rise-and-swine/Assets/Scripts/Assembly-CSharp/ScoreChanged.cs
2023-02-25 23:04:03 -05:00

11 lines
223 B
C#

using UnityEngine;
public struct ScoreChanged : EventManager.Event
{
public ScoreChanged(Vector3 scoreFloaterPosition)
{
this.scoreFloaterPosition = scoreFloaterPosition;
}
public Vector3 scoreFloaterPosition;
}