codecombat/app/views/kinds/RootView.coffee

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# A root view is one that replaces everything else on the screen when it
# comes into being, as opposed to sub-views which get inserted into other views.
CocoView = require './CocoView'
{logoutUser, me} = require('lib/auth')
locale = require 'locale/locale'
AchievementNotify = require '../../templates/achievement_notify'
Achievement = require '../../models/Achievement'
User = require '../../models/User'
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filterKeyboardEvents = (allowedEvents, func) ->
return (splat...) ->
e = splat[0]
return unless e.keyCode in allowedEvents or not e.keyCode
return func(splat...)
module.exports = class RootView extends CocoView
events:
"click #logout-button": "logoutAccount"
'change .language-dropdown': 'onLanguageChanged'
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'click .toggle-fullscreen': 'toggleFullscreen'
'click .auth-button': 'onClickAuthbutton'
subscriptions:
'achievements:new': 'handleNewAchievements'
initialize: ->
$ =>
$.notify.addStyle 'achievement',
html: $(AchievementNotify())
# TODO Remove this. Allows for easy testing right now though
#test = new Achievement(_id:'537ce4855c91b8d1dda7fda8')
#test.fetch(success:@showNewAchievement)
showNewAchievement: (achievement) ->
currentLevel = me.level()
nextLevel = currentLevel + 1
currentLevelExp = User.expForLevel(currentLevel)
nextLevelExp = User.expForLevel(nextLevel)
totalExpNeeded = nextLevelExp - currentLevelExp
currentExp = me.get('points')
worth = achievement.get('worth')
alreadyAchievedPercentage = 100 * (currentExp - currentLevelExp - achievement.get('worth')) / totalExpNeeded
newlyAchievedPercentage = 100 * achievement.get('worth') / totalExpNeeded
console.debug "Current level is #{currentLevel} (#{currentLevelExp} xp), next level is #{nextLevel} (#{nextLevelExp} xp)."
console.debug "Need a total of #{nextLevelExp - currentLevelExp}, already had #{currentExp - currentLevelExp - worth} and just now earned #{worth}"
alreadyAchievedBar = $("<div class='progress-bar progress-bar-warning' style='width:#{alreadyAchievedPercentage}%'></div>")
newlyAchievedBar = $("<div class='progress-bar progress-bar-success' style='width:#{newlyAchievedPercentage}%'></div>")
progressBar = $('<div class="progress"></div>').append(alreadyAchievedBar).append(newlyAchievedBar)
message = "Reached level #{currentLevel}!" if currentExp - worth < currentLevelExp
imageURL = '/file/' + achievement.get('icon')
data =
title: achievement.get('name')
image: $("<img src='#{imageURL}' />")
description: achievement.get('description')
progressBar: progressBar
earnedExp: "+ #{worth} XP"
message: message
options =
autoHideDelay: 15000
globalPosition: 'bottom right'
showDuration: 400
style: 'achievement'
autoHide: false
clickToHide: true
$.notify( data, options )
handleNewAchievements: (earnedAchievements) ->
console.debug 'Got new earned achievements'
# TODO performance?
_.each(earnedAchievements.models, (earnedAchievement) =>
achievement = new Achievement(_id: earnedAchievement.get('achievement'))
console.log achievement
achievement.fetch(
success: @showNewAchievement
)
)
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logoutAccount: ->
logoutUser($('#login-email').val())
showWizardSettingsModal: ->
WizardSettingsModal = require('views/modal/wizard_settings_modal')
subview = new WizardSettingsModal {}
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@openModalView subview
onClickAuthbutton: ->
AuthModal = require 'views/modal/auth_modal'
@openModalView new AuthModal {}
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showLoading: ($el) ->
$el ?= @$el.find('.main-content-area')
super($el)
afterInsert: ->
# force the browser to scroll to the hash
# also messes with the browser history, so perhaps come up with a better solution
super()
#hash = location.hash
#location.hash = ''
#location.hash = hash
@renderScrollbar()
#@$('.antiscroll-wrap').antiscroll() # not yet, buggy
afterRender: ->
super(arguments...)
@chooseTab(location.hash.replace('#','')) if location.hash
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@buildLanguages()
$('body').removeClass('is-playing')
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chooseTab: (category) ->
$("a[href='##{category}']", @$el).tab('show')
# TODO: automate tabs to put in hashes when they are clicked
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buildLanguages: ->
$select = @$el.find(".language-dropdown").empty()
if $select.hasClass("fancified")
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$select.parent().find('.options, .trigger').remove()
$select.unwrap().removeClass("fancified")
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preferred = me.lang()
codes = _.keys(locale)
genericCodes = _.filter codes, (code) ->
_.find(codes, (code2) ->
code2 isnt code and code2.split('-')[0] is code)
for code, localeInfo of locale when not (code in genericCodes) or code is preferred
$select.append(
$("<option></option>").val(code).text(localeInfo.nativeDescription))
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$select.val(preferred).fancySelect().parent().find('.trigger').addClass('header-font')
$('body').attr('lang', preferred)
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onLanguageChanged: ->
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newLang = $(".language-dropdown").val()
$.i18n.setLng(newLang, {})
@saveLanguage(newLang)
@render()
unless newLang.split('-')[0] is "en"
@openModalView(application.router.getView("modal/diplomat_suggestion", "_modal"))
saveLanguage: (newLang) ->
me.set('preferredLanguage', newLang)
res = me.save()
return unless res
res.error ->
errors = JSON.parse(res.responseText)
console.warn "Error saving language:", errors
res.success (model, response, options) ->
#console.log "Saved language:", newLang
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toggleFullscreen: (e) ->
# https://developer.mozilla.org/en-US/docs/Web/Guide/API/DOM/Using_full_screen_mode?redirectlocale=en-US&redirectslug=Web/Guide/DOM/Using_full_screen_mode
# Whoa, even cooler: https://developer.mozilla.org/en-US/docs/WebAPI/Pointer_Lock
full = document.fullscreenElement or
document.mozFullScreenElement or
document.mozFullscreenElement or
document.webkitFullscreenElement or
document.msFullscreenElement
d = document.documentElement
if not full
req = d.requestFullScreen or
d.mozRequestFullScreen or
d.mozRequestFullscreen or
d.msRequestFullscreen or
(if d.webkitRequestFullscreen then -> d.webkitRequestFullscreen Element.ALLOW_KEYBOARD_INPUT else null)
req?.call d
else
nah = document.exitFullscreen or
document.mozCancelFullScreen or
document.mozCancelFullscreen or
document.msExitFullscreen or
document.webkitExitFullscreen
nah?.call document
return