codecombat/app/templates/play/level/modal/hero-victory-modal.jade

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extends /templates/modal/modal_base
block modal-header-content
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img(src="/images/pages/play/level/modal/victory_word.png")#victory-header
block modal-body-content
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for achievement in achievements
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- var animate = achievement.completed && !achievement.completedAWhileAgo
.achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate)
- var rewards = achievement.get('rewards') || {};
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div.achievement-description= achievement.get('description')
div.achievement-rewards
- var worth = achievement.get('worth', true);
if worth
.reward-panel.numerical(data-number=worth, data-number-unit='xp')
.reward-image-container(class=animate?'':'show')
img(src="/images/pages/play/level/modal/reward_icon_xp.png")
.reward-text= animate ? 'x0' : '+'+worth
if rewards.gems
.reward-panel.numerical(data-number=rewards.gems, data-number-unit='gem')
.reward-image-container(class=animate?'':'show')
img(src="/images/pages/play/level/modal/reward_icon_gems.png")
.reward-text= animate ? 'x0' : '+'+rewards.gems
if rewards.heroes
for hero in rewards.heroes
- var hero = thangTypes[hero];
.reward-panel
.reward-image-container(class=animate?'':'show')
img(src=hero.getPortraitURL())
.reward-text= hero.get('name')
if rewards.items
for item in rewards.items
- var item = thangTypes[item];
.reward-panel
.reward-image-container(class=animate?'':'show')
img(src=item.getPortraitURL())
.reward-text= item.get('name')
block modal-footer-content
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div#totals.pull-left
span.spr Experience Gained:
span#xp-total +0
br
span.spr Gems Gained:
span#gem-total +0
button.btn.btn-primary.pull-right#continue-button Continue