rise-and-swine/Assets/Scripts/Assembly-CSharp/RewardDataHolder.cs

115 lines
1.2 KiB
C#
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2023-02-25 23:04:03 -05:00
internal struct RewardDataHolder
{
public int TimerMode
{
get
{
return this.mTimerMode;
}
set
{
this.mTimerMode = value;
}
}
public int Level
{
get
{
return this.mLevel;
}
set
{
this.mLevel = value;
}
}
public int PendingRewardLevel
{
get
{
return this.mPendingRewardLevel;
}
set
{
this.mPendingRewardLevel = value;
}
}
public int RewardTime
{
get
{
return this.mRewardTime;
}
set
{
this.mRewardTime = value;
}
}
public int ResetTime
{
get
{
return this.mResetTime;
}
set
{
this.mResetTime = value;
}
}
public int ServerTime
{
get
{
return this.mServerTime;
}
set
{
this.mServerTime = value;
}
}
public int ServerTimeUpdated
{
get
{
return this.mServerTimeUpdated;
}
set
{
this.mServerTimeUpdated = value;
}
}
public int RandomSeed
{
get
{
return this.mRandomSeed;
}
set
{
this.mRandomSeed = value;
}
}
private int mTimerMode;
private int mLevel;
private int mPendingRewardLevel;
private int mRewardTime;
private int mResetTime;
private int mServerTime;
private int mServerTimeUpdated;
private int mRandomSeed;
}