codecombat/app/templates/play/level/modal/hero-victory-modal.jade

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extends /templates/core/modal-base
block modal-header-content
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#victory-header.out
#victory-title
if !me.get('preferredLanguage') || me.get('preferredLanguage').split('-')[0] == 'en'
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img(src="/images/pages/play/level/modal/victory_word.png", draggable="false")
else
h1(data-i18n="play_level.victory") Victory
block modal-body-content
if victoryText
#victory-text= victoryText
if isCourseLevel
.course-name-container
if currentCourseName
p
span.spr.level-title(data-i18n="play_level.course")
span.level-name= currentCourseName
.container-fluid
.row
.col-md-6
if currentLevelName
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.level-title(data-i18n="play_level.completed_level")
.level-name= currentLevelName.replace('Course: ', '')
.col-md-6
if nextLevelName
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.level-title(data-i18n="play_level.next_level")
.level-name= nextLevelName.replace('Course: ', '')
else
.level-title(data-i18n="play_level.course")
.level-name(data-i18n="play_level.victory_title_suffix")
br
#level-feedback
div.rating.secret
div.rating-label(data-i18n="play_level.victory_rate_the_level") Rate the level:
i.glyphicon.glyphicon-star-empty
i.glyphicon.glyphicon-star-empty
i.glyphicon.glyphicon-star-empty
i.glyphicon.glyphicon-star-empty
i.glyphicon.glyphicon-star-empty
if !me.get('anonymous')
span.review-label.secret(data-i18n="play_level.victory_review") Tell us more!
.review.secret
br
textarea(data-i18n="[placeholder]play_level.victory_review_placeholder")
.clearfix
if level.get('type', true) === 'hero' || level.get('type') == 'hero-ladder'
for achievement in achievements
- var animate = achievement.completed && !achievement.completedAWhileAgo
.achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate)
- var rewards = achievement.get('rewards') || {};
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div.achievement-description= achievement.description
div.achievement-rewards
- var worth = achievement.worth;
- var previousWorth = achievement.previousWorth;
- var gems = achievement.gems;
- var previousGems = achievement.previousGems;
if worth
.reward-panel.numerical.xp(data-number=worth, data-number-unit='xp', data-previous-number=previousWorth || 0)
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
img(src="/images/pages/play/level/modal/reward_icon_xp.png")
.reward-text= animate ? '+0' : '+'+worth
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if gems
.reward-panel.numerical.gems(data-number=gems, data-number-unit='gem', data-previous-number=previousGems || 0)
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
img(src="/images/pages/play/level/modal/reward_icon_gems.png")
.reward-text= animate ? '+0' : '+'+gems
if rewards.heroes
for hero in rewards.heroes
- var hero = thangTypes[hero];
.reward-panel.hero(data-hero-thang-type=hero.get('original'))
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
img(src=hero.getPortraitURL())
.reward-text= animate ? 'New Hero' : hero.get('name')
if rewards.items
for item in rewards.items
- var item = thangTypes[item];
.reward-panel.item(data-item-thang-type=item.get('original'))
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
img(src=item.getPortraitURL())
if animate
.reward-text(data-i18n="play_level.victory_new_item") New Item
else
.reward-text= i18n(item.attributes, 'name')
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block modal-footer-content
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#totals
.total-wrapper#xp-wrapper
.total-count#xp-total 0
.total-label
span.spr(data-i18n="play_level.victory_experience_gained") XP Gained
| -
span.spl.spr(data-i18n="general.player_level") Level
span.level= me.level()
.xp-bar-outer
.xp-bar-already-achieved
.xp-bar-total
.total-wrapper#gem-wrapper
.total-count#gem-total 0
.total-label(data-i18n="play_level.victory_gems_gained") Gems Gained
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if me.get('anonymous')
.sign-up-poke.hide
.sign-up-blurb(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
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button.btn.btn-illustrated.btn-warning.sign-up-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
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button.btn.btn-illustrated.btn-lg.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
.next-level-buttons
if readyToRank
.ladder-submission-view
else if level.get('type') === 'hero-ladder'
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button.btn.btn-illustrated.btn-primary.btn-lg.return-to-ladder-button(data-href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
else
button.btn.btn-illustrated.btn-success.btn-lg.world-map-button.next-level-button.hide#continue-button(data-i18n="common.continue") Continue
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if !me.get('anonymous') && !showHourOfCodeDoneButton && showLeaderboard
button.btn.btn-illustrated.btn-success.leaderboard-button.btn-lg(data-dismiss="modal", data-i18n="leaderboard.view_other_solutions") View Other Solutions
else if showReturnToCourse
button.btn.btn-illustrated.btn-warning.return-to-course-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
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if showHourOfCodeDoneButton
.hour-of-code-done
a.image-link(href="http://code.org/api/hour/finish")
img(src="/images/level/csedweek-logo-final-small.jpg", alt="CS Ed Week Hour of Code", title="I'm finished with my Hour of Code", width=80)
strong(data-i18n="play_level.victory_hour_of_code_done") Are You Done?
a.text-link(href="http://code.org/api/hour/finish")
span(data-i18n="play_level.victory_hour_of_code_done_yes") Yes, I am finished with my Hour of Code!
.clearfix
if view.level.get('slug') == 'lost-viking'
.offer.lost-viking
p
img.pull-left(src="/file/db/level/55144b509f0c4854051769c1/viking1.png")
img.pull-right(src="/file/db/level/55144b509f0c4854051769c1/viking_2.png")
span(data-i18n="play_level.victory_viking_code_school")
button.btn.btn-illustrated.btn-primary.btn-lg.world-map-button.continue-from-offer-button(data-i18n="play_level.victory_become_a_viking") Become a Viking