rise-and-swine/Assets/Scripts/Assembly-CSharp/IngameCamera.cs

913 lines
28 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IngameCamera : WPFMonoBehaviour
{
public IngameCamera.CameraState State
{
get
{
return this.m_state;
}
}
public bool IsShowingBuildGrid(float allowedDistance)
{
if (this.m_state == IngameCamera.CameraState.Building)
{
Vector3 v = this.m_cameraPreview.ControlPoints[this.m_cameraPreview.ControlPoints.Count - 1].position;
float cameraBuildZoom = this.m_cameraBuildZoom;
this.EnforceCameraLimits(ref v, ref cameraBuildZoom);
Vector2 vector = v - this.currentPos;
float f = cameraBuildZoom - this.currentFOV;
return vector.magnitude < allowedDistance && Mathf.Abs(f) < allowedDistance;
}
return false;
}
private void Start()
{
this.m_camera = base.GetComponent<Camera>();
this.m_camera.orthographic = true;
this.m_cameraLimits = WPFMonoBehaviour.levelManager.CurrentCameraLimits;
this.m_cameraMaxZoom = Mathf.Min(Mathf.Min(this.m_cameraLimits.size.x, this.m_cameraLimits.size.y) / 2f, 20f);
this.m_cameraMinZoom = 7f;
if (Singleton<BuildCustomizationLoader>.Instance.IsHDVersion)
{
if (ScreenPlacement.IsAspectRatioNarrowerThan(3f, 2f))
{
this.m_cameraMinZoom = 8.4f;
}
else
{
this.m_cameraMinZoom = 7.7f;
}
}
this.m_camera.orthographicSize = this.m_cameraMinZoom;
this.m_cameraPreview = base.GetComponent<CameraPreview>();
this.m_snapshotFX = base.GetComponent<SnapshotEffect>();
if (this.m_cameraPreview == null && WPFMonoBehaviour.levelManager.GoalPosition != null)
{
this.m_cameraPreview = base.gameObject.AddComponent<CameraPreview>();
CameraPreview.CameraControlPoint cameraControlPoint = new CameraPreview.CameraControlPoint();
cameraControlPoint.position = WPFMonoBehaviour.levelManager.GoalPosition.transform.position + WPFMonoBehaviour.levelManager.PreviewOffset;
cameraControlPoint.zoom = WPFMonoBehaviour.levelManager.PreviewOffset.z / 2f;
this.m_cameraPreview.ControlPoints.Add(cameraControlPoint);
this.m_cameraPreview.ControlPoints.Add(cameraControlPoint);
CameraPreview.CameraControlPoint cameraControlPoint2 = new CameraPreview.CameraControlPoint();
cameraControlPoint2.position = new Vector2(this.m_cameraLimits.topLeft.x + this.m_cameraLimits.size.x / 2f, this.m_cameraLimits.topLeft.y - this.m_cameraLimits.size.y / 2f);
cameraControlPoint2.zoom = this.m_cameraMaxZoom;
this.m_cameraPreview.ControlPoints.Add(cameraControlPoint2);
CameraPreview.CameraControlPoint cameraControlPoint3 = new CameraPreview.CameraControlPoint();
cameraControlPoint3.position = WPFMonoBehaviour.levelManager.StartingPosition + WPFMonoBehaviour.levelManager.ConstructionOffset;
cameraControlPoint3.zoom = WPFMonoBehaviour.levelManager.ConstructionOffset.z;
this.m_cameraPreview.ControlPoints.Add(cameraControlPoint3);
this.m_cameraPreview.ControlPoints.Add(cameraControlPoint3);
this.m_cameraPreview.m_animationTime = WPFMonoBehaviour.levelManager.m_previewMoveTime;
if (this.m_cameraPreview.m_animationTime < 1f)
{
this.m_cameraPreview.m_animationTime = 1f;
}
}
if (this.m_cameraPreview != null)
{
WPFMonoBehaviour.levelManager.m_previewMoveTime = this.m_cameraPreview.m_animationTime;
}
this.m_cameraBuildZoom = this.m_cameraPreview.ControlPoints[this.m_cameraPreview.ControlPoints.Count - 1].zoom;
base.gameObject.SetActive(true);
