codecombat/app/locale/hu.coffee

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module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", translation:
common:
loading: "Töltés..."
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saving: "Mentés..."
sending: "Küldés..."
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# send: "Send"
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cancel: "Mégse"
save: "Mentés"
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# publish: "Publish"
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# create: "Create"
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delay_1_sec: "1 másodperc"
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delay_3_sec: "3 másodperc"
delay_5_sec: "5 másodperc"
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manual: "Kézi"
# fork: "Fork"
play: "Játék"
# retry: "Retry"
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units:
second: "másodperc"
seconds: "másodpercek"
minute: "perc"
minutes: "percek"
hour: "óra"
hours: "órák"
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modal:
close: "Mégse"
okay: "OK"
not_found:
page_not_found: "Az oldal nem található"
nav:
play: "Játék"
editor: "Szerkesztő"
blog: "Blog"
forum: "Fórum"
admin: "Admin"
home: "Kezdőlap"
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contribute: "Segítségnyújtás"
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legal: "Jogi információk"
about: "Rólunk"
contact: "Kapcsolat"
twitter_follow: "Követés"
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# employers: "Employers"
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versions:
save_version_title: "Új verzió mentése"
new_major_version: "Új főverzió"
cla_prefix: "A módosítások elmentéséhez el kell fogadnod a "
cla_url: "CLA"
cla_suffix: "tartalmát."
cla_agree: "ELFOGADOM"
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login:
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sign_up: "Regisztráció"
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log_in: "Bejelentkezés"
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# logging_in: "Logging In"
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log_out: "Kijelentkezés"
recover: "meglévő fiók visszaállítása"
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recover:
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recover_account_title: "Meglévő fiók visszaállítása"
# send_password: "Send Recovery Password"
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signup:
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# create_account_title: "Create Account to Save Progress"
description: "Teljesen ingyenes. Csak néhány dologra lesz szükségünk és már kezdheted is a játékot:"
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email_announcements: "Szeretnél kapni hírlevelet?"
coppa: "Elmúltál már 13? (Vagy az USA-n kívül élsz?)"
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coppa_why: "(Miért?)"
creating: "Fiók létrehozása"
sign_up: "Regisztráció"
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log_in: "Belépés meglévő fiókkal"
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# social_signup: "Or, you can sign up through Facebook or G+:"
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home:
slogan: "Tanulj meg JavaScript nyelven programozni, miközben játszol!"
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no_ie: "A CodeCombat nem támogatja az Internet Explorer 9, vagy korábbi verzióit. Bocsi!"
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no_mobile: "A CodeCombat nem mobil eszközökre lett tervezve. Valószínűleg nem működik helyesen."
play: "Játssz!"
old_browser: "Hohó, a böngésződ már túl régi ahhoz, hogy a CodeCombat futhasson rajta. Bocsi!"
old_browser_suffix: "Megpróbálhatod éppen, da valószínűleg nem fog működni.."
campaign: "Kampány"
for_beginners: "Kezdőknek"
# multiplayer: "Multiplayer"
for_developers: "Fejlesztőknek"
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play:
choose_your_level: "Válaszd ki a pályát!"
adventurer_prefix: "Továbbugorhatsz bármelyik pályára, amit lent látsz. Vagy megbeszélheted a pályát a többiekkel "
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adventurer_forum: "a Kalandozók Fórumán"
adventurer_suffix: "."
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campaign_beginner: "Kezdő Kampány"
campaign_beginner_description: "... amelyben megtanulhatod a programozás varázslatait."
campaign_dev: "Véletlenszerű Nehezebb Pályák"
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campaign_dev_description: "... amelyekben kicsit nehezebb dolgokkal nézhetsz szembe."
