161 lines
5 KiB
C#
161 lines
5 KiB
C#
using UnityEngine;
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public class PartBox : OneTimeCollectable
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{
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public static event Collected onCollected;
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public event Collect onCollect;
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public string TutorialShownKey
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{
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get
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{
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return "IsPartTutorialShown_" + this.partType.ToString();
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}
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}
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private void OnDataLoaded()
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{
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foreach (GameObject gameObject in WPFMonoBehaviour.gameData.m_parts)
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{
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BasePart component = gameObject.GetComponent<BasePart>();
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if (component.m_partType == this.partType)
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{
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if (this.partSpriteParent == null)
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{
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this.partSpriteParent = new GameObject(string.Format("PartVisualisation_{0}", this.partType));
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}
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GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(component.m_constructionIconSprite.gameObject);
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gameObject2.layer = base.gameObject.layer;
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this.partSprite = gameObject2.transform;
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this.partSprite.name = "PartVisualisation";
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this.partSprite.parent = this.partSpriteParent.transform;
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this.partSprite.localPosition = Vector3.zero;
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this.partSprite.localRotation = Quaternion.identity;
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this.partSprite.GetComponent<Renderer>().enabled = false;
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if (this.collectAnimation != null)
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{
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Animation animation = this.partSprite.gameObject.AddComponent<Animation>();
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animation.playAutomatically = false;
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animation.AddClip(this.collectAnimation, this.collectAnimation.name);
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}
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}
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}
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if (GameProgress.HasKey(string.Format("{0}_star_{1}", Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey), GameProgress.Location.Local, null) && !GameProgress.HasKey(string.Format("{0}_part_{1}", Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey), GameProgress.Location.Local, null))
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{
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GameProgress.AddPartBox(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey);
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GameProgress.AddSandboxParts(Singleton<GameManager>.Instance.CurrentSceneName, this.partType, this.count, true);
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}
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}
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public override bool IsDisabled()
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{
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return false;
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}
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protected override string GetNameKey()
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{
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string result = string.Empty;
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if (base.transform.parent != null && base.transform.parent.name.Contains("FloatingPartBox"))
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{
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result = base.transform.parent.name;
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}
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else if (base.transform.parent != null && base.transform.parent.name == "PartBoxes")
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{
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result = base.name;
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}
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else
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{
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this.DisableGoal(true);
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}
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return result;
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}
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public override void OnCollected()
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{
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int sandboxStarCollectCount = GameProgress.GetSandboxStarCollectCount(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey);
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if (sandboxStarCollectCount <= 1)
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{
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int num = Singleton<GameConfigurationManager>.Instance.GetValue<int>("star_box_snout_value", "amount");
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if (num > 0 && !Singleton<BuildCustomizationLoader>.Instance.IsOdyssey)
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{
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GameProgress.AddSandboxStar(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey, true);
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num = ((!Singleton<DoubleRewardManager>.Instance.HasDoubleReward) ? num : (num * 2));
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GameProgress.AddSnoutCoins(num);
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Singleton<PlayerProgress>.Instance.AddExperience(PlayerProgress.ExperienceType.PartBoxCollectedSandbox);
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base.ShowXPParticles();
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for (int i = 0; i < num; i++)
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{
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SnoutCoinSingle.Spawn(base.transform.position - Vector3.forward, 1f * (float)i);
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}
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}
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else if (sandboxStarCollectCount < 1)
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{
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GameProgress.AddSandboxStar(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey, false);
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}
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}
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if (!this.isGhost)
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{
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GameProgress.AddPartBox(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey);
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GameProgress.AddSandboxParts(Singleton<GameManager>.Instance.CurrentSceneName, this.partType, this.count, true);
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if (this.partSprite != null)
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{
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this.partSpriteParent.transform.position = base.transform.position - Vector3.forward * 2f;
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this.partSprite.GetComponent<Renderer>().enabled = true;
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if (this.partSprite.GetComponent<Animation>() != null && this.collectAnimation != null)
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{
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this.partSprite.GetComponent<Animation>().Play(this.collectAnimation.name);
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}
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}
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if (this.tutoPage != null)
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{
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if (GameProgress.GetBool(this.TutorialShownKey, false, GameProgress.Location.Local, null))
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{
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this.showTutorial = false;
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}
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else
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{
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this.showTutorial = true;
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}
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}
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}
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if (PartBox.onCollected != null)
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{
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PartBox.onCollected();
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}
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if (this.onCollect != null)
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{
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this.onCollect(this);
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}
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}
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protected override void OnUIEvent(UIEvent data)
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{
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base.OnUIEvent(data);
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if (this.showTutorial && data.type == UIEvent.Type.Building)
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{
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WPFMonoBehaviour.levelManager.m_levelCompleteTutorialBookPagePrefab = this.tutoPage;
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EventManager.Send(new UIEvent(UIEvent.Type.OpenTutorial));
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GameProgress.SetBool(this.TutorialShownKey, true, GameProgress.Location.Local);
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this.showTutorial = false;
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}
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}
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public BasePart.PartType partType;
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public int count;
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public GameObject tutoPage;
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public AnimationClip collectAnimation;
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private Transform partSprite;
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private GameObject partSpriteParent;
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private bool showTutorial;
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public delegate void Collected();
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public new delegate void Collect(PartBox sender);
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}
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