}
private void OnEnable()
{
EventManager.Connect<BirdWakeUpEvent>(new EventManager.OnEvent<BirdWakeUpEvent>(this.ReceiveBirdWakeUpEvent));
KeyListener.keyPressed += this.HandleKeyInput;
KeyListener.keyHold += this.HandleKeyInput;
}
private void OnDisable()
{
EventManager.Disconnect<BirdWakeUpEvent>(new EventManager.OnEvent<BirdWakeUpEvent>(this.ReceiveBirdWakeUpEvent));
KeyListener.keyPressed -= this.HandleKeyInput;
KeyListener.keyHold -= this.HandleKeyInput;
}
private void Update()
{
this.UpdatePosition();
this.ProcessInput();
this.m_keyZoomDelta = 0f;
}
private void ReceiveBirdWakeUpEvent(BirdWakeUpEvent data)
{
if (!this.m_freeCameraMode)
{
this.m_autoZoomEnabled = true;
}
}
private IEnumerator EnablePreviewMode()
{
this.m_transitionToPreviewActive = true;
while ((double)(9f - this.currentFOV) > 0.1)
{
float ortoPreviewDelta = 9f - this.currentFOV;
this.currentFOV += ortoPreviewDelta * GameTime.DeltaTime * 4f;
this.m_camera.orthographicSize = this.currentFOV;
yield return new WaitForEndOfFrame();
}
this.m_transitionToPreviewActive = false;
yield break;
}
private void StopTransitionToPreview()
{
base.StopCoroutine("EnablePreviewMode");
this.m_transitionToPreviewActive = false;
}
public void TakeSnapshot(Action handler)
{
this.m_snapshotFX.enabled = true;
this.m_snapshotFX.SnapshotFinished += handler;
}
private void ProcessInput()
{
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Completed)
{
this.m_isStartingPan = false;
this.isPanning = false;
return;
}
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Running)
{
if (this.m_state == IngameCamera.CameraState.Wait)
{
if (this.m_transitionTimer > 0f)
{
this.m_transitionTimer -= GameTime.DeltaTime;
}
else
{
this.m_state = IngameCamera.CameraState.Follow;
}
}
this.DoPanning();
}
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.PreviewWhileBuilding || WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.PreviewWhileRunning)
{
this.DoPanning();
}
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Building)
{
if (!Singleton<InputManager>.Instance.UsesTouchInput)
{
float num = Input.GetAxis("Mouse ScrollWheel") + this.m_keyZoomDelta;
if (num < 0f && !WPFMonoBehaviour.levelManager.ConstructionUI.IsDragging())
{
WPFMonoBehaviour.levelManager.SetGameState(LevelManager.GameState.PreviewWhileBuilding);
Singleton<AudioManager>.Instance.Play2dEffect(WPFMonoBehaviour.gameData.commonAudioCollection.cameraZoomOut);
}
}
else if (Input.touchCount == 2)
{
Touch touch = Input.GetTouch(0);
Touch touch2 = Input.GetTouch(1);
Vector2 vector = touch.position - touch2.position;
Vector2 vector2 = touch.position - touch.deltaPosition - (touch2.position - touch2.deltaPosition);
float num2 = vector.magnitude - vector2.magnitude;
num2 /= (float)Screen.height;
this.m_zoomGestureDistance += num2;
if (this.m_zoomGestureDistance < -0.25f && !WPFMonoBehaviour.levelManager.ConstructionUI.IsDragging())
{
WPFMonoBehaviour.levelManager.SetGameState(LevelManager.GameState.PreviewWhileBuilding);
Singleton<AudioManager>.Instance.Play2dEffect(WPFMonoBehaviour.gameData.commonAudioCollection.cameraZoomOut);
}
}
else
{
this.m_zoomGestureDistance = 0f;
}
}
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.PreviewWhileBuilding)
{
