rise-and-swine/Assets/Scripts/Assembly-CSharp/PlayFabSharedSettings.cs
2023-02-25 23:04:03 -05:00

27 lines
548 B
C#

using PlayFab;
using UnityEngine;
public class PlayFabSharedSettings : ScriptableObject
{
public string TitleId;
public string ProductionEnvironmentUrl = string.Empty;
public WebRequestType RequestType;
public int RequestTimeout = 2000;
public bool RequestKeepAlive = true;
public bool CompressApiData = true;
public PlayFabLogLevel LogLevel = PlayFabLogLevel.Warning | PlayFabLogLevel.Error;
public string LoggerHost = string.Empty;
public int LoggerPort;
public bool EnableRealTimeLogging;
public int LogCapLimit = 30;
}