rise-and-swine/README.md
Chipmunk 372c794a84 Fix WebGL once and for all
* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase).

* Changed the style used for preprocessor directives.

* Fixed PlayFab, and as such cake race should now work.

* Refactored NetworkManager

* Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds.

* Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure.

* Updated README.md
2023-09-30 21:17:54 -04:00

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bad-piggies-2.3.6

Maintained fork of bad-piggies-original

Currently tested platforms: PC, Mac & Linux Standalone, and WebGL.

Building

Firstly, clone the repository (git clone https://code.chipmunk.land/ChipmunkMC/bad-piggies-2.3.6.git), and then open it in the Unity Editor.

Next, switch to your preferred platform, and generate AssetBundles with Assets > Build AssetBundles.

Then, copy all files ending in .unity3d from the Assets/AssetBundles folder to StreamingAssets/AssetBundles.

Now, you can either play in the editor, or build and run the game.