if (!Singleton<InputManager>.Instance.UsesTouchInput)
{
if (this.currentFOV <= 9f)
{
float num3 = Input.GetAxis("Mouse ScrollWheel") + this.m_keyZoomDelta;
if (num3 > 0f)
{
this.StopTransitionToPreview();
WPFMonoBehaviour.levelManager.SetGameState(LevelManager.GameState.Building);
Singleton<AudioManager>.Instance.Play2dEffect(WPFMonoBehaviour.gameData.commonAudioCollection.cameraZoomIn);
}
}
}
else if (Input.touchCount == 2 && this.currentFOV < 10f)
{
Touch touch3 = Input.GetTouch(0);
Touch touch4 = Input.GetTouch(1);
Vector2 vector3 = touch3.position - touch4.position;
Vector2 vector4 = touch3.position - touch3.deltaPosition - (touch4.position - touch4.deltaPosition);
float num4 = vector3.magnitude - vector4.magnitude;
num4 /= (float)Screen.height;
this.m_zoomGestureDistance += num4;
if (this.m_zoomGestureDistance > 0.25f)
{
this.StopTransitionToPreview();
WPFMonoBehaviour.levelManager.SetGameState(LevelManager.GameState.Building);
Singleton<AudioManager>.Instance.Play2dEffect(WPFMonoBehaviour.gameData.commonAudioCollection.cameraZoomIn);
}
}
else
{
this.m_zoomGestureDistance = 0f;
}
}
}
private void UpdatePosition()
{
LevelManager.GameState gameState = LevelManager.GameState.Building;
if (WPFMonoBehaviour.levelManager)
{
gameState = WPFMonoBehaviour.levelManager.gameState;
}
this.currentPos = base.transform.position;
this.currentFOV = this.m_camera.orthographicSize;
switch (gameState)
{
case LevelManager.GameState.Building:
if (this.m_state != IngameCamera.CameraState.Building)
{
this.StopTransitionToPreview();
}
this.m_state = IngameCamera.CameraState.Building;
this.UpdateGameCamera(ref this.currentPos, ref this.currentFOV);
break;
case LevelManager.GameState.Preview:
this.currentPos = this.m_cameraPreview.ControlPoints[0].position;
this.currentFOV = this.m_cameraPreview.ControlPoints[0].zoom;
break;
case LevelManager.GameState.PreviewMoving:
this.m_cameraPreview.UpdateCameraPreview(ref this.currentPos, ref this.currentFOV);
if (this.m_cameraPreview.Done)
{
WPFMonoBehaviour.levelManager.CameraPreviewDone();
}
break;
case LevelManager.GameState.PreviewWhileBuilding:
if (this.m_state == IngameCamera.CameraState.Building)
{
this.m_state = IngameCamera.CameraState.Preview;
base.StartCoroutine("EnablePreviewMode");
}
this.UpdateGameCamera(ref this.currentPos, ref this.currentFOV);
break;
case LevelManager.GameState.PreviewWhileRunning:
this.m_state = IngameCamera.CameraState.Preview;
this.UpdateGameCamera(ref this.currentPos, ref this.currentFOV);
break;
case LevelManager.GameState.Running:
if (!WPFMonoBehaviour.levelManager.ContraptionRunning.m_cameraTarget || GameTime.DeltaTime == 0f)
{
return;
}
if (this.m_state != IngameCamera.CameraState.Follow)
{
this.m_state = IngameCamera.CameraState.Follow;
this.m_freeCameraMode = false;
this.m_autoZoomAmount = 0f;
this.m_autoZoomEnabled = true;
this.panPosition = Vector3.zero;
this.m_mouseZoomDelta = 0f;
this.m_birdsCache = null;
}
this.UpdateGameCamera(ref this.currentPos, ref this.currentFOV);
this.currentFOV = Mathf.Clamp(this.currentFOV, 2f, 20f);
break;
case LevelManager.GameState.Completed:
this.UpdateGameCamera(ref this.currentPos, ref this.currentFOV);
this.currentFOV = Mathf.Clamp(this.currentFOV, 2f, 20f);
break;
case LevelManager.GameState.ShowingUnlockedParts:
