rise-and-swine/Assets/Scripts/Assembly-CSharp/PartBox.cs

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2023-02-25 23:04:03 -05:00
using UnityEngine;
public class PartBox : OneTimeCollectable
{
public static event Collected onCollected;
public event Collect onCollect;
public string TutorialShownKey
{
get
{
return "IsPartTutorialShown_" + this.partType.ToString();
}
}
private void OnDataLoaded()
{
foreach (GameObject gameObject in WPFMonoBehaviour.gameData.m_parts)
{
BasePart component = gameObject.GetComponent<BasePart>();
if (component.m_partType == this.partType)
{
if (this.partSpriteParent == null)
{
this.partSpriteParent = new GameObject(string.Format("PartVisualisation_{0}", this.partType));
}
GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(component.m_constructionIconSprite.gameObject);
gameObject2.layer = base.gameObject.layer;
this.partSprite = gameObject2.transform;
this.partSprite.name = "PartVisualisation";
this.partSprite.parent = this.partSpriteParent.transform;
this.partSprite.localPosition = Vector3.zero;
this.partSprite.localRotation = Quaternion.identity;
this.partSprite.GetComponent<Renderer>().enabled = false;
if (this.collectAnimation != null)
{
Animation animation = this.partSprite.gameObject.AddComponent<Animation>();
animation.playAutomatically = false;
animation.AddClip(this.collectAnimation, this.collectAnimation.name);
}
}
}
if (GameProgress.HasKey(string.Format("{0}_star_{1}", Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey), GameProgress.Location.Local, null) && !GameProgress.HasKey(string.Format("{0}_part_{1}", Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey), GameProgress.Location.Local, null))
{
GameProgress.AddPartBox(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey);
GameProgress.AddSandboxParts(Singleton<GameManager>.Instance.CurrentSceneName, this.partType, this.count, true);
}
}
public override bool IsDisabled()
{
return false;
}
protected override string GetNameKey()
{
string result = string.Empty;
if (base.transform.parent != null && base.transform.parent.name.Contains("FloatingPartBox"))
{
result = base.transform.parent.name;
}
else if (base.transform.parent != null && base.transform.parent.name == "PartBoxes")
{
result = base.name;
}
else
{
this.DisableGoal(true);
}
return result;
}
public override void OnCollected()
{
int sandboxStarCollectCount = GameProgress.GetSandboxStarCollectCount(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey);
if (sandboxStarCollectCount <= 1)
{
int num = Singleton<GameConfigurationManager>.Instance.GetValue<int>("star_box_snout_value", "amount");
if (num > 0 && !Singleton<BuildCustomizationLoader>.Instance.IsOdyssey)
{
GameProgress.AddSandboxStar(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey, true);
num = ((!Singleton<DoubleRewardManager>.Instance.HasDoubleReward) ? num : (num * 2));
GameProgress.AddSnoutCoins(num);
Singleton<PlayerProgress>.Instance.AddExperience(PlayerProgress.ExperienceType.PartBoxCollectedSandbox);
base.ShowXPParticles();
for (int i = 0; i < num; i++)
{
SnoutCoinSingle.Spawn(base.transform.position - Vector3.forward, 1f * (float)i);
}
}
else if (sandboxStarCollectCount < 1)
{
GameProgress.AddSandboxStar(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey, false);
}
}
if (!this.isGhost)
{
GameProgress.AddPartBox(Singleton<GameManager>.Instance.CurrentSceneName, base.NameKey);
GameProgress.AddSandboxParts(Singleton<GameManager>.Instance.CurrentSceneName, this.partType, this.count, true);
if (this.partSprite != null)
{
this.partSpriteParent.transform.position = base.transform.position - Vector3.forward * 2f;
this.partSprite.GetComponent<Renderer>().enabled = true;
if (this.partSprite.GetComponent<Animation>() != null && this.collectAnimation != null)
{
this.partSprite.GetComponent<Animation>().Play(this.collectAnimation.name);
}
}
if (this.tutoPage != null)
{
if (GameProgress.GetBool(this.TutorialShownKey, false, GameProgress.Location.Local, null))
{
this.showTutorial = false;
}
else
{
this.showTutorial = true;
}
}
}
if (PartBox.onCollected != null)
{
PartBox.onCollected();
}
if (this.onCollect != null)
{
this.onCollect(this);
}
}
protected override void OnUIEvent(UIEvent data)
{
base.OnUIEvent(data);
if (this.showTutorial && data.type == UIEvent.Type.Building)
{
WPFMonoBehaviour.levelManager.m_levelCompleteTutorialBookPagePrefab = this.tutoPage;
EventManager.Send(new UIEvent(UIEvent.Type.OpenTutorial));
GameProgress.SetBool(this.TutorialShownKey, true, GameProgress.Location.Local);
this.showTutorial = false;
}
}
public BasePart.PartType partType;
public int count;
public GameObject tutoPage;
public AnimationClip collectAnimation;
private Transform partSprite;
private GameObject partSpriteParent;
private bool showTutorial;
public delegate void Collected();
public new delegate void Collect(PartBox sender);
}