codecombat/server/levels/sessions/level_session_schema.coffee

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c = require '../../commons/schemas'
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LevelSessionPlayerSchema = c.object
id: c.objectId
links: [
{
rel: 'extra'
href: "/db/user/{($)}"
}
]
time:
type: 'Number'
changes:
type: 'Number'
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LevelSessionLevelSchema = c.object {required: ['original', 'majorVersion']},
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original: c.objectId({})
majorVersion:
type: 'integer'
minimum: 0
default: 0
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LevelSessionSchema = c.object
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title: "Session"
description: "A single session for a given level."
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_.extend LevelSessionSchema.properties,
# denormalization
creatorName:
type: 'string'
levelName:
type: 'string'
levelID:
type: 'string'
multiplayer:
type: 'boolean'
creator: c.objectId
links:
[
{
rel: 'extra'
href: "/db/user/{($)}"
}
]
created: c.date
title: 'Created'
readOnly: true
changed: c.date
title: 'Changed'
readOnly: true
team: c.shortString()
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level: LevelSessionLevelSchema
screenshot:
type: 'string'
state: c.object {},
complete:
type: 'boolean'
scripts: c.object {},
ended:
type: 'object'
additionalProperties:
type: 'number'
currentScript:
type: [
'null'
'string'
]
currentScriptOffset:
type: 'number'
selected:
type: [
'null'
'string'
]
playing:
type: 'boolean'
frame:
type: 'number'
thangs:
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type: 'object'
additionalProperties:
title: 'Thang'
type: 'object'
properties:
methods:
type: 'object'
additionalProperties:
title: 'Thang Method'
type: 'object'
properties:
metrics:
type: 'object'
source:
type: 'string'
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# TODO: specify this more
code:
type: 'object'
teamSpells:
type: 'object'
additionalProperties:
type: 'array'
players:
type: 'object'
chat:
type: 'array'
meanStrength:
type: 'number'
default: 25
standardDeviation:
type:'number'
default:25/3
minimum: 0
totalScore:
type: 'number'
default: 10
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submitted:
type: 'boolean'
default: false
index:true
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c.extendBasicProperties LevelSessionSchema, 'level.session'
c.extendPermissionsProperties LevelSessionSchema, 'level.session'
module.exports = LevelSessionSchema