if (this.m_state != IngameCamera.CameraState.Building)
{
this.StopTransitionToPreview();
}
this.m_state = IngameCamera.CameraState.Building;
this.UpdateGameCamera(ref this.currentPos, ref this.currentFOV);
break;
}
this.EnforceCameraLimits(ref this.currentPos, ref this.currentFOV);
if (!float.IsNaN(this.currentPos.x) && !float.IsNaN(this.currentPos.y) && !float.IsNaN(this.currentPos.z))
{
base.transform.position = this.currentPos;
}
this.m_camera.orthographicSize = this.currentFOV;
}
private void UpdateGameCamera(ref Vector3 currentPos, ref float currentFOV)
{
switch (this.m_state)
{
case IngameCamera.CameraState.Follow:
this.UpdateCameraFollow(ref currentPos, ref currentFOV);
break;
case IngameCamera.CameraState.Building:
this.UpdateCameraBuilding(ref currentPos, ref currentFOV);
break;
case IngameCamera.CameraState.Preview:
this.UpdateCameraPreview(ref currentPos, ref currentFOV);
break;
}
}
private void UpdateCameraBuilding(ref Vector3 currentPos, ref float currentFOV)
{
Vector3 a = (Vector3)this.m_cameraPreview.ControlPoints[this.m_cameraPreview.ControlPoints.Count - 1].position - currentPos;
currentPos += a * GameTime.DeltaTime * 4f;
float num = this.m_cameraBuildZoom - currentFOV;
currentFOV += num * GameTime.DeltaTime * 4f;
}
private void ClampToCameraLimits(ref Rect box)
{
Rect rect = new Rect(this.m_cameraLimits.topLeft.x, this.m_cameraLimits.topLeft.y - this.m_cameraLimits.size.y, this.m_cameraLimits.size.x, this.m_cameraLimits.size.y);
if (box.xMin < rect.xMin)
{
box = Rect.MinMaxRect(rect.xMin, box.yMin, Mathf.Max(rect.xMin, box.xMax), box.yMax);
}
if (box.yMin < rect.yMin)
{
box = Rect.MinMaxRect(box.xMin, rect.yMin, box.xMax, Mathf.Max(rect.yMin, box.yMax));
}
if (box.xMax > rect.xMax)
{
box = Rect.MinMaxRect(Mathf.Min(box.xMin, rect.xMax), box.yMin, rect.xMax, box.yMax);
}
if (box.yMax > rect.yMax)
{
box = Rect.MinMaxRect(box.xMin, Mathf.Min(box.yMin, rect.yMax), box.xMax, rect.yMax);
}
}
private void AddBirdsToBoundingBox(ref Rect box)
{
if (this.m_birdsCache == null)
{
this.m_birdsCache = GameObject.FindGameObjectsWithTag("Bird");
}
if (this.m_birdsCache != null)
{
for (int i = 0; i < this.m_birdsCache.Length; i++)
{
GameObject gameObject = this.m_birdsCache[i];
if (gameObject.GetComponent<Bird>().IsDisturbed() && ((Mathf.Abs(gameObject.transform.position.y - this.currentPos.y) < 20f && Mathf.Abs(gameObject.transform.position.x - this.currentPos.x) < 20f * (float)Screen.width / (float)Screen.height) || gameObject.GetComponent<Bird>().IsAttacking()))
{
Vector3 position = gameObject.transform.position;
Vector2 min = new Vector2(position.x - 8f, position.y - 2f);
Vector2 max = new Vector2(position.x + 4f, position.y + 2f);
Contraption.AddToBoundingBox(ref box, min, max);
}
}
}
}
private void AutoZoom(ref Vector3 currentPos, ref float currentFOV)
{
if (!this.m_autoZoomEnabled || this.m_returningToDefaultPosition)
{
return;
}
Rect rect = WPFMonoBehaviour.levelManager.ContraptionRunning.BoundingBox();
Rect rect2 = rect;
bool flag = false;
this.AddBirdsToBoundingBox(ref rect2);
if (rect2.width > rect.width || rect2.height > rect2.height)
{
flag = true;
}
this.ClampToCameraLimits(ref rect2);
Vector3 vector = currentPos - new Vector3((float)Screen.width * currentFOV / (float)Screen.height, currentFOV, 0f);
