:playback-restarted', {}
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@lastFrame = @currentFrame
onIdleChanged: (e) ->
@setPaused e.idle unless @ended
setPaused: (paused) ->
# We want to be able to essentially stop rendering the surface if it doesn't need to animate anything.
# If pausing, though, we want to give it enough time to finish any tweens.
performToggle = =>
createjs.Ticker.setFPS if paused then 1 else @options.frameRate
@surfacePauseTimeout = null
clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
@surfacePauseTimeout = @surfaceZoomPauseTimeout = null
if paused
@surfacePauseTimeout = _.delay performToggle, 2000
@spriteBoss.stop()
@playbackOverScreen.show()
else
performToggle()
@spriteBoss.play()
@playbackOverScreen.hide()
onCastSpells: (e) ->
return if e.preload
@setPaused false if @ended
@casting = true
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@setPlayingCalled = false # Don't overwrite playing settings if they changed by, say, scripts.
@frameBeforeCast = @currentFrame
@setProgress 0
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onNewWorld: (event) ->
return unless event.world.name is @world.name
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@onStreamingWorldUpdated event
onStreamingWorldUpdated: (event) ->
@casting = false
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@spriteBoss.play()
# This has a tendency to break scripts that are waiting for playback to change when the level is loaded
# so only run it after the first world is created.
Backbone.Mediator.publish 'level:set-playing', {playing: true} unless event.firstWorld or @setPlayingCalled
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@setWorld event.world
@onFrameChanged(true)
fastForwardBuffer = 2
if @playing and not @realTime and (ffToFrame = Math.min(event.firstChangedFrame, @frameBeforeCast, @world.frames.length)) and ffToFrame > @currentFrame + fastForwardBuffer * @world.frameRate
@fastForwardingToFrame = ffToFrame
@fastForwardingSpeed = Math.max 4, 4 * 90 / (@world.maxTotalFrames * @world.dt)
else if @realTime
lag = (@world.frames.length - 1) * @world.dt - @world.age
intendedLag = @world.realTimeBufferMax + @world.dt
if lag > intendedLag * 1.2
@fastForwardingToFrame = @world.frames.length - @world.realTimeBufferMax * @world.frameRate
@fastForwardingSpeed = lag / intendedLag
else
@fastForwardingToFrame = @fastForwardingSpeed = null
#console.log "on new world, lag", lag, "intended lag", intendedLag, "fastForwardingToFrame", @fastForwardingToFrame, "speed", @fastForwardingSpeed, "cause we are at", @world.age, "of", @world.frames.length * @world.dt
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# initialization
initEasel: ->
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@stage = new createjs.Stage(@canvas[0]) # Takes DOM objects, not jQuery objects.
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canvasWidth = parseInt @canvas.attr('width'), 10
canvasHeight = parseInt @canvas.attr('height'), 10
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@camera = AudioPlayer.camera = new Camera @canvas
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@layers.push @surfaceLayer = new Layer name: 'Surface', layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera
@layers.push @surfaceTextLayer = new Layer name: 'Surface Text', layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
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@layers.push @gridLayer = new Layer name: 'Grid', layerPriority: 2, transform: Layer.TRANSFORM_SURFACE, camera: @camera
@layers.push @screenLayer = new Layer name: 'Screen', layerPriority: 3, transform: Layer.TRANSFORM_SCREEN, camera: @camera
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@stage.addChild @layers...
