201 lines
5.3 KiB
C#
201 lines
5.3 KiB
C#
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using System;
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using UnityEngine;
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public class Sandbag : BasePart
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{
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public override void Awake()
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{
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base.Awake();
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if (this.m_actualVisualizationNode && this.m_gridVisualizationNode)
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{
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this.m_actualVisualizationNode.SetActive(false);
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this.m_gridVisualizationNode.SetActive(true);
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}
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}
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public override bool IsIntegralPart()
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{
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return false;
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}
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public bool IsAttached()
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{
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return !this.m_dropped;
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}
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public override void Initialize()
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{
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if (this.m_actualVisualizationNode && this.m_gridVisualizationNode)
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{
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this.m_gridVisualizationNode.SetActive(false);
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this.m_actualVisualizationNode.SetActive(true);
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}
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this.m_connectedPart = base.contraption.FindPartAt(this.m_coordX, this.m_coordY + 1);
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if (this.m_connectedPart && !this.m_connectedPart.IsPartOfChassis() && this.m_connectedPart.m_partType != BasePart.PartType.Pig)
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{
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this.m_connectedPart = null;
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}
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if (this.m_connectedPart)
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{
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this.m_dropped = false;
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base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(this.m_partType), this.EffectDirection(), 1);
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}
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else
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{
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this.m_dropped = true;
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base.gameObject.layer = LayerMask.NameToLayer("DroppedSandbag");
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}
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this.m_partType = BasePart.PartType.Sandbag;
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if (this.m_numberOfBalloons > 1)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(base.gameObject);
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gameObject.transform.position = base.transform.position;
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Sandbag component = gameObject.GetComponent<Sandbag>();
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component.m_numberOfBalloons = this.m_numberOfBalloons - 1;
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base.contraption.AddRuntimePart(component);
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gameObject.transform.parent = base.contraption.transform;
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}
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if (!base.gameObject.GetComponent<SphereCollider>())
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{
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SphereCollider sphereCollider = base.gameObject.AddComponent<SphereCollider>();
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sphereCollider.radius = 0.13f;
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sphereCollider.center = new Vector3(0f, -0.1f, 0f);
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}
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if (!base.rigidbody)
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{
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base.rigidbody = base.gameObject.AddComponent<Rigidbody>();
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}
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base.rigidbody.mass = this.m_mass;
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base.rigidbody.drag = 1f;
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base.rigidbody.angularDrag = 10f;
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base.rigidbody.constraints = (RigidbodyConstraints)56;
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if (this.m_connectedPart)
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{
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Vector3 position = base.transform.position;
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base.transform.position = this.m_connectedPart.transform.position - Vector3.up * 0.5f;
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SpringJoint springJoint = base.gameObject.AddComponent<SpringJoint>();
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springJoint.connectedBody = this.m_connectedPart.rigidbody;
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this.m_connectedLocalPos = this.m_connectedPart.transform.InverseTransformPoint(base.transform.position);
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int numberOfBalloons = this.m_numberOfBalloons;
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Vector3 b;
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float maxDistance;
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if (numberOfBalloons != 1)
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{
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if (numberOfBalloons != 2)
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{
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b = new Vector3(0f, -0.35f, -0.03f);
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maxDistance = 0.65f;
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}
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else
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{
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b = new Vector3(0.35f, -0.3f, -0.02f);
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maxDistance = 0.55f;
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}
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}
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else
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{
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b = new Vector3(-0.15f, -0.15f, -0.01f);
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maxDistance = 0.5f;
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}
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springJoint.minDistance = 0f;
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springJoint.maxDistance = maxDistance;
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springJoint.anchor = Vector3.up * 0.5f;
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springJoint.spring = 100f;
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springJoint.damper = 10f;
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base.transform.position = position + b;
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LineRenderer lineRenderer = base.gameObject.AddComponent<LineRenderer>();
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lineRenderer.material = this.m_stringMaterial;
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lineRenderer.SetVertexCount(2);
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lineRenderer.SetWidth(0.05f, 0.05f);
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lineRenderer.SetColors(Color.black, Color.black);
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}
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else
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{
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int numberOfBalloons2 = this.m_numberOfBalloons;
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Vector3 b2;
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if (numberOfBalloons2 != 1)
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{
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if (numberOfBalloons2 != 2)
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{
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b2 = new Vector3(0f, -0.35f, -0.03f);
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}
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else
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{
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b2 = new Vector3(0.35f, -0.3f, -0.02f);
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}
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}
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else
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{
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b2 = new Vector3(-0.15f, -0.15f, -0.01f);
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}
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base.transform.position += b2;
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}
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}
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protected override void OnTouch()
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{
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this.Drop();
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}
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public void Drop()
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{
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if (!this.m_dropped)
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{
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this.m_dropped = true;
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SpringJoint component = base.GetComponent<SpringJoint>();
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base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(this.m_partType), this.EffectDirection(), -1);
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base.gameObject.layer = LayerMask.NameToLayer("DroppedSandbag");
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if (component && component.connectedBody)
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{
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component.connectedBody.AddForce(5f * Vector3.up, ForceMode.Impulse);
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base.rigidbody.AddForce(-4f * Vector3.up, ForceMode.Impulse);
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}
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if (component)
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{
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UnityEngine.Object.Destroy(component);
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}
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LineRenderer component2 = base.GetComponent<LineRenderer>();
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if (component2)
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{
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UnityEngine.Object.Destroy(component2);
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}
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}
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}
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public new void LateUpdate()
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{
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base.LateUpdate();
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SpringJoint component = base.GetComponent<SpringJoint>();
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if (!component)
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{
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return;
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}
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LineRenderer component2 = base.GetComponent<LineRenderer>();
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Vector3 position = base.transform.position + base.transform.up * 0.4f;
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if (component.connectedBody)
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{
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Vector3 position2 = component.connectedBody.transform.TransformPoint(this.m_connectedLocalPos);
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component2.SetPosition(0, position);
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component2.SetPosition(1, position2);
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}
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}
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public bool m_inWorldCoordinates = true;
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public Vector3 m_direction = Vector3.up;
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public int m_numberOfBalloons = 1;
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public bool m_dropped;
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public Material m_stringMaterial;
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public GameObject m_actualVisualizationNode;
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public GameObject m_gridVisualizationNode;
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protected BasePart m_connectedPart;
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protected Vector3 m_connectedLocalPos;
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}
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