Chipmunk
372c794a84
* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase). * Changed the style used for preprocessor directives. * Fixed PlayFab, and as such cake race should now work. * Refactored NetworkManager * Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds. * Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure. * Updated README.md
571 B
571 B
bad-piggies-2.3.6
Maintained fork of bad-piggies-original
Currently tested platforms: PC, Mac & Linux Standalone, and WebGL.
Building
Firstly, clone the repository (git clone https://code.chipmunk.land/ChipmunkMC/bad-piggies-2.3.6.git
), and then open it in the Unity Editor.
Next, switch to your preferred platform, and generate AssetBundles with Assets > Build AssetBundles.
Then, copy all files ending in .unity3d
from the Assets/AssetBundles
folder to StreamingAssets/AssetBundles
.
Now, you can either play in the editor, or build and run the game.