Vector3 vector2 = currentPos + new Vector3((float)Screen.width * currentFOV / (float)Screen.height, currentFOV, 0f);
Rect rect3 = default(Rect);
float num = 0.3f;
rect3.xMin = vector.x + num;
rect3.xMax = vector2.x - num;
rect3.yMin = vector.y + num;
rect3.yMax = vector2.y - num;
float num2 = -10f;
num2 = Mathf.Max(num2, vector.x - rect2.xMin);
num2 = Mathf.Max(num2, vector.y - rect2.yMin);
num2 = Mathf.Max(num2, rect2.xMax - vector2.x);
num2 = Mathf.Max(num2, rect2.yMax - vector2.y);
num2 = Mathf.Clamp(num2, -4f, 2f);
if (num2 > 0f)
{
float num3 = (!flag) ? 10f : 4f;
float num4 = num3 * Time.deltaTime * num2;
if (currentFOV + num4 > 20f)
{
num4 = 20f - currentFOV;
}
currentFOV += num4;
this.m_autoZoomAmount += num4;
}
else if (this.m_autoZoomAmount > 0f && num2 < -0.5f)
{
float b = (num2 + 0.5f) * Time.deltaTime;
float num5 = (!flag) ? 1f : 2f;
float num6 = -num5 * Time.deltaTime * this.m_autoZoomAmount;
num6 = Mathf.Max(num6, b);
if (currentFOV + num6 < this.m_cameraMinZoom)
{
num6 = this.m_cameraMinZoom - currentFOV;
}
currentFOV += num6;
this.m_autoZoomAmount += num6;
}
}
private void UpdateCameraFollow(ref Vector3 currentPos, ref float currentFOV)
{
if (WPFMonoBehaviour.levelManager.ContraptionRunning == null)
{
return;
}
this.AutoZoom(ref currentPos, ref currentFOV);
float zoomDelta = this.GetZoomDelta();
if (currentFOV < this.m_cameraMinZoom)
{
float num = this.m_cameraMinZoom - currentFOV;
currentFOV += 3.5f * num * GameTime.DeltaTime;
}
Vector3 position = WPFMonoBehaviour.levelManager.ContraptionRunning.m_cameraTarget.transform.position;
float f = (currentPos.x - position.x) / (currentFOV * ((float)Screen.width / (float)Screen.height));
float f2 = (currentPos.y - position.y) / currentFOV;
if ((Mathf.Abs(f) > 1f || Mathf.Abs(f2) > 1f) && !this.m_returningToDefaultPosition)
{
if (this.isPanning || zoomDelta != 0f)
{
this.m_freeCameraMode = true;
}
}
else if (this.m_freeCameraMode)
{
this.m_freeCameraMode = false;
this.m_returningToDefaultPosition = true;
this.m_returnToCenterSpeed = 50f;
}
Vector3 a;
if (this.m_freeCameraMode)
{
a = Vector3.zero;
}
else
{
a = position + Vector3.ClampMagnitude(WPFMonoBehaviour.levelManager.ContraptionRunning.m_cameraTarget.GetComponent<Rigidbody>().velocity * 1.5f, 20f) - (currentPos - this.panPosition);
}
currentPos += a * GameTime.DeltaTime;
if (this.isPanning || this.m_panningSpeed > 10f)
{
Vector3 vector = this.GetPanDelta();
if (!this.isPanning)
{
vector = Time.deltaTime * (this.m_panningSpeed - 10f) * this.m_panningVelocity.normalized;
this.m_panningSpeed *= Mathf.Pow(0.925f, Time.deltaTime / 0.0166666675f);
}
this.m_autoZoomEnabled = false;
this.m_autoZoomAmount = 0f;
Vector3 a2 = currentPos + vector;
this.EnforceCameraLimits(ref a2, ref currentFOV);
Vector3 b = a2 - (currentPos + vector);
vector += b;
this.panPosition += vector;
currentPos += vector;
}
if (zoomDelta != 0f)
{
if (Mathf.Abs(zoomDelta) > 0.01f)
{
this.m_returningToDefaultPosition = false;
this.m_autoZoomEnabled = false;
this.m_autoZoomAmount = 0f;
}
float num2 = currentFOV;
currentFOV += zoomDelta;
currentFOV = Mathf.Clamp(currentFOV, this.m_cameraMinZoom, this.m_cameraMaxZoom);
Vector3 a3 = currentPos;
