28 lines
548 B
C#
28 lines
548 B
C#
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using PlayFab;
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using UnityEngine;
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public class PlayFabSharedSettings : ScriptableObject
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{
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public string TitleId;
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public string ProductionEnvironmentUrl = string.Empty;
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public WebRequestType RequestType;
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public int RequestTimeout = 2000;
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public bool RequestKeepAlive = true;
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public bool CompressApiData = true;
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public PlayFabLogLevel LogLevel = PlayFabLogLevel.Warning | PlayFabLogLevel.Error;
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public string LoggerHost = string.Empty;
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public int LoggerPort;
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public bool EnableRealTimeLogging;
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public int LogCapLimit = 30;
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}
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