@surfaceLayer.addChild @cameraBorder = new CameraBorder bounds: @camera.bounds
@screenLayer.addChild new Letterbox canvasWidth: canvasWidth, canvasHeight: canvasHeight
@spriteBoss = new SpriteBoss camera: @camera, surfaceLayer: @surfaceLayer, surfaceTextLayer: @surfaceTextLayer, world: @world, thangTypes: @options.thangTypes, choosing: @options.choosing, navigateToSelection: @options.navigateToSelection, showInvisible: @options.showInvisible
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@countdownScreen = new CountdownScreen camera: @camera, layer: @screenLayer
@playbackOverScreen = new PlaybackOverScreen camera: @camera, layer: @screenLayer
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@waitingScreen = new WaitingScreen camera: @camera, layer: @screenLayer
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@initCoordinates()
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@stage.enableMouseOver(10)
@stage.addEventListener 'stagemousemove', @onMouseMove
@stage.addEventListener 'stagemousedown', @onMouseDown
@canvas[0].addEventListener 'mouseup', @onMouseUp
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@canvas.on 'mousewheel', @onMouseWheel
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@hookUpChooseControls() if @options.choosing
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createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED
createjs.Ticker.setFPS @options.frameRate
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@onResize()
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initCoordinates: ->
@coordinateGrid ?= new CoordinateGrid {camera: @camera, layer: @gridLayer, textLayer: @surfaceTextLayer}, @world.size()
@coordinateGrid.showGrid() if @world.showGrid or @options.grid
@coordinateDisplay ?= new CoordinateDisplay camera: @camera, layer: @surfaceTextLayer if @world.showCoordinates or @options.coords
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onResize: (e) =>
return if @destroyed
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oldWidth = parseInt @canvas.attr('width'), 10
oldHeight = parseInt @canvas.attr('height'), 10
aspectRatio = oldWidth / oldHeight
pageWidth = $('#page-container').width() - 17 # 17px nano scroll bar
if @realTime or @options.spectateGame
pageHeight = $('#page-container').height() - $('#control-bar-view').outerHeight() - $('#playback-view').outerHeight()
newWidth = Math.min pageWidth, pageHeight * aspectRatio
newHeight = newWidth / aspectRatio
else if $('#thangs-tab-view')
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newWidth = $('#canvas-wrapper').width()
newHeight = newWidth / aspectRatio
else
newWidth = 0.55 * pageWidth
newHeight = newWidth / aspectRatio
return unless newWidth > 0 and newHeight > 0
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##if InstallTrigger? # Firefox rendering performance goes down as canvas size goes up
## newWidth = Math.min 924, newWidth
## newHeight = Math.min 589, newHeight
#@canvas.width newWidth
#@canvas.height newHeight
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@canvas.attr width: newWidth, height: newHeight
@stage.scaleX *= newWidth / oldWidth
@stage.scaleY *= newHeight / oldHeight
@camera.onResize newWidth, newHeight
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showLevel: ->
return if @dead
return unless @worldLoaded
return if @loaded
@loaded = true
@spriteBoss.createMarks()
@spriteBoss.createIndieSprites @world.indieSprites, @options.wizards
@updateState true
@drawCurrentFrame()
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createjs.Ticker.addEventListener 'tick', @tick
Backbone.Mediator.publish 'level:started', {}
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createOpponentWizard: (opponent) ->
@spriteBoss.createOpponentWizard opponent
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initAudio: ->
@musicPlayer = new MusicPlayer()
onToggleDebug: (e) ->
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e?.preventDefault?()
Backbone.Mediator.publish 'level:set-debug', {debug: not @debug}
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onSetDebug: (e) ->
return if e.debug is @debug
@debug = e.debug
if @debug and not @debugDisplay
@screenLayer.addChild @debugDisplay = new DebugDisplay canvasWidth: @camera.canvasWidth, canvasHeight: @camera.canvasHeight
# Some mouse handling callbacks
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onMouseMove: (e) =>
@mouseScreenPos = {x: e.stageX, y: e.stageY}
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return if @disabled
Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY
onMouseDown: (e) =>
return if @disabled
newPos = @camera.screenToCanvas({x: e.stageX, y: e.stageY})
# getObject(s)UnderPoint is broken, so we have to use the private method to get what we want
onBackground = not @stage._getObjectsUnderPoint(newPos.x, newPos.y, null, true)
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worldPos = @camera.screenToWorld x: e.stageX, y: e.stageY
event = onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e, worldPos: worldPos
Backbone.Mediator.publish 'surface:stage-mouse-down', event
Backbone.Mediator.publish 'tome:focus-editor', {}
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onMouseUp: (e) =>
return if @disabled
onBackground = not @stage.hitTest e.stageX, e.stageY
Backbone.Mediator.publish 'surface:stage-mouse-up', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
Backbone.Mediator.publish 'tome:focus-editor', {}
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onMouseWheel: (e) =>
# https://github.com/brandonaaron/jquery-mousewheel
e.preventDefault()
return if @disabled
event =
deltaX: e.deltaX
deltaY: e.deltaY
canvas: @canvas
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event.screenPos = @mouseScreenPos if @mouseScreenPos
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
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hookUpChooseControls: ->
chooserOptions = stage: @stage, surfaceLayer: @surfaceLayer, camera: @camera, restrictRatio: @options.choosing is 'ratio-region'
