22 lines
395 B
C#
22 lines
395 B
C#
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using System;
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using UnityEngine;
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public class LevelLoadedNotifier : MonoBehaviour
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{
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public static event Action OnLevelLoaded;
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private void Start()
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{
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LevelLoadedNotifier.OnLevelLoaded();
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UnityEngine.Object.Destroy(base.gameObject);
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}
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// Note: this type is marked as 'beforefieldinit'.
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static LevelLoadedNotifier()
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{
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LevelLoadedNotifier.OnLevelLoaded = delegate()
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{
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};
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}
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}
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