codecombat/app/views/play/level/PlayGameDevLevelView.coffee

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RootView = require 'views/core/RootView'
GameUIState = require 'models/GameUIState'
God = require 'lib/God'
LevelLoader = require 'lib/LevelLoader'
GoalManager = require 'lib/world/GoalManager'
ScriptManager = require 'lib/scripts/ScriptManager'
Surface = require 'lib/surface/Surface'
ThangType = require 'models/ThangType'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
{createAetherOptions} = require 'lib/aether_utils'
State = require 'models/State'
TEAM = 'humans'
module.exports = class PlayGameDevLevelView extends RootView
id: 'play-game-dev-level-view'
template: require 'templates/play/level/play-game-dev-level-view'
events:
'click #play-btn': 'onClickPlayButton'
initialize: (@options, @levelID, @sessionID) ->
@state = new State({
loading: true
progress: 0
})
@supermodel.on 'update-progress', (progress) =>
@state.set({progress: (progress*100).toFixed(1)+'%'})
@level = new Level()
@session = new LevelSession()
@gameUIState = new GameUIState()
@courseID = @getQueryVariable 'course'
@god = new God({ @gameUIState })
@levelLoader = new LevelLoader({ @supermodel, @levelID, @sessionID, observing: true, team: TEAM, @courseID })
@listenTo @state, 'change', _.debounce(-> @renderSelectors('#info-col'))
@levelLoader.loadWorldNecessities()
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.then (levelLoader) =>
{ @level, @session, @world } = levelLoader
@god.setLevel(@level.serialize {@supermodel, @session})
@god.setWorldClassMap(@world.classMap)
@goalManager = new GoalManager(@world, @level.get('goals'), @team)
@god.setGoalManager(@goalManager)
@god.angelsShare.firstWorld = false # HACK
me.team = TEAM
@session.set 'team', TEAM
@scriptManager = new ScriptManager({
scripts: @world.scripts or [], view: @, @session, levelID: @level.get('slug')})
@scriptManager.loadFromSession() # Should we? TODO: Figure out how scripts work for game dev levels
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@supermodel.finishLoading()
.then (supermodel) =>
@levelLoader.destroy()
@levelLoader = null
webGLSurface = @$('canvas#webgl-surface')
normalSurface = @$('canvas#normal-surface')
@surface = new Surface(@world, normalSurface, webGLSurface, {
thangTypes: @supermodel.getModels(ThangType)
levelType: @level.get('type', true)
@gameUIState
})
worldBounds = @world.getBounds()
bounds = [{x: worldBounds.left, y: worldBounds.top}, {x: worldBounds.right, y: worldBounds.bottom}]
@surface.camera.setBounds(bounds)
@surface.camera.zoomTo({x: 0, y: 0}, 0.1, 0)
@surface.setWorld(@world)
@scriptManager.initializeCamera()
@renderSelectors '#info-col'
@spells = @session.generateSpellsObject()
@state.set('loading', false)
.catch ({message}) =>
console.error message
@state.set('errorMessage', message)
onClickPlayButton: ->
@god.createWorld(@spells, false, true)
Backbone.Mediator.publish('playback:real-time-playback-started', {})
Backbone.Mediator.publish('level:set-playing', {playing: true})
@state.set('playing', true)
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destroy: ->
@levelLoader?.destroy()
@surface?.destroy()
@god?.destroy()
@goalManager?.destroy()
@scriptManager?.destroy()
delete window.world # not sure where this is set, but this is one way to clean it up
super()