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campaign_multiplayer: "Multiplayer Arénák"
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campaign_multiplayer_description: "... amelyekben a kódod felveheti a versenyt más játékosok kódjával"
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campaign_player_created: "Játékosok pályái"
campaign_player_created_description: "...melyekben <a href=\"/contribute#artisan\">Művészi Varázsló</a> társaid ellen kűzdhetsz."
level_difficulty: "Nehézség: "
play_as: "Játssz mint"
# spectate: "Spectate"
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contact:
contact_us: "Lépj kapcsolatba velünk"
welcome: "Jó hallani felőled! Az alábbi űrlappal tudsz levelet küldeni nekünk."
contribute_prefix: "Ha szívesen közreműködnél, nézz rá a "
contribute_page: "közreműködők lapjára"
contribute_suffix: "!"
forum_prefix: "Ha publikus dologról van szó, megpróbálhatod a "
forum_page: "fórumban"
forum_suffix: " is."
send: "Visszajelzés küldése"
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# contact_candidate: "Contact Candidate"
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 18% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
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diplomat_suggestion:
title: "Segítsd lefordítani a CodeCombat-ot!"
sub_heading: "Szükségünk van a segítségedre!"
pitch_body: "Az oldalt angol nyelven fejlesztettük, de máris rengeteg játékosunk van szerte a világban. Nagyon sokan szeretnének közülük magyarul játszani, de nem beszélnek angolul. Ha te beszélsz angolul is, magyarul is, kérlek jelentkezz Diplomatának, s segíts lefordítani mind a honlapot, mind a pályákat magyarra."
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missing_translations: "Addig, amíg nincs minden lefordítva magyarra, angol szöveget fogsz látni ott, ahol még nincs fordítás."
learn_more: "Tudj meg többet a Diplomatákról!"
subscribe_as_diplomat: "Jelentkezz Diplomatának"
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wizard_settings:
title: "Varázsló beállításai"
customize_avatar: "Állítsd be az Avatarod!"
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active: "Aktív"
color: "Szín"
group: "Csoport"
clothes: "Öltözetek"
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# trim: "Trim"
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cloud: "Felhő"
# team: "Team"
spell: "Varázslat"
boots: "Lábbelik"
hue: "Árnyalat"
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# saturation: "Saturation"
# lightness: "Lightness"
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account_settings:
title: "Fiók beállítások"
not_logged_in: "Jelentkezz be, vagy hozz létre egy fiókot, hogy változtathass a beállításokon!"
autosave: "A változtatásokat automatikusan elmentjük."
me_tab: "Rólad"
picture_tab: "Kép"
wizard_tab: "Varázsló"
password_tab: "Jelszó"
emails_tab: "Levelek"
# admin: "Admin"
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wizard_color: "Varázslód színe"
new_password: "Új jelszó"
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new_password_verify: "Új jelszó megismétlése"
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email_subscriptions: "Hírlevél feliratkozások"
email_announcements: "Bejelentések"
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email_notifications: "Értesítések"
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# email_notifications_description: "Get periodic notifications for your account."
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email_announcements_description: "Szeretnél levelet kapni a legújabb fejlesztéseinkről?"
contributor_emails: "Hozzájárulóknak szóló levelek"
contribute_prefix: "Folyamatosan keresünk embereket, hogy csatlakozzanak hozzánk. Nézz rá a "
contribute_page: "segítők oldalára"
contribute_suffix: " információkért."
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email_toggle: "Az összes megjelölése"
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error_saving: "Hiba a mentés során"
saved: "Változtatások elmentve"
password_mismatch: "A jelszavak nem egyeznek."
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job_profile: "Munkaköri leírás"
job_profile_approved: "Munkaköri leírásodat a Codecombat jóváhagyta. Munkaadók mindaddig láthatják, amíg meg nem jelölöd inaktíként, vagy négy hétig,ha addig nem kerül megváltoztatásra."
job_profile_explanation: "Szió! Töltsd ki ezt és majd kapcsolatba lépünk veled és keresünk neked egy szoftware fejlesztői állást."