this.EnforceCameraLimits(ref a3, ref currentFOV);
Vector3 b2 = a3 - currentPos;
this.panPosition += b2;
float num3 = currentFOV - num2;
if (num3 < 0f)
{
Vector3 a4 = WPFMonoBehaviour.ScreenToZ0(Input.mousePosition) - currentPos;
a4.z = 0f;
Vector3 vector2 = -0.15f * num3 * a4;
Vector3 a5 = currentPos + vector2;
this.EnforceCameraLimits(ref a5, ref currentFOV);
Vector3 b3 = a5 - (currentPos + vector2);
vector2 += b3;
this.panPosition += vector2;
currentPos += vector2;
}
}
if (GuiManager.GetPointer().doubleClick && !GuiManager.GetPointer().onWidget)
{
this.m_returningToDefaultPosition = true;
if (this.m_freeCameraMode)
{
this.m_returnToCenterSpeed = 50f;
}
}
else if (GuiManager.TouchCount != 0)
{
this.m_returningToDefaultPosition = false;
}
if (this.m_returningToDefaultPosition)
{
if (this.m_freeCameraMode)
{
this.m_freeCameraMode = false;
}
this.m_autoZoomEnabled = true;
Vector3 b4 = currentPos - this.panPosition;
this.EnforceCameraLimits(ref b4, ref currentFOV);
if (this.m_returnToCenterSpeed < 200f)
{
this.m_returnToCenterSpeed += 100f * Time.deltaTime;
}
Vector3 a6 = -this.panPosition;
if (a6.sqrMagnitude > 1f)
{
a6 = a6.normalized;
}
Vector3 vector3 = this.m_returnToCenterSpeed * Time.deltaTime * a6;
Vector3 a7 = currentPos + vector3;
this.EnforceCameraLimits(ref a7, ref currentFOV);
Vector3 b5 = a7 - (currentPos + vector3);
vector3 += b5;
this.panPosition += vector3;
currentPos += vector3;
if (Vector3.Distance(currentPos, b4) < 0.01f && Mathf.Abs(this.m_cameraMinZoom - currentFOV) < 0.01f)
{
this.m_returningToDefaultPosition = false;
}
if (currentFOV > this.m_cameraMinZoom)
{
float num4 = this.m_cameraMinZoom - currentFOV;
num4 = Mathf.Clamp(num4, -1f, 1f);
currentFOV += 0.2f * this.m_returnToCenterSpeed * num4 * Time.deltaTime;
}
}
else if (!this.isPanning && zoomDelta == 0f)
{
this.m_returnToCenterTimer += Time.deltaTime;
if (this.m_returnToCenterTimer > 4f)
{
if (this.m_freeCameraMode)
{
this.m_returnToCenterSpeed = 50f;
}
this.m_freeCameraMode = false;
if (this.m_returnToCenterSpeed < 80f)
{
this.m_returnToCenterSpeed += 40f * Time.deltaTime;
}
Vector3 a8 = -this.panPosition;
if (a8.sqrMagnitude > 1f)
{
a8 = a8.normalized;
}
Vector3 vector4 = this.m_returnToCenterSpeed * Time.deltaTime * a8;
Vector3 a9 = currentPos + vector4;
this.EnforceCameraLimits(ref a9, ref currentFOV);
Vector3 b6 = a9 - (currentPos + vector4);
vector4 += b6;
this.panPosition += vector4;
currentPos += vector4;
}
}
else
{
this.m_returnToCenterTimer = 0f;
this.m_returnToCenterSpeed = 0f;
}
}
private void UpdateCameraPreview(ref Vector3 currentPos, ref float currentFOV)
{
Vector3 b = this.GetPanDelta();
if (!this.isPanning && this.m_panningSpeed > 10f)
{
b = Time.deltaTime * (this.m_panningSpeed - 10f) * this.m_panningVelocity.normalized;
this.m_panningSpeed *= Mathf.Pow(0.925f, Time.deltaTime / 0.0166666675f);
}
currentPos += b;
float zoomDelta = this.GetZoomDelta();
if (!this.m_transitionToPreviewActive || zoomDelta > 0f)
{
float num = currentFOV;
currentFOV += zoomDelta;
float min = (!this.m_transitionToPreviewActive) ? 9f : this.m_cameraBuildZoom;
currentFOV = Mathf.Clamp(currentFOV, min, this.m_cameraMaxZoom);
float num2 = currentFOV - num;
if (num2 < 0f)
{
Vector3 a = WPFMonoBehaviour.ScreenToZ0(Input.mousePosition) - currentPos;