klass = if @options.choosing is 'point' then PointChooser else RegionChooser
@chooser = new klass chooserOptions
# Main Surface update loop
tick: (e) =>
# seems to be a bug where only one object can register with the Ticker...
oldFrame = @currentFrame
oldWorldFrame = Math.floor oldFrame
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lastFrame = @world.frames.length - 1
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while true
Dropper.tick()
@trailmaster.tick() if @trailmaster
# Skip some frame updates unless we're playing and not at end (or we haven't drawn much yet)
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frameAdvanced = (@playing and @currentFrame < lastFrame) or @totalFramesDrawn < 2
if frameAdvanced and @playing
advanceBy = @world.frameRate / @options.frameRate
if @fastForwardingToFrame and @currentFrame < @fastForwardingToFrame - advanceBy
advanceBy = Math.min(@currentFrame + advanceBy * @fastForwardingSpeed, @fastForwardingToFrame) - @currentFrame
else if @fastForwardingToFrame
@fastForwardingToFrame = @fastForwardingSpeed = null
@currentFrame += advanceBy
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@currentFrame = Math.min @currentFrame, lastFrame
newWorldFrame = Math.floor @currentFrame
worldFrameAdvanced = newWorldFrame isnt oldWorldFrame
if worldFrameAdvanced
# Only restore world state when it will correspond to an integer WorldFrame, not interpolated frame.
@restoreWorldState()
oldWorldFrame = newWorldFrame
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break unless Dropper.drop()
if frameAdvanced and not worldFrameAdvanced
# We didn't end the above loop on an integer frame, so do the world state update.
@restoreWorldState()
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# these are skipped for dropped frames
@updateState @currentFrame isnt oldFrame
@drawCurrentFrame e
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@onFrameChanged()
@updatePaths() if (@totalFramesDrawn % 4) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5
Backbone.Mediator.publish('surface:ticked', {dt: 1 / @options.frameRate})
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mib = @stage.mouseInBounds
if @mouseInBounds isnt mib
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Backbone.Mediator.publish('surface:mouse-' + (if mib then 'over' else 'out'), {})
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@mouseInBounds = mib
restoreWorldState: ->
frame = @world.getFrame(@getCurrentFrame())
frame.restoreState()
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current = Math.max(0, Math.min(@currentFrame, @world.frames.length - 1))
if current - Math.floor(current) > 0.01 and Math.ceil(current) < @world.frames.length - 1
next = Math.ceil current
ratio = current % 1
@world.frames[next].restorePartialState ratio if next > 1
frame.clearEvents() if parseInt(@currentFrame) is parseInt(@lastFrame)
@spriteBoss.updateSounds() if parseInt(@currentFrame) isnt parseInt(@lastFrame)
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updateState: (frameChanged) ->
# world state must have been restored in @restoreWorldState
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@camera.updateZoom()
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@spriteBoss.update frameChanged
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@dimmer?.setSprites @spriteBoss.sprites
drawCurrentFrame: (e) ->
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++@totalFramesDrawn
@stage.update e
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# Real-time playback
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onRealTimePlaybackWaiting: (e) ->
@onRealTimePlaybackStarted e
onRealTimePlaybackStarted: (e) ->
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return if @realTime
@realTime = true
@onResize()
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@spriteBoss.selfWizardSprite?.toggle false
@playing = false # Will start when countdown is done.
onRealTimePlaybackEnded: (e) ->
return unless @realTime
@realTime = false
@onResize()
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@spriteBoss.selfWizardSprite?.toggle true
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@canvas.removeClass 'flag-color-selected'
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onFlagColorSelected: (e) ->
@canvas.toggleClass 'flag-color-selected', Boolean(e.color)
e.pos = @camera.screenToWorld @mouseScreenPos if @mouseScreenPos
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# paths - TODO: move to SpriteBoss? but only update on frame drawing instead of on every frame update?
updatePaths: ->
return unless @options.paths
return if @casting
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@hidePaths()
selectedThang = @spriteBoss.selectedSprite?.thang
return if @world.showPaths is 'never'
return if @world.showPaths is 'paused' and @playing
return if @world.showPaths is 'selected' and not selectedThang
@trailmaster ?= new path.Trailmaster @camera
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selectedOnly = @playing and @world.showPaths is 'selected'
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@paths = @trailmaster.generatePaths @world, @getCurrentFrame(), selectedThang, @spriteBoss.sprites, selectedOnly
@paths.name = 'paths'
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@spriteBoss.spriteLayers['Path'].addChild @paths
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hidePaths: ->
return if not @paths
@paths.parent.removeChild @paths
@paths = null
screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) ->
# Quality doesn't work with image/png, just image/jpeg and image/webp
[w, h] = [@camera.canvasWidth, @camera.canvasHeight]
margin = (1 - 1 / zoom) / 2
@stage.cache margin * w, margin * h, w / zoom, h / zoom, scale * zoom
imageData = @stage.cacheCanvas.toDataURL(format, quality)
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#console.log 'Screenshot with scale', scale, 'format', format, 'quality', quality, 'was', Math.floor(imageData.length / 1024), 'kB'
screenshot = document.createElement('img')
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screenshot.src = imageData
@stage.uncache()
imageData