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account_profile:
edit_settings: "Beállítások szerkesztése"
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# profile_for_prefix: "Profile for "
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# profile_for_suffix: ""
approved: "Jóváhagyva"
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not_approved: "Nincs jóváhagyva"
looking_for: "Keres:"
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last_updated: "Legutóbb napra-készre hozva:"
contact: "Kapcsolat"
work_experience: "Munkatapasztalat"
education: "Végzettség"
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# our_notes: "Our Notes"
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projects: "Projektek"
munkaadók:
want_to_hire_our_players: "Akarsz szakértő CodeCombat játékosokat alkalmazni?"
contact_george: "Vedd fel a kapcsolatot George-dzsal, hogy megtekinthesd jelöltjeinket"
candidates_count_prefix: "Pillanatnyilag van"
candidates_count_many: "sok"
candidates_count_suffix: "magasan képzett és ellenőrzött fejlesztő, aki munkát keres."
candidate_name: "Név"
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# candidate_location: "Location"
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candidate_looking_for: "Keres"
candidate_role: "Szerep"
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# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
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candidate_last_updated: "Legutóbb napra-készre hozva"
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play_level:
level_load_error: "A pályát nem sikerült betölteni: "
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done: "Kész"
grid: "Rács"
customize_wizard: "Varázsló testreszabása"
home: "Kezdőlap"
guide: "Segítség"
multiplayer: "Többjátékos"
restart: "Előről"
goals: "Célok"
action_timeline: "Akció - Idővonal"
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click_to_select: "Kattints egy egységre, hogy kijelöld!"
reload_title: "Újra kezded mindet?"
reload_really: "Biztos vagy benne, hogy előről szeretnéd kezdeni az egész pályát?"
reload_confirm: "Előről az egészet"
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# victory_title_prefix: ""
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victory_title_suffix: "Kész"
victory_sign_up: "Regisztrálj a friss infókért"
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victory_sign_up_poke: "Szeretnéd, ha levelet küldenénk neked az újításokról? Regisztrálj ingyen egy fiókot, és nem maradsz le semmiről!"
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victory_rate_the_level: "Értékeld a pályát: "
# victory_rank_my_game: "Rank My Game"
# victory_ranking_game: "Submitting..."
# victory_return_to_ladder: "Return to Ladder"
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victory_play_next_level: "Következő pálya"
victory_go_home: "Vissza a kezdőoldalra"
victory_review: "Mondd el a véleményedet!"
victory_hour_of_code_done: "Készen vagy?"
victory_hour_of_code_done_yes: "Igen, ez volt életem kódja!"
multiplayer_title: "Többjátékos beállítások"
multiplayer_link_description: "Add oda ezt a linket bárkinek, és csatlakozhatnak hozzád."
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multiplayer_hint_label: "Tipp:"
multiplayer_hint: " Kattints a linkre, és Ctrl+C-vel (vagy ⌘+C-vel) másold a vágólapra!"
# multiplayer_coming_soon: "More multiplayer features to come!"
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guide_title: "Útmutató"
tome_minion_spells: "Egységeid varázslatai"
tome_read_only_spells: "Csak olvasható varázslatok"
tome_other_units: "Egyéb egységek"
# tome_cast_button_castable: "Cast Spell"
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# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
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tome_autocast_delay: "Automatikus varázslás késleltetés"
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tome_select_spell: "Válassz egy varázslatot"
tome_select_a_thang: "Válassz ki valakit "
tome_available_spells: "Elérhető varázslatok"
hud_continue: "Folytatás (shift+space)"
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# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
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# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
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# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
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# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
# editor_config_invisibles_label: "Show Invisibles"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
# editor_config_indentguides_label: "Show Indent Guides"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
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# loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
tip_guide_exists: "Hasznos információkért kattints az oldal tetején az útmutatóra.."
tip_open_source: "A CodeCombat 100%-osan nyitott forráskódu."
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# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
tip_js_beginning: "JavaScript csak a kezdet."
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# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
think_solution: "A megoldásra gondolj, ne a problémára!"
tip_theory_practice: "Elméletben nincs különbség elmélet és gyakorlat között. A gyakorlatban viszont van. - Yogi Berra"
tip_error_free: "Két módon lehet hibátlan programot írni. De csak a harmadik működik. - Alan Perlis"
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# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
tip_forums: "Irány a fórumok, és mondd el mit gondolsz!!"
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# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
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tip_all_species: "Hisszük, hogy minden fajnak egyenlő lehetőségekkel kell bírnia a programozás megtanulására."
