rise-and-swine/Assets/Scripts/Assembly-CSharp/LevelLoadedNotifier.cs
2023-02-25 23:04:03 -05:00

21 lines
395 B
C#

using System;
using UnityEngine;
public class LevelLoadedNotifier : MonoBehaviour
{
public static event Action OnLevelLoaded;
private void Start()
{
LevelLoadedNotifier.OnLevelLoaded();
UnityEngine.Object.Destroy(base.gameObject);
}
// Note: this type is marked as 'beforefieldinit'.
static LevelLoadedNotifier()
{
LevelLoadedNotifier.OnLevelLoaded = delegate()
{
};
}
}