114 lines
1.2 KiB
C#
114 lines
1.2 KiB
C#
internal struct RewardDataHolder
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{
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public int TimerMode
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{
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get
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{
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return this.mTimerMode;
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}
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set
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{
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this.mTimerMode = value;
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}
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}
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public int Level
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{
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get
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{
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return this.mLevel;
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}
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set
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{
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this.mLevel = value;
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}
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}
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public int PendingRewardLevel
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{
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get
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{
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return this.mPendingRewardLevel;
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}
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set
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{
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this.mPendingRewardLevel = value;
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}
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}
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public int RewardTime
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{
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get
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{
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return this.mRewardTime;
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}
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set
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{
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this.mRewardTime = value;
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}
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}
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public int ResetTime
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{
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get
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{
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return this.mResetTime;
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}
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set
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{
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this.mResetTime = value;
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}
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}
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public int ServerTime
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{
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get
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{
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return this.mServerTime;
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}
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set
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{
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this.mServerTime = value;
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}
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}
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public int ServerTimeUpdated
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{
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get
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{
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return this.mServerTimeUpdated;
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}
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set
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{
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this.mServerTimeUpdated = value;
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}
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}
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public int RandomSeed
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{
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get
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{
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return this.mRandomSeed;
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}
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set
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{
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this.mRandomSeed = value;
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}
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}
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private int mTimerMode;
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private int mLevel;
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private int mPendingRewardLevel;
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private int mRewardTime;
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private int mResetTime;
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private int mServerTime;
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private int mServerTimeUpdated;
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private int mRandomSeed;
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}
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