codecombat/app/views/play/level/goals_view.coffee

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View = require 'views/kinds/CocoView'
template = require 'templates/play/level/goals'
{me} = require 'lib/auth'
utils = require 'lib/utils'
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stateIconMap =
incomplete: 'icon-minus'
success: 'icon-ok'
failure: 'icon-remove'
module.exports = class GoalsView extends View
id: "goals-view"
template: template
subscriptions:
'goal-manager:new-goal-states': 'onNewGoalStates'
'level-set-letterbox': 'onSetLetterbox'
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'surface:playback-restarted': 'onSurfacePlaybackRestarted'
'surface:playback-ended': 'onSurfacePlaybackEnded'
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events:
'mouseenter': -> @$el.css('top', -10)
'mouseleave': -> @updateTop()
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toggleCollapse: (e) ->
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@$el.toggleClass('expanded').toggleClass('collapsed')
onNewGoalStates: (e) ->
list = $('#primary-goals-list', @$el)
list.empty()
goals = []
for goal in e.goals
state = e.goalStates[goal.id]
continue if goal.hiddenGoal and state.status isnt 'failure'
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continue if goal.team and me.team isnt goal.team
text = utils.i18n goal, 'name'
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if state.killed
dead = _.filter(_.values(state.killed)).length
targeted = _.values(state.killed).length
if targeted > 1
# Does this make sense?
if goal.isPositive
completed = dead
else
completed = targeted - dead
text = text + " (#{completed}/#{targeted})"
# This should really get refactored, along with GoalManager, so that goals have a standard
# representation of how many are done, how many are needed, what that means, etc.
li = $('<li></li>').addClass("status-#{state.status}").text(text)
li.prepend($('<i></i>').addClass(stateIconMap[state.status]))
list.append(li)
goals.push goal
@$el.removeClass('secret') if goals.length > 0
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onSurfacePlaybackRestarted: ->
@$el.removeClass 'brighter'
onSurfacePlaybackEnded: ->
@$el.addClass 'brighter'
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render: ->
super()
@$el.addClass('secret').addClass('expanded')
afterRender: ->
super()
@updateTop()
updateTop: ->
@$el.css('top', 26 - @$el.outerHeight())
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onSetLetterbox: (e) ->
@$el.toggle not e.on
@updateTop()