a.z = 0f;
Vector3 vector = -0.15f * num2 * a;
Vector3 a2 = currentPos + vector;
this.EnforceCameraLimits(ref a2, ref currentFOV);
Vector3 b2 = a2 - (currentPos + vector);
vector += b2;
this.panPosition += vector;
currentPos += vector;
}
}
if (GuiManager.GetPointer().doubleClick && !GuiManager.GetPointer().onWidget)
{
WPFMonoBehaviour.levelManager.SetGameState(LevelManager.GameState.Building);
Singleton<AudioManager>.Instance.Play2dEffect(WPFMonoBehaviour.gameData.commonAudioCollection.cameraZoomIn);
}
}
private Vector3 GetPanDelta()
{
if (!this.isPanning)
{
return Vector3.zero;
}
if (!Singleton<InputManager>.Instance.UsesTouchInput)
{
Vector3 vector = WPFMonoBehaviour.ScreenToZ0(this.m_panStartPosition) - WPFMonoBehaviour.ScreenToZ0(Input.mousePosition);
this.m_panStartPosition = Input.mousePosition;
this.CalculatePanningSpeed(vector);
return vector;
}
if (Input.touchCount != 1)
{
return Vector3.zero;
}
Touch touch = Input.GetTouch(0);
if (touch.fingerId != this.m_panTouchFingerId)
{
return Vector3.zero;
}
Vector3 vector2 = WPFMonoBehaviour.ScreenToZ0(this.m_panStartPosition) - WPFMonoBehaviour.ScreenToZ0(touch.position);
this.m_panStartPosition = touch.position;
this.CalculatePanningSpeed(vector2);
return vector2;
}
private void CalculatePanningSpeed(Vector3 newDelta)
{
while (this.m_panningHistory.Count > 0 && this.m_panningHistory.Peek().time < Time.time - 0.1f)
{
this.m_panningHistory.Dequeue();
}
this.m_panningHistory.Enqueue(new IngameCamera.PanningData(Time.time, newDelta));
Vector3 vector = Vector3.zero;
float time = this.m_panningHistory.Peek().time;
float num = 0f;
foreach (IngameCamera.PanningData panningData in this.m_panningHistory)
{
vector += panningData.delta;
num = panningData.time - time;
}
if (num > 0f)
{
vector /= num;
}
this.m_panningVelocity = vector;
this.m_panningSpeed = vector.magnitude;
}
public void HandleKeyInput(KeyCode key)
{
if (key == KeyCode.KeypadPlus)
{
this.m_keyZoomDelta += 1f * Time.deltaTime;
}
else if (key == KeyCode.KeypadMinus)
{
this.m_keyZoomDelta -= 1f * Time.deltaTime;
}
}
private float GetZoomDelta()
{
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Completed)
{
return 0f;
}
if (Singleton<InputManager>.Instance.UsesTouchInput)
{
if (Input.touchCount != 2)
{
return 0f;
}
try
{
if (GuiManager.GetPointer(0).touchUsed || GuiManager.GetPointer(1).touchUsed)
{
return 0f;
}
Touch touch = Input.GetTouch(0);
Touch touch2 = Input.GetTouch(1);
Vector2 vector = touch.position - touch2.position;
Vector2 vector2 = touch.position - touch.deltaPosition - (touch2.position - touch2.deltaPosition);
float num = vector.magnitude - vector2.magnitude;
return -num * GameTime.DeltaTime;
}
catch
{
return 0f;
}
}
this.m_mouseZoomDelta += -16f * (Input.GetAxis("Mouse ScrollWheel") + this.m_keyZoomDelta);
float num2 = 4f * Time.deltaTime * this.m_mouseZoomDelta;
if (this.m_mouseZoomDelta < 0f)
{
num2 = Mathf.Max(num2, this.m_mouseZoomDelta);
}
else if (this.m_mouseZoomDelta > 0f)
{
num2 = Mathf.Min(num2, this.m_mouseZoomDelta);
}
this.m_mouseZoomDelta -= num2;
return num2;
}
private void EnforceCameraLimits(ref Vector3 newPos, ref float ortoSize)
{
float num = (float)Screen.width / (float)Screen.height;
float a = this.m_cameraLimits.size.x / 2f / num;
