rise-and-swine/Assets/Scripts/Assembly-CSharp/LevelLoadedNotifier.cs

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2023-02-25 23:04:03 -05:00
using System;
using UnityEngine;
public class LevelLoadedNotifier : MonoBehaviour
{
public static event Action OnLevelLoaded;
private void Start()
{
LevelLoadedNotifier.OnLevelLoaded();
UnityEngine.Object.Destroy(base.gameObject);
}
// Note: this type is marked as 'beforefieldinit'.
static LevelLoadedNotifier()
{
LevelLoadedNotifier.OnLevelLoaded = delegate()
{
};
}
}