codecombat/app/lib/scripts/SpriteScriptModule.coffee

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ScriptModule = require './ScriptModule'
{me} = require 'lib/auth'
utils = require 'lib/utils'
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module.exports = class SpritesScriptModule extends ScriptModule
@neededFor: (noteGroup) ->
return noteGroup.sprites?.length
startNotes: ->
notes = []
@moveSums = {}
@speakingSprites = {}
for sprite in @noteGroup.sprites or []
notes.push(@spriteMoveNote sprite) if sprite.move?
for sprite in @noteGroup.sprites or []
notes.push(@spriteSayNote(sprite, @noteGroup.script)) if sprite.say?
notes.push(@spriteSelectNote sprite) if sprite.select?
return (n for n in notes when n)
spriteMoveNote: (sprite, instant=false) ->
duration = if instant then 0 else sprite.move.duration
note =
channel: 'level-sprite-move'
event:
pos: sprite.move.target
duration: duration
spriteID: sprite.id
if duration
@moveSums[sprite.id] ?= 0
note.delay = @scrubbingTime + @moveSums[sprite.id]
@moveSums[sprite.id] += sprite.move.duration
return note
spriteSayNote: (sprite, script) ->
return if @speakingSprites[sprite.id]
responses = sprite.say.responses
responses = [] unless script.skippable or responses
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for response in responses ? []
response.text = utils.i18n response, 'text'
text = utils.i18n sprite.say, 'text'
blurb = utils.i18n sprite.say, 'blurb'
sound = sprite.say.sound # TODO support sound i18n
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note =
channel: 'level-sprite-dialogue'
event:
message: text
blurb: blurb
mood: sprite.say.mood or "explain"
responses: responses
spriteID: sprite.id
sound: sound
@maybeApplyDelayToNote note
return note
spriteSelectNote: (sprite) ->
note =
channel: 'level-select-sprite'
event:
thangID: if sprite.select then sprite.id else null
return note
endNotes: ->
notes = {}
for sprite in @noteGroup.sprites or []
notes[sprite.id] ?= {}
notes[sprite.id]['move'] = (@spriteMoveNote sprite, true) if sprite.move?
notes[sprite.id]['say'] = { channel: 'level-sprite-clear-dialogue' } if sprite.say?
noteArray = []
for spriteID of notes
for type of notes[spriteID]
noteArray.push(notes[spriteID][type])
noteArray