codecombat/app/views/play/level/PlayGameDevLevelView.coffee

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RootView = require 'views/core/RootView'
GameUIState = require 'models/GameUIState'
God = require 'lib/God'
LevelLoader = require 'lib/LevelLoader'
GoalManager = require 'lib/world/GoalManager'
Surface = require 'lib/surface/Surface'
ThangType = require 'models/ThangType'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
{createAetherOptions} = require 'lib/aether_utils'
State = require 'models/State'
TEAM = 'humans'
module.exports = class PlayGameDevLevelView extends RootView
id: 'play-game-dev-level-view'
template: require 'templates/play/level/play-game-dev-level-view'
events:
'click #play-btn': 'onClickPlayButton'
initialize: (@options, @levelID, @sessionID) ->
@state = new State({
loading: true
})
@level = new Level()
@session = new LevelSession()
@gameUIState = new GameUIState()
@god = new God({ @gameUIState })
@levelLoader = new LevelLoader({ @supermodel, @levelID, @sessionID, observing: true, team: TEAM })
@listenToOnce @levelLoader, 'world-necessities-loaded', @onWorldNecessitiesLoaded
@listenTo @levelLoader, 'world-necessity-load-failed', @onWorldNecessityLoadFailed
@listenTo @state, 'change', _.debounce(-> @renderSelectors('#info-col'))
onWorldNecessitiesLoaded: ->
{ @level, @session, @world, @classMap } = @levelLoader
levelObject = @level.serialize(@supermodel, @session)
@god.setLevel(levelObject)
@god.setWorldClassMap(@world.classMap)
@goalManager = new GoalManager(@world, @level.get('goals'), @team)
@god.setGoalManager(@goalManager)
me.team = TEAM
@session.set 'team', TEAM
onWorldNecessityLoadFailed: ->
# TODO: handle these and other failures with Promises
onLoaded: ->
_.defer => @onLevelLoaderLoaded()
onLevelLoaderLoaded: ->
return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early
@levelLoader.destroy()
@levelLoader = null
webGLSurface = @$('canvas#webgl-surface')
normalSurface = @$('canvas#normal-surface')
@surface = new Surface(@world, normalSurface, webGLSurface, {
thangTypes: @supermodel.getModels(ThangType)
levelType: @level.get('type', true)
@gameUIState
})
worldBounds = @world.getBounds()
bounds = [{x: worldBounds.left, y: worldBounds.top}, {x: worldBounds.right, y: worldBounds.bottom}]
@surface.camera.setBounds(bounds)
@surface.camera.zoomTo({x: 0, y: 0}, 0.1, 0)
@surface.setWorld(@world)
@renderSelectors '#info-col'
@spells = @session.generateSpellsObject()
@state.set('loading', false)
onClickPlayButton: ->
@god.createWorld(@spells, false, true)
Backbone.Mediator.publish('playback:real-time-playback-started', {})
Backbone.Mediator.publish('level:set-playing', {playing: true})
@state.set('playing', true)