codecombat/server/levels/sessions/level_session_schema.coffee

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c = require '../../commons/schemas'
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LevelSessionPlayerSchema = c.object {
id: c.objectId(links: [{rel: 'extra', href: "/db/user/{($)}"}])
time: { type: 'Number' }
changes: { type: 'Number' }
}
LevelSessionLevelSchema = c.object {required: ['original', 'majorVersion']}, {
original: c.objectId({})
majorVersion: {type: 'integer', minimum: 0, default: 0}}
LevelSessionSchema = c.object {
title: "Session"
description: "A single session for a given level."
}
_.extend LevelSessionSchema.properties,
# denormalization
creatorName: { type: 'string' }
levelName: { type: 'string' }
levelID: { type: 'string' }
multiplayer: { type: 'boolean' }
creator: c.objectId(links: [{rel: 'extra', href: "/db/user/{($)}"}])
created: c.date( { title: 'Created', readOnly: true })
changed: c.date( { title: 'Changed', readOnly: true })
team: c.shortString()
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level: LevelSessionLevelSchema
screenshot: { type: 'string' }
state: c.object {}, {
complete: { type: 'boolean' }
scripts: c.object {}, {
ended: { type: 'object', additionalProperties: { type: 'number' }}
currentScript: { type: ['null', 'string']}
currentScriptOffset: { type: 'number' }}
selected: { type: ['null', 'string'] }
playing: { type: 'boolean' }
frame: { type: 'number' }
thangs: { type: 'object', additionalProperties: {
title: 'Thang'
type: 'object'
properties: {
methods: { type: 'object', additionalProperties: {
title: 'Thang Method'
type: 'object'
properties: {
metrics: { type: 'object' }
source: { type: 'string' }
}
}}
}
}}
}
# TODO: specify this more
code: { type: 'object' }
players: { type: 'object' }
chat: { type: 'array' }
meanStrength: {type: 'number', default: 25}
standardDeviation: {type:'number', default:25/3, minimum: 0}
totalScore: {type: 'number'}
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c.extendBasicProperties LevelSessionSchema, 'level.session'
c.extendPermissionsProperties LevelSessionSchema, 'level.session'
module.exports = LevelSessionSchema