rise-and-swine/Assets/Scripts/Assembly-CSharp/ScoreChanged.cs

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2023-02-25 23:04:03 -05:00
using UnityEngine;
public struct ScoreChanged : EventManager.Event
{
public ScoreChanged(Vector3 scoreFloaterPosition)
{
this.scoreFloaterPosition = scoreFloaterPosition;
}
public Vector3 scoreFloaterPosition;
}