float b = this.m_cameraLimits.size.y / 2f;
float num2 = Mathf.Min(a, b);
if (ortoSize > num2)
{
ortoSize = num2;
}
float min = this.m_cameraLimits.topLeft.x + ortoSize * num;
float max = this.m_cameraLimits.topLeft.x + this.m_cameraLimits.size.x - ortoSize * num;
float max2 = this.m_cameraLimits.topLeft.y - this.m_camera.orthographicSize;
float min2 = this.m_cameraLimits.topLeft.y - this.m_cameraLimits.size.y + ortoSize;
newPos.x = Mathf.Clamp(newPos.x, min, max);
newPos.y = Mathf.Clamp(newPos.y, min2, max2);
newPos.z = -15f;
}
private void DoPanning()
{
if (Singleton<InputManager>.Instance.UsesTouchInput)
{
if (Input.touchCount == 1)
{
if (!this.isPanning)
{
if (!this.m_isStartingPan && Input.GetTouch(0).phase == TouchPhase.Began && !GuiManager.GetPointer().onWidget)
{
this.m_panStartPosition = Input.GetTouch(0).position;
this.m_panTouchFingerId = Input.GetTouch(0).fingerId;
this.m_isStartingPan = true;
}
if (this.m_isStartingPan && Input.GetTouch(0).fingerId == this.m_panTouchFingerId && Vector3.Distance(Input.GetTouch(0).position, this.m_panStartPosition) > 30f)
{
this.isPanning = true;
this.m_panningSpeed = 0f;
}
}
}
else
{
this.m_isStartingPan = false;
this.isPanning = false;
}
}
else
{
GuiManager.Pointer pointer = GuiManager.GetPointer();
if (pointer.down && !pointer.onWidget)
{
this.m_panStartPosition = Input.mousePosition;
this.m_isStartingPan = true;
}
if (pointer.dragging)
{
if (this.m_isStartingPan && Vector3.Distance(Input.mousePosition, this.m_panStartPosition) > 30f)
{
this.isPanning = true;
this.m_isStartingPan = false;
this.m_panningSpeed = 0f;
}
}
else
{
this.isPanning = false;
this.m_isStartingPan = false;
}
}
}
protected Vector3 m_integratedVelocity;
private LevelManager.CameraLimits m_cameraLimits;
private const float ShowNextTargetCameraDelay = 2f;
private const bool ZoomToNextBoxWhenCompleted = false;
private CameraPreview m_cameraPreview;
private Camera m_camera;
private SnapshotEffect m_snapshotFX;
private Vector3 currentPos;
private Vector3 followPosition;
private Vector3 panPosition;
private bool m_freeCameraMode;
private float m_mouseZoomDelta;
private float m_keyZoomDelta;
private float m_zoomGestureDistance;
private bool isPanning;
private float currentFOV;
private float m_autoZoomAmount;
private bool m_autoZoomEnabled = true;
private const float CAMERA_MAX_ZOOM = 20f;
private const float CAMERA_PREVIEW_ZOOM = 9f;
private float m_cameraBuildZoom;
private float m_cameraMaxZoom;
private float m_cameraMinZoom;
protected IngameCamera.CameraState m_state;
private Vector3 m_panStartPosition;
private int m_panTouchFingerId;
private float m_transitionTimer;
private bool m_isStartingPan;
private bool m_transitionToPreviewActive;
private float m_returnToCenterTimer;
private float m_returnToCenterSpeed;
private Queue<IngameCamera.PanningData> m_panningHistory = new Queue<IngameCamera.PanningData>();
private float m_panningSpeed;
private Vector3 m_panningVelocity;
private bool m_returningToDefaultPosition;
private GameObject[] m_birdsCache;
public enum CameraState
{
Follow,
Pan,
Zoom,
Wait,
Building,
Preview
}
private class PanningData
{
public PanningData(float time, Vector3 delta)
{
this.time = time;
this.delta = delta;
}
public float time;
public Vector3 delta;
}
}