rise-and-swine/Assets/Scripts/Assembly-CSharp/Sandbag.cs
2023-02-25 23:04:03 -05:00

200 lines
5.3 KiB
C#

using System;
using UnityEngine;
public class Sandbag : BasePart
{
public override void Awake()
{
base.Awake();
if (this.m_actualVisualizationNode && this.m_gridVisualizationNode)
{
this.m_actualVisualizationNode.SetActive(false);
this.m_gridVisualizationNode.SetActive(true);
}
}
public override bool IsIntegralPart()
{
return false;
}
public bool IsAttached()
{
return !this.m_dropped;
}
public override void Initialize()
{
if (this.m_actualVisualizationNode && this.m_gridVisualizationNode)
{
this.m_gridVisualizationNode.SetActive(false);
this.m_actualVisualizationNode.SetActive(true);
}
this.m_connectedPart = base.contraption.FindPartAt(this.m_coordX, this.m_coordY + 1);
if (this.m_connectedPart && !this.m_connectedPart.IsPartOfChassis() && this.m_connectedPart.m_partType != BasePart.PartType.Pig)
{
this.m_connectedPart = null;
}
if (this.m_connectedPart)
{
this.m_dropped = false;
base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(this.m_partType), this.EffectDirection(), 1);
}
else
{
this.m_dropped = true;
base.gameObject.layer = LayerMask.NameToLayer("DroppedSandbag");
}
this.m_partType = BasePart.PartType.Sandbag;
if (this.m_numberOfBalloons > 1)
{
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(base.gameObject);
gameObject.transform.position = base.transform.position;
Sandbag component = gameObject.GetComponent<Sandbag>();
component.m_numberOfBalloons = this.m_numberOfBalloons - 1;
base.contraption.AddRuntimePart(component);
gameObject.transform.parent = base.contraption.transform;
}
if (!base.gameObject.GetComponent<SphereCollider>())
{
SphereCollider sphereCollider = base.gameObject.AddComponent<SphereCollider>();
sphereCollider.radius = 0.13f;
sphereCollider.center = new Vector3(0f, -0.1f, 0f);
}
if (!base.rigidbody)
{
base.rigidbody = base.gameObject.AddComponent<Rigidbody>();
}
base.rigidbody.mass = this.m_mass;
base.rigidbody.drag = 1f;
base.rigidbody.angularDrag = 10f;
base.rigidbody.constraints = (RigidbodyConstraints)56;
if (this.m_connectedPart)
{
Vector3 position = base.transform.position;
base.transform.position = this.m_connectedPart.transform.position - Vector3.up * 0.5f;
SpringJoint springJoint = base.gameObject.AddComponent<SpringJoint>();
springJoint.connectedBody = this.m_connectedPart.rigidbody;
this.m_connectedLocalPos = this.m_connectedPart.transform.InverseTransformPoint(base.transform.position);
int numberOfBalloons = this.m_numberOfBalloons;
Vector3 b;
float maxDistance;
if (numberOfBalloons != 1)
{
if (numberOfBalloons != 2)
{
b = new Vector3(0f, -0.35f, -0.03f);
maxDistance = 0.65f;
}
else
{
b = new Vector3(0.35f, -0.3f, -0.02f);
maxDistance = 0.55f;
}
}
else
{
b = new Vector3(-0.15f, -0.15f, -0.01f);
maxDistance = 0.5f;
}
springJoint.minDistance = 0f;
springJoint.maxDistance = maxDistance;
springJoint.anchor = Vector3.up * 0.5f;
springJoint.spring = 100f;
springJoint.damper = 10f;
base.transform.position = position + b;
LineRenderer lineRenderer = base.gameObject.AddComponent<LineRenderer>();
lineRenderer.material = this.m_stringMaterial;
lineRenderer.SetVertexCount(2);
lineRenderer.SetWidth(0.05f, 0.05f);
lineRenderer.SetColors(Color.black, Color.black);
}
else
{
int numberOfBalloons2 = this.m_numberOfBalloons;
Vector3 b2;
if (numberOfBalloons2 != 1)
{
if (numberOfBalloons2 != 2)
{
b2 = new Vector3(0f, -0.35f, -0.03f);
}
else
{
b2 = new Vector3(0.35f, -0.3f, -0.02f);
}
}
else
{
b2 = new Vector3(-0.15f, -0.15f, -0.01f);
}
base.transform.position += b2;
}
}
protected override void OnTouch()
{
this.Drop();
}
public void Drop()
{
if (!this.m_dropped)
{
this.m_dropped = true;
SpringJoint component = base.GetComponent<SpringJoint>();
base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(this.m_partType), this.EffectDirection(), -1);
base.gameObject.layer = LayerMask.NameToLayer("DroppedSandbag");
if (component && component.connectedBody)
{
component.connectedBody.AddForce(5f * Vector3.up, ForceMode.Impulse);
base.rigidbody.AddForce(-4f * Vector3.up, ForceMode.Impulse);
}
if (component)
{
UnityEngine.Object.Destroy(component);
}
LineRenderer component2 = base.GetComponent<LineRenderer>();
if (component2)
{
UnityEngine.Object.Destroy(component2);
}
}
}
public new void LateUpdate()
{
base.LateUpdate();
SpringJoint component = base.GetComponent<SpringJoint>();
if (!component)
{
return;
}
LineRenderer component2 = base.GetComponent<LineRenderer>();
Vector3 position = base.transform.position + base.transform.up * 0.4f;
if (component.connectedBody)
{
Vector3 position2 = component.connectedBody.transform.TransformPoint(this.m_connectedLocalPos);
component2.SetPosition(0, position);
component2.SetPosition(1, position2);
}
}
public bool m_inWorldCoordinates = true;
public Vector3 m_direction = Vector3.up;
public int m_numberOfBalloons = 1;
public bool m_dropped;
public Material m_stringMaterial;
public GameObject m_actualVisualizationNode;
public GameObject m_gridVisualizationNode;
protected BasePart m_connectedPart;
protected Vector3 m_connectedLocalPos;
}