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# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
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tip_great_responsibility: "Nagy kódolási képességgel nagy hibaelhárítási felelősség jár."
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# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
tip_binary: "A világon csak 10 féle ember van: azok, akik értik a kettes számrendszert és azok, akik nem.."
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# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
tip_no_try: "Csináld, vagy ne csináld. Próbálkozás nincs. - Yoda"
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tip_patience: "Türelmed pedig kell, hogy legyen ifjú Padawan. - Yoda"
tip_documented_bug: "A dokumentált programhiba már nem hiba; az már jellegzetesség."
tip_impossible: "Mindig lehetetlennek tűnik, amíg meg nem tetted. - Nelson Mandela"
tip_talk_is_cheap: "Dumálni könnyű. Mutasd a kódot!. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
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time_current: "Most:"
# time_total: "Max:"
# time_goto: "Go to:"
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infinite_loop_try_again: "Próbáld meg újra!
# infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code"
# admin:
# av_title: "Admin Views"
# av_entities_sub_title: "Entities"
# av_entities_users_url: "Users"
# av_entities_active_instances_url: "Active Instances"
# av_other_sub_title: "Other"
# av_other_debug_base_url: "Base (for debugging base.jade)"
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
# contact_us: "contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
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# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"
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# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
# more: "More"
# wiki: "Wiki"
# live_chat: "Live Chat"
# level_some_options: "Some Options?"
# level_tab_thangs: "Thangs"
# level_tab_scripts: "Scripts"
# level_tab_settings: "Settings"
# level_tab_components: "Components"
# level_tab_systems: "Systems"
# level_tab_thangs_title: "Current Thangs"
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# level_tab_thangs_all: "All"
# level_tab_thangs_conditions: "Starting Conditions"
# level_tab_thangs_add: "Add Thangs"
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# delete: "Delete"
# duplicate: "Duplicate"
# level_settings_title: "Settings"
# level_component_tab_title: "Current Components"
# level_component_btn_new: "Create New Component"
# level_systems_tab_title: "Current Systems"
# level_systems_btn_new: "Create New System"
# level_systems_btn_add: "Add System"
# level_components_title: "Back to All Thangs"
# level_components_type: "Type"
# level_component_edit_title: "Edit Component"
# level_component_config_schema: "Config Schema"
# level_component_settings: "Settings"
# level_system_edit_title: "Edit System"
# create_system_title: "Create New System"
# new_component_title: "Create New Component"
# new_component_field_system: "System"
# new_article_title: "Create a New Article"
# new_thang_title: "Create a New Thang Type"
# new_level_title: "Create a New Level"
# article_search_title: "Search Articles Here"
# thang_search_title: "Search Thang Types Here"
# level_search_title: "Search Levels Here"
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# signup_to_create: "Sign Up to Create a New Content"
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# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# article:
# edit_btn_preview: "Preview"
# edit_article_title: "Edit Article"
# general:
# and: "and"
# name: "Name"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
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# version_history: "Version History"
# version_history_for: "Version History for: "
# result: "Result"
# results: "Results"
# description: "Description"
# or: "or"
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# subject: "Subject"
# email: "Email"
# password: "Password"
# message: "Message"
# code: "Code"
# ladder: "Ladder"
# when: "When"
# opponent: "Opponent"
# rank: "Rank"
# score: "Score"
# win: "Win"
# loss: "Loss"
# tie: "Tie"
# easy: "Easy"
# medium: "Medium"
# hard: "Hard"
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# player: "Player"
# about:
# who_is_codecombat: "Who is CodeCombat?"
# why_codecombat: "Why CodeCombat?"
# who_description_prefix: "together started CodeCombat in 2013. We also created "
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
# who_description_ending: "Now it's time to teach people to write code."
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_3_italic: "yay a badge"
# why_paragraph_3_center: "but fun like"
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# why_ending: "And hey, it's free. "
# why_ending_url: "Start wizarding now!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# legal:
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
# recruitment_title: "Recruitment"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
# contribute:
# page_title: "Contributing"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# alert_account_message_intro: "Hey there